// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Thing frame/state LUT, // generated by multigen utilitiy. // This one is the original DOOM version, preserved. // //----------------------------------------------------------------------------- //static const char //rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $"; // Data. //#include "sounds.h" #include "m_fixed.h" #ifdef __GNUG__ #pragma implementation "info.h" #endif #include "info.h" #include "p_mobj.h" #ifdef HERETIC //Heretic hack unsupported #define MF2_FLOATBOB 0 #define MF2_NOTELEPORT 0 #define MF2_WINDTHRUST 0 #define MF2_PUSHABLE 0 #define MF2_SLIDE 0 #define MF2_PASSMOBJ 0 #define MF2_TELESTOMP 0 #define MF2_CANNOTPUSH 0 #define MF2_LOGRAV 0 #define MF2_FIREDAMAGE 0 #define MF2_RIP 0 #define MF2_FLOORBOUNCE 0 #define MF2_THRUGHOST 0 #define MF2_FOOTCLIP 0 #define MF2_SPAWNFLOAT 0 #define MF2_BOSS 0 #define sfx_minsit 0 #define sfx_minat1 0 #define sfx_minpai 0 #define sfx_mindth 0 #define sfx_minact 0 #define sfx_sorsit 0 #define sfx_soratk 0 #define sfx_sorpai 0 #define sfx_soract 0 #define sfx_sbtsit 0 #define sfx_sbtatk 0 #define sfx_sbtpai 0 #define sfx_sbtdth 0 #define sfx_sbtact 0 #define sfx_kgtsit 0 #define sfx_kgtatk 0 #define sfx_kgtpai 0 #define sfx_kgtdth 0 #define sfx_kgtact 0 #define sfx_None 0 #define sfx_phohit 0 #define sfx_blshit 0 #define sfx_hrnhit 0 #define sfx_podexp 0 #define sfx_volhit 0 #define sfx_chicatk 0 #define sfx_stfhit 0 #define sfx_stfpow 0 #define sfx_lobsht 0 #define sfx_hrnsht 0 #define sfx_gldhit 0 #define sfx_ramphit 0 #define sfx_phosht 0 #define sfx_plrpai 0 #define sfx_plrdth 0 #define sfx_chicpai 0 #define sfx_chicdth 0 #define sfx_chicact 0 #define sfx_mumsit 0 #define sfx_mumat1 0 #define sfx_mumpai 0 #define sfx_mumdth 0 #define sfx_mumact 0 #define sfx_bowsht 0 #define sfx_bstsit 0 #define sfx_bstatk 0 #define sfx_bstpai 0 #define sfx_bstdth 0 #define sfx_bstact 0 #define sfx_snksit 0 #define sfx_snkatk 0 #define sfx_snkpai 0 #define sfx_snkdth 0 #define sfx_snkact 0 #define sfx_hedsit 0 #define sfx_hedat1 0 #define sfx_hedpai 0 #define sfx_heddth 0 #define sfx_hedact 0 #define sfx_clksit 0 #define sfx_clkatk 0 #define sfx_clkpai 0 #define sfx_clkdth 0 #define sfx_clkact 0 #define sfx_wizsit 0 #define sfx_wizatk 0 #define sfx_wizpai 0 #define sfx_wizdth 0 #define sfx_wizact 0 #define sfx_impsit 0 #define sfx_impat1 0 #define sfx_imppai 0 #define sfx_impdth 0 #define sfx_impact 0 #define sfx_impat2 0 #define AMMO_BLSR_WIMPY 0 #define AMMO_BLSR_HEFTY 0 #define AMMO_PHRD_HEFTY 0 #define AMMO_PHRD_WIMPY 0 #define AMMO_SKRD_HEFTY 0 #define AMMO_SKRD_WIMPY 0 #define AMMO_GWND_WIMPY 0 #define AMMO_GWND_HEFTY 0 #define AMMO_MACE_WIMPY 0 #define AMMO_MACE_HEFTY 0 #define AMMO_CBOW_WIMPY 0 #define AMMO_CBOW_HEFTY 0 #endif char sprnames[NUMSPRITES][5] = { "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2" #ifdef HERETIC ,"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", "INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP", "PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL", "SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1", "MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB", "SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1", "WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00", "FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08", "FX09","WBOW","CRBW","FX03","BLOD","FDTH","BSKL","CHKN","MUMM", "FX15","BEAS","FRB1","SNKE","SNFX","FX05","FX06","FX07","CLNK", "WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH", "FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2", "AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2" #endif }; /* // Doesn't work with g++, needs actionf_p1 void A_Light0(); void A_WeaponReady(); void A_Lower(); void A_Raise(); void A_Punch(); void A_ReFire(); void A_FirePistol(); void A_Light1(); void A_FireShotgun(); void A_Light2(); void A_FireShotgun2(); void A_CheckReload(); void A_OpenShotgun2(); void A_LoadShotgun2(); void A_CloseShotgun2(); void A_FireCGun(); void A_GunFlash(); void A_FireMissile(); void A_Saw(); void A_FirePlasma(); void A_BFGsound(); void A_FireBFG(); void A_BFGSpray(); void A_Explode(); void A_Pain(); void A_PlayerScream(); void A_Fall(); void A_XScream(); void A_Look(); void A_Chase(); void A_FaceTarget(); void A_PosAttack(); void A_Scream(); void A_SPosAttack(); void A_VileChase(); void A_VileStart(); void A_VileTarget(); void A_VileAttack(); void A_StartFire(); void A_Fire(); void A_FireCrackle(); void A_Tracer(); void A_SkelWhoosh(); void A_SkelFist(); void A_SkelMissile(); void A_FatRaise(); void A_FatAttack1(); void A_FatAttack2(); void A_FatAttack3(); void A_BossDeath(); void A_CPosAttack(); void A_CPosRefire(); void A_TroopAttack(); void A_SargAttack(); void A_HeadAttack(); void A_BruisAttack(); void A_SkullAttack(); void A_Metal(); void A_SpidRefire(); void A_BabyMetal(); void A_BspiAttack(); void A_Hoof(); void A_CyberAttack(); void A_PainAttack(); void A_PainDie(); void A_KeenDie(); void A_BrainPain(); void A_BrainScream(); void A_BrainDie(); void A_BrainAwake(); void A_BrainSpit(); DIE, FUNCTION POINTERS!!!! DIE DIE DIE!!! void A_SpawnSound(); void A_SpawnFly(); void A_BrainExplode();*/ state_t states[NUMSTATES] = { {SPR_TROO,0,-1,0,S_NULL,0,0}, // S_NULL {SPR_SHTG,4,0,TA_Light0,S_NULL,0,0}, // S_LIGHTDONE {SPR_PUNG,0,1,TA_WeaponReady,S_PUNCH,0,0}, // S_PUNCH {SPR_PUNG,0,1,TA_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN {SPR_PUNG,0,1,TA_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP {SPR_PUNG,1,4,0,S_PUNCH2,0,0}, // S_PUNCH1 {SPR_PUNG,2,4,TA_Punch,S_PUNCH3,0,0}, // S_PUNCH2 {SPR_PUNG,3,5,0,S_PUNCH4,0,0}, // S_PUNCH3 {SPR_PUNG,2,4,0,S_PUNCH5,0,0}, // S_PUNCH4 {SPR_PUNG,1,5,TA_ReFire,S_PUNCH,0,0}, // S_PUNCH5 {SPR_PISG,0,1,TA_WeaponReady,S_PISTOL,0,0},// S_PISTOL {SPR_PISG,0,1,TA_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN {SPR_PISG,0,1,TA_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP {SPR_PISG,0,4,0,S_PISTOL2,0,0}, // S_PISTOL1 {SPR_PISG,1,6,TA_FirePistol,S_PISTOL3,0,0},// S_PISTOL2 {SPR_PISG,2,4,0,S_PISTOL4,0,0}, // S_PISTOL3 {SPR_PISG,1,5,TA_ReFire,S_PISTOL,0,0}, // S_PISTOL4 {SPR_PISF,32768,7,TA_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH {SPR_SHTG,0,1,TA_WeaponReady,S_SGUN,0,0}, // S_SGUN {SPR_SHTG,0,1,TA_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN {SPR_SHTG,0,1,TA_Raise,S_SGUNUP,0,0}, // S_SGUNUP {SPR_SHTG,0,3,0,S_SGUN2,0,0}, // S_SGUN1 {SPR_SHTG,0,7,TA_FireShotgun,S_SGUN3,0,0}, // S_SGUN2 {SPR_SHTG,1,5,0,S_SGUN4,0,0}, // S_SGUN3 {SPR_SHTG,2,5,0,S_SGUN5,0,0}, // S_SGUN4 {SPR_SHTG,3,4,0,S_SGUN6,0,0}, // S_SGUN5 {SPR_SHTG,2,5,0,S_SGUN7,0,0}, // S_SGUN6 {SPR_SHTG,1,5,0,S_SGUN8,0,0}, // S_SGUN7 {SPR_SHTG,0,3,0,S_SGUN9,0,0}, // S_SGUN8 {SPR_SHTG,0,7,TA_ReFire,S_SGUN,0,0}, // S_SGUN9 {SPR_SHTF,32768,4,TA_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 {SPR_SHTF,32769,3,TA_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 {SPR_SHT2,0,1,TA_WeaponReady,S_DSGUN,0,0}, // S_DSGUN {SPR_SHT2,0,1,TA_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN {SPR_SHT2,0,1,TA_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP {SPR_SHT2,0,3,0,S_DSGUN2,0,0}, // S_DSGUN1 {SPR_SHT2,0,7,TA_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2 {SPR_SHT2,1,7,0,S_DSGUN4,0,0}, // S_DSGUN3 {SPR_SHT2,2,7,TA_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4 {SPR_SHT2,3,7,TA_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5 {SPR_SHT2,4,7,0,S_DSGUN7,0,0}, // S_DSGUN6 {SPR_SHT2,5,7,TA_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7 {SPR_SHT2,6,6,0,S_DSGUN9,0,0}, // S_DSGUN8 {SPR_SHT2,7,6,TA_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9 {SPR_SHT2,0,5,TA_ReFire,S_DSGUN,0,0}, // S_DSGUN10 {SPR_SHT2,1,7,0,S_DSNR2,0,0}, // S_DSNR1 {SPR_SHT2,0,3,0,S_DSGUNDOWN,0,0}, // S_DSNR2 {SPR_SHT2,32776,5,TA_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 {SPR_SHT2,32777,4,TA_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 {SPR_CHGG,0,1,TA_WeaponReady,S_CHAIN,0,0}, // S_CHAIN {SPR_CHGG,0,1,TA_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN {SPR_CHGG,0,1,TA_Raise,S_CHAINUP,0,0}, // S_CHAINUP {SPR_CHGG,0,4,TA_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1 {SPR_CHGG,1,4,TA_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2 {SPR_CHGG,1,0,TA_ReFire,S_CHAIN,0,0}, // S_CHAIN3 {SPR_CHGF,32768,5,TA_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1 {SPR_CHGF,32769,5,TA_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 {SPR_MISG,0,1,TA_WeaponReady,S_MISSILE,0,0}, // S_MISSILE {SPR_MISG,0,1,TA_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN {SPR_MISG,0,1,TA_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP {SPR_MISG,1,8,TA_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1 {SPR_MISG,1,12,TA_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2 {SPR_MISG,1,0,TA_ReFire,S_MISSILE,0,0}, // S_MISSILE3 {SPR_MISF,32768,3,TA_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 {SPR_MISF,32769,4,0,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 {SPR_MISF,32770,4,TA_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 {SPR_MISF,32771,4,TA_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 {SPR_SAWG,2,4,TA_WeaponReady,S_SAWB,0,0}, // S_SAW {SPR_SAWG,3,4,TA_WeaponReady,S_SAW,0,0}, // S_SAWB {SPR_SAWG,2,1,TA_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN {SPR_SAWG,2,1,TA_Raise,S_SAWUP,0,0}, // S_SAWUP {SPR_SAWG,0,4,TA_Saw,S_SAW2,0,0}, // S_SAW1 {SPR_SAWG,1,4,TA_Saw,S_SAW3,0,0}, // S_SAW2 {SPR_SAWG,1,0,TA_ReFire,S_SAW,0,0}, // S_SAW3 {SPR_PLSG,0,1,TA_WeaponReady,S_PLASMA,0,0}, // S_PLASMA {SPR_PLSG,0,1,TA_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN {SPR_PLSG,0,1,TA_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP {SPR_PLSG,0,3,TA_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1 {SPR_PLSG,1,20,TA_ReFire,S_PLASMA,0,0}, // S_PLASMA2 {SPR_PLSF,32768,4,TA_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 {SPR_PLSF,32769,4,TA_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 {SPR_BFGG,0,1,TA_WeaponReady,S_BFG,0,0}, // S_BFG {SPR_BFGG,0,1,TA_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN {SPR_BFGG,0,1,TA_Raise,S_BFGUP,0,0}, // S_BFGUP {SPR_BFGG,0,20,TA_BFGsound,S_BFG2,0,0}, // S_BFG1 {SPR_BFGG,1,10,TA_GunFlash,S_BFG3,0,0}, // S_BFG2 {SPR_BFGG,1,10,TA_FireBFG,S_BFG4,0,0}, // S_BFG3 {SPR_BFGG,1,20,TA_ReFire,S_BFG,0,0}, // S_BFG4 {SPR_BFGF,32768,11,TA_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1 {SPR_BFGF,32769,6,TA_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2 {SPR_BLUD,2,8,0,S_BLOOD2,0,0}, // S_BLOOD1 {SPR_BLUD,1,8,0,S_BLOOD3,0,0}, // S_BLOOD2 {SPR_BLUD,0,8,0,S_NULL,0,0}, // S_BLOOD3 {SPR_PUFF,32768,4,0,S_PUFF2,0,0}, // S_PUFF1 {SPR_PUFF,1,4,0,S_PUFF3,0,0}, // S_PUFF2 {SPR_PUFF,2,4,0,S_PUFF4,0,0}, // S_PUFF3 {SPR_PUFF,3,4,0,S_NULL,0,0}, // S_PUFF4 {SPR_BAL1,32768,4,0,S_TBALL2,0,0}, // S_TBALL1 {SPR_BAL1,32769,4,0,S_TBALL1,0,0}, // S_TBALL2 {SPR_BAL1,32770,6,0,S_TBALLX2,0,0}, // S_TBALLX1 {SPR_BAL1,32771,6,0,S_TBALLX3,0,0}, // S_TBALLX2 {SPR_BAL1,32772,6,0,S_NULL,0,0}, // S_TBALLX3 {SPR_BAL2,32768,4,0,S_RBALL2,0,0}, // S_RBALL1 {SPR_BAL2,32769,4,0,S_RBALL1,0,0}, // S_RBALL2 {SPR_BAL2,32770,6,0,S_RBALLX2,0,0}, // S_RBALLX1 {SPR_BAL2,32771,6,0,S_RBALLX3,0,0}, // S_RBALLX2 {SPR_BAL2,32772,6,0,S_NULL,0,0}, // S_RBALLX3 {SPR_PLSS,32768,6,0,S_PLASBALL2,0,0}, // S_PLASBALL {SPR_PLSS,32769,6,0,S_PLASBALL,0,0}, // S_PLASBALL2 {SPR_PLSE,32768,4,0,S_PLASEXP2,0,0}, // S_PLASEXP {SPR_PLSE,32769,4,0,S_PLASEXP3,0,0}, // S_PLASEXP2 {SPR_PLSE,32770,4,0,S_PLASEXP4,0,0}, // S_PLASEXP3 {SPR_PLSE,32771,4,0,S_PLASEXP5,0,0}, // S_PLASEXP4 {SPR_PLSE,32772,4,0,S_NULL,0,0}, // S_PLASEXP5 {SPR_MISL,32768,1,0,S_ROCKET,0,0}, // S_ROCKET {SPR_BFS1,32768,4,0,S_BFGSHOT2,0,0}, // S_BFGSHOT {SPR_BFS1,32769,4,0,S_BFGSHOT,0,0}, // S_BFGSHOT2 {SPR_BFE1,32768,8,0,S_BFGLAND2,0,0}, // S_BFGLAND {SPR_BFE1,32769,8,0,S_BFGLAND3,0,0}, // S_BFGLAND2 {SPR_BFE1,32770,8,TA_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3 {SPR_BFE1,32771,8,0,S_BFGLAND5,0,0}, // S_BFGLAND4 {SPR_BFE1,32772,8,0,S_BFGLAND6,0,0}, // S_BFGLAND5 {SPR_BFE1,32773,8,0,S_NULL,0,0}, // S_BFGLAND6 {SPR_BFE2,32768,8,0,S_BFGEXP2,0,0}, // S_BFGEXP {SPR_BFE2,32769,8,0,S_BFGEXP3,0,0}, // S_BFGEXP2 {SPR_BFE2,32770,8,0,S_BFGEXP4,0,0}, // S_BFGEXP3 {SPR_BFE2,32771,8,0,S_NULL,0,0}, // S_BFGEXP4 {SPR_MISL,32769,8,TA_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1 {SPR_MISL,32770,6,0,S_EXPLODE3,0,0}, // S_EXPLODE2 {SPR_MISL,32771,4,0,S_NULL,0,0}, // S_EXPLODE3 {SPR_TFOG,32768,6,0,S_TFOG01,0,0}, // S_TFOG {SPR_TFOG,32769,6,0,S_TFOG02,0,0}, // S_TFOG01 {SPR_TFOG,32768,6,0,S_TFOG2,0,0}, // S_TFOG02 {SPR_TFOG,32769,6,0,S_TFOG3,0,0}, // S_TFOG2 {SPR_TFOG,32770,6,0,S_TFOG4,0,0}, // S_TFOG3 {SPR_TFOG,32771,6,0,S_TFOG5,0,0}, // S_TFOG4 {SPR_TFOG,32772,6,0,S_TFOG6,0,0}, // S_TFOG5 {SPR_TFOG,32773,6,0,S_TFOG7,0,0}, // S_TFOG6 {SPR_TFOG,32774,6,0,S_TFOG8,0,0}, // S_TFOG7 {SPR_TFOG,32775,6,0,S_TFOG9,0,0}, // S_TFOG8 {SPR_TFOG,32776,6,0,S_TFOG10,0,0}, // S_TFOG9 {SPR_TFOG,32777,6,0,S_NULL,0,0}, // S_TFOG10 {SPR_IFOG,32768,6,0,S_IFOG01,0,0}, // S_IFOG {SPR_IFOG,32769,6,0,S_IFOG02,0,0}, // S_IFOG01 {SPR_IFOG,32768,6,0,S_IFOG2,0,0}, // S_IFOG02 {SPR_IFOG,32769,6,0,S_IFOG3,0,0}, // S_IFOG2 {SPR_IFOG,32770,6,0,S_IFOG4,0,0}, // S_IFOG3 {SPR_IFOG,32771,6,0,S_IFOG5,0,0}, // S_IFOG4 {SPR_IFOG,32772,6,0,S_NULL,0,0}, // S_IFOG5 {SPR_PLAY,0,-1,0,S_NULL,0,0}, // S_PLAY {SPR_PLAY,0,4,0,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 {SPR_PLAY,1,4,0,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 {SPR_PLAY,2,4,0,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 {SPR_PLAY,3,4,0,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 {SPR_PLAY,4,12,0,S_PLAY,0,0}, // S_PLAY_ATK1 {SPR_PLAY,32773,6,0,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 {SPR_PLAY,6,4,0,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN {SPR_PLAY,6,4,TA_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 {SPR_PLAY,7,10,0,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 {SPR_PLAY,8,10,TA_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 {SPR_PLAY,9,10,TA_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 {SPR_PLAY,10,10,0,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 {SPR_PLAY,11,10,0,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 {SPR_PLAY,12,10,0,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 {SPR_PLAY,13,-1,0,S_NULL,0,0}, // S_PLAY_DIE7 {SPR_PLAY,14,5,0,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 {SPR_PLAY,15,5,TA_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 {SPR_PLAY,16,5,TA_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 {SPR_PLAY,17,5,0,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 {SPR_PLAY,18,5,0,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 {SPR_PLAY,19,5,0,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 {SPR_PLAY,20,5,0,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 {SPR_PLAY,21,5,0,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 {SPR_PLAY,22,-1,0,S_NULL,0,0}, // S_PLAY_XDIE9 {SPR_POSS,0,10,TA_Look,S_POSS_STND2,0,0}, // S_POSS_STND {SPR_POSS,1,10,TA_Look,S_POSS_STND,0,0}, // S_POSS_STND2 {SPR_POSS,0,4,TA_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1 {SPR_POSS,0,4,TA_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2 {SPR_POSS,1,4,TA_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3 {SPR_POSS,1,4,TA_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4 {SPR_POSS,2,4,TA_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5 {SPR_POSS,2,4,TA_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6 {SPR_POSS,3,4,TA_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7 {SPR_POSS,3,4,TA_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8 {SPR_POSS,4,10,TA_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1 {SPR_POSS,5,8,TA_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2 {SPR_POSS,4,8,0,S_POSS_RUN1,0,0}, // S_POSS_ATK3 {SPR_POSS,6,3,0,S_POSS_PAIN2,0,0}, // S_POSS_PAIN {SPR_POSS,6,3,TA_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2 {SPR_POSS,7,5,0,S_POSS_DIE2,0,0}, // S_POSS_DIE1 {SPR_POSS,8,5,TA_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2 {SPR_POSS,9,5,TA_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3 {SPR_POSS,10,5,0,S_POSS_DIE5,0,0}, // S_POSS_DIE4 {SPR_POSS,11,-1,0,S_NULL,0,0}, // S_POSS_DIE5 {SPR_POSS,12,5,0,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 {SPR_POSS,13,5,TA_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 {SPR_POSS,14,5,TA_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 {SPR_POSS,15,5,0,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 {SPR_POSS,16,5,0,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 {SPR_POSS,17,5,0,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 {SPR_POSS,18,5,0,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 {SPR_POSS,19,5,0,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 {SPR_POSS,20,-1,0,S_NULL,0,0}, // S_POSS_XDIE9 {SPR_POSS,10,5,0,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 {SPR_POSS,9,5,0,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 {SPR_POSS,8,5,0,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 {SPR_POSS,7,5,0,S_POSS_RUN1,0,0}, // S_POSS_RAISE4 {SPR_SPOS,0,10,TA_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND {SPR_SPOS,1,10,TA_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2 {SPR_SPOS,0,3,TA_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 {SPR_SPOS,0,3,TA_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 {SPR_SPOS,1,3,TA_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 {SPR_SPOS,1,3,TA_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 {SPR_SPOS,2,3,TA_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 {SPR_SPOS,2,3,TA_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 {SPR_SPOS,3,3,TA_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 {SPR_SPOS,3,3,TA_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 {SPR_SPOS,4,10,TA_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 {SPR_SPOS,32773,10,TA_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 {SPR_SPOS,4,10,0,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 {SPR_SPOS,6,3,0,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN {SPR_SPOS,6,3,TA_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 {SPR_SPOS,7,5,0,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 {SPR_SPOS,8,5,TA_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 {SPR_SPOS,9,5,TA_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 {SPR_SPOS,10,5,0,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 {SPR_SPOS,11,-1,0,S_NULL,0,0}, // S_SPOS_DIE5 {SPR_SPOS,12,5,0,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 {SPR_SPOS,13,5,TA_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 {SPR_SPOS,14,5,TA_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 {SPR_SPOS,15,5,0,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 {SPR_SPOS,16,5,0,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 {SPR_SPOS,17,5,0,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 {SPR_SPOS,18,5,0,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 {SPR_SPOS,19,5,0,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 {SPR_SPOS,20,-1,0,S_NULL,0,0}, // S_SPOS_XDIE9 {SPR_SPOS,11,5,0,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 {SPR_SPOS,10,5,0,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 {SPR_SPOS,9,5,0,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 {SPR_SPOS,8,5,0,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 {SPR_SPOS,7,5,0,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 {SPR_VILE,0,10,TA_Look,S_VILE_STND2,0,0}, // S_VILE_STND {SPR_VILE,1,10,TA_Look,S_VILE_STND,0,0}, // S_VILE_STND2 {SPR_VILE,0,2,TA_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1 {SPR_VILE,0,2,TA_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2 {SPR_VILE,1,2,TA_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3 {SPR_VILE,1,2,TA_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4 {SPR_VILE,2,2,TA_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5 {SPR_VILE,2,2,TA_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6 {SPR_VILE,3,2,TA_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7 {SPR_VILE,3,2,TA_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8 {SPR_VILE,4,2,TA_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9 {SPR_VILE,4,2,TA_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10 {SPR_VILE,5,2,TA_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11 {SPR_VILE,5,2,TA_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12 {SPR_VILE,32774,0,TA_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1 {SPR_VILE,32774,10,TA_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2 {SPR_VILE,32775,8,TA_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3 {SPR_VILE,32776,8,TA_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4 {SPR_VILE,32777,8,TA_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5 {SPR_VILE,32778,8,TA_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6 {SPR_VILE,32779,8,TA_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7 {SPR_VILE,32780,8,TA_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8 {SPR_VILE,32781,8,TA_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9 {SPR_VILE,32782,8,TA_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10 {SPR_VILE,32783,20,0,S_VILE_RUN1,0,0}, // S_VILE_ATK11 {SPR_VILE,32794,10,0,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 {SPR_VILE,32795,10,0,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 {SPR_VILE,32796,10,0,S_VILE_RUN1,0,0}, // S_VILE_HEAL3 {SPR_VILE,16,5,0,S_VILE_PAIN2,0,0}, // S_VILE_PAIN {SPR_VILE,16,5,TA_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2 {SPR_VILE,16,7,0,S_VILE_DIE2,0,0}, // S_VILE_DIE1 {SPR_VILE,17,7,TA_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2 {SPR_VILE,18,7,TA_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3 {SPR_VILE,19,7,0,S_VILE_DIE5,0,0}, // S_VILE_DIE4 {SPR_VILE,20,7,0,S_VILE_DIE6,0,0}, // S_VILE_DIE5 {SPR_VILE,21,7,0,S_VILE_DIE7,0,0}, // S_VILE_DIE6 {SPR_VILE,22,7,0,S_VILE_DIE8,0,0}, // S_VILE_DIE7 {SPR_VILE,23,5,0,S_VILE_DIE9,0,0}, // S_VILE_DIE8 {SPR_VILE,24,5,0,S_VILE_DIE10,0,0}, // S_VILE_DIE9 {SPR_VILE,25,-1,0,S_NULL,0,0}, // S_VILE_DIE10 {SPR_FIRE,32768,2,TA_StartFire,S_FIRE2,0,0}, // S_FIRE1 {SPR_FIRE,32769,2,TA_Fire,S_FIRE3,0,0}, // S_FIRE2 {SPR_FIRE,32768,2,TA_Fire,S_FIRE4,0,0}, // S_FIRE3 {SPR_FIRE,32769,2,TA_Fire,S_FIRE5,0,0}, // S_FIRE4 {SPR_FIRE,32770,2,TA_FireCrackle,S_FIRE6,0,0}, // S_FIRE5 {SPR_FIRE,32769,2,TA_Fire,S_FIRE7,0,0}, // S_FIRE6 {SPR_FIRE,32770,2,TA_Fire,S_FIRE8,0,0}, // S_FIRE7 {SPR_FIRE,32769,2,TA_Fire,S_FIRE9,0,0}, // S_FIRE8 {SPR_FIRE,32770,2,TA_Fire,S_FIRE10,0,0}, // S_FIRE9 {SPR_FIRE,32771,2,TA_Fire,S_FIRE11,0,0}, // S_FIRE10 {SPR_FIRE,32770,2,TA_Fire,S_FIRE12,0,0}, // S_FIRE11 {SPR_FIRE,32771,2,TA_Fire,S_FIRE13,0,0}, // S_FIRE12 {SPR_FIRE,32770,2,TA_Fire,S_FIRE14,0,0}, // S_FIRE13 {SPR_FIRE,32771,2,TA_Fire,S_FIRE15,0,0}, // S_FIRE14 {SPR_FIRE,32772,2,TA_Fire,S_FIRE16,0,0}, // S_FIRE15 {SPR_FIRE,32771,2,TA_Fire,S_FIRE17,0,0}, // S_FIRE16 {SPR_FIRE,32772,2,TA_Fire,S_FIRE18,0,0}, // S_FIRE17 {SPR_FIRE,32771,2,TA_Fire,S_FIRE19,0,0}, // S_FIRE18 {SPR_FIRE,32772,2,TA_FireCrackle,S_FIRE20,0,0}, // S_FIRE19 {SPR_FIRE,32773,2,TA_Fire,S_FIRE21,0,0}, // S_FIRE20 {SPR_FIRE,32772,2,TA_Fire,S_FIRE22,0,0}, // S_FIRE21 {SPR_FIRE,32773,2,TA_Fire,S_FIRE23,0,0}, // S_FIRE22 {SPR_FIRE,32772,2,TA_Fire,S_FIRE24,0,0}, // S_FIRE23 {SPR_FIRE,32773,2,TA_Fire,S_FIRE25,0,0}, // S_FIRE24 {SPR_FIRE,32774,2,TA_Fire,S_FIRE26,0,0}, // S_FIRE25 {SPR_FIRE,32775,2,TA_Fire,S_FIRE27,0,0}, // S_FIRE26 {SPR_FIRE,32774,2,TA_Fire,S_FIRE28,0,0}, // S_FIRE27 {SPR_FIRE,32775,2,TA_Fire,S_FIRE29,0,0}, // S_FIRE28 {SPR_FIRE,32774,2,TA_Fire,S_FIRE30,0,0}, // S_FIRE29 {SPR_FIRE,32775,2,TA_Fire,S_NULL,0,0}, // S_FIRE30 {SPR_PUFF,1,4,0,S_SMOKE2,0,0}, // S_SMOKE1 {SPR_PUFF,2,4,0,S_SMOKE3,0,0}, // S_SMOKE2 {SPR_PUFF,1,4,0,S_SMOKE4,0,0}, // S_SMOKE3 {SPR_PUFF,2,4,0,S_SMOKE5,0,0}, // S_SMOKE4 {SPR_PUFF,3,4,0,S_NULL,0,0}, // S_SMOKE5 {SPR_FATB,32768,2,TA_Tracer,S_TRACER2,0,0}, // S_TRACER {SPR_FATB,32769,2,TA_Tracer,S_TRACER,0,0}, // S_TRACER2 {SPR_FBXP,32768,8,0,S_TRACEEXP2,0,0}, // S_TRACEEXP1 {SPR_FBXP,32769,6,0,S_TRACEEXP3,0,0}, // S_TRACEEXP2 {SPR_FBXP,32770,4,0,S_NULL,0,0}, // S_TRACEEXP3 {SPR_SKEL,0,10,TA_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND {SPR_SKEL,1,10,TA_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2 {SPR_SKEL,0,2,TA_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 {SPR_SKEL,0,2,TA_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 {SPR_SKEL,1,2,TA_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 {SPR_SKEL,1,2,TA_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 {SPR_SKEL,2,2,TA_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 {SPR_SKEL,2,2,TA_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 {SPR_SKEL,3,2,TA_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 {SPR_SKEL,3,2,TA_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 {SPR_SKEL,4,2,TA_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 {SPR_SKEL,4,2,TA_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 {SPR_SKEL,5,2,TA_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 {SPR_SKEL,5,2,TA_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 {SPR_SKEL,6,0,TA_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 {SPR_SKEL,6,6,TA_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 {SPR_SKEL,7,6,TA_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 {SPR_SKEL,8,6,TA_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 {SPR_SKEL,32777,0,TA_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 {SPR_SKEL,32777,10,TA_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 {SPR_SKEL,10,10,TA_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 {SPR_SKEL,10,10,TA_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 {SPR_SKEL,11,5,0,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN {SPR_SKEL,11,5,TA_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 {SPR_SKEL,11,7,0,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 {SPR_SKEL,12,7,0,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 {SPR_SKEL,13,7,TA_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 {SPR_SKEL,14,7,TA_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 {SPR_SKEL,15,7,0,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 {SPR_SKEL,16,-1,0,S_NULL,0,0}, // S_SKEL_DIE6 {SPR_SKEL,16,5,0,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 {SPR_SKEL,15,5,0,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 {SPR_SKEL,14,5,0,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 {SPR_SKEL,13,5,0,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 {SPR_SKEL,12,5,0,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 {SPR_SKEL,11,5,0,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 {SPR_MANF,32768,4,0,S_FATSHOT2,0,0}, // S_FATSHOT1 {SPR_MANF,32769,4,0,S_FATSHOT1,0,0}, // S_FATSHOT2 {SPR_MISL,32769,8,0,S_FATSHOTX2,0,0}, // S_FATSHOTX1 {SPR_MISL,32770,6,0,S_FATSHOTX3,0,0}, // S_FATSHOTX2 {SPR_MISL,32771,4,0,S_NULL,0,0}, // S_FATSHOTX3 {SPR_FATT,0,15,TA_Look,S_FATT_STND2,0,0}, // S_FATT_STND {SPR_FATT,1,15,TA_Look,S_FATT_STND,0,0}, // S_FATT_STND2 {SPR_FATT,0,4,TA_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1 {SPR_FATT,0,4,TA_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2 {SPR_FATT,1,4,TA_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3 {SPR_FATT,1,4,TA_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4 {SPR_FATT,2,4,TA_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5 {SPR_FATT,2,4,TA_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6 {SPR_FATT,3,4,TA_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7 {SPR_FATT,3,4,TA_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8 {SPR_FATT,4,4,TA_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9 {SPR_FATT,4,4,TA_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10 {SPR_FATT,5,4,TA_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11 {SPR_FATT,5,4,TA_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12 {SPR_FATT,6,20,TA_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1 {SPR_FATT,32775,10,TA_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2 {SPR_FATT,8,5,TA_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3 {SPR_FATT,6,5,TA_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4 {SPR_FATT,32775,10,TA_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5 {SPR_FATT,8,5,TA_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6 {SPR_FATT,6,5,TA_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7 {SPR_FATT,32775,10,TA_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8 {SPR_FATT,8,5,TA_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9 {SPR_FATT,6,5,TA_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10 {SPR_FATT,9,3,0,S_FATT_PAIN2,0,0}, // S_FATT_PAIN {SPR_FATT,9,3,TA_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2 {SPR_FATT,10,6,0,S_FATT_DIE2,0,0}, // S_FATT_DIE1 {SPR_FATT,11,6,TA_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2 {SPR_FATT,12,6,TA_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3 {SPR_FATT,13,6,0,S_FATT_DIE5,0,0}, // S_FATT_DIE4 {SPR_FATT,14,6,0,S_FATT_DIE6,0,0}, // S_FATT_DIE5 {SPR_FATT,15,6,0,S_FATT_DIE7,0,0}, // S_FATT_DIE6 {SPR_FATT,16,6,0,S_FATT_DIE8,0,0}, // S_FATT_DIE7 {SPR_FATT,17,6,0,S_FATT_DIE9,0,0}, // S_FATT_DIE8 {SPR_FATT,18,6,0,S_FATT_DIE10,0,0}, // S_FATT_DIE9 {SPR_FATT,19,-1,TA_BossDeath,S_NULL,0,0}, // S_FATT_DIE10 {SPR_FATT,17,5,0,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 {SPR_FATT,16,5,0,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 {SPR_FATT,15,5,0,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 {SPR_FATT,14,5,0,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 {SPR_FATT,13,5,0,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 {SPR_FATT,12,5,0,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 {SPR_FATT,11,5,0,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 {SPR_FATT,10,5,0,S_FATT_RUN1,0,0}, // S_FATT_RAISE8 {SPR_CPOS,0,10,TA_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND {SPR_CPOS,1,10,TA_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2 {SPR_CPOS,0,3,TA_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 {SPR_CPOS,0,3,TA_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 {SPR_CPOS,1,3,TA_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 {SPR_CPOS,1,3,TA_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 {SPR_CPOS,2,3,TA_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 {SPR_CPOS,2,3,TA_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 {SPR_CPOS,3,3,TA_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 {SPR_CPOS,3,3,TA_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 {SPR_CPOS,4,10,TA_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 {SPR_CPOS,32773,4,TA_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 {SPR_CPOS,32772,4,TA_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 {SPR_CPOS,5,1,TA_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 {SPR_CPOS,6,3,0,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN {SPR_CPOS,6,3,TA_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 {SPR_CPOS,7,5,0,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 {SPR_CPOS,8,5,TA_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 {SPR_CPOS,9,5,TA_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 {SPR_CPOS,10,5,0,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 {SPR_CPOS,11,5,0,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 {SPR_CPOS,12,5,0,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 {SPR_CPOS,13,-1,0,S_NULL,0,0}, // S_CPOS_DIE7 {SPR_CPOS,14,5,0,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 {SPR_CPOS,15,5,TA_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 {SPR_CPOS,16,5,TA_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 {SPR_CPOS,17,5,0,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 {SPR_CPOS,18,5,0,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 {SPR_CPOS,19,-1,0,S_NULL,0,0}, // S_CPOS_XDIE6 {SPR_CPOS,13,5,0,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 {SPR_CPOS,12,5,0,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 {SPR_CPOS,11,5,0,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 {SPR_CPOS,10,5,0,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 {SPR_CPOS,9,5,0,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 {SPR_CPOS,8,5,0,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 {SPR_CPOS,7,5,0,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 {SPR_TROO,0,10,TA_Look,S_TROO_STND2,0,0}, // S_TROO_STND {SPR_TROO,1,10,TA_Look,S_TROO_STND,0,0}, // S_TROO_STND2 {SPR_TROO,0,3,TA_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1 {SPR_TROO,0,3,TA_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2 {SPR_TROO,1,3,TA_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3 {SPR_TROO,1,3,TA_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4 {SPR_TROO,2,3,TA_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5 {SPR_TROO,2,3,TA_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6 {SPR_TROO,3,3,TA_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7 {SPR_TROO,3,3,TA_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8 {SPR_TROO,4,8,TA_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1 {SPR_TROO,5,8,TA_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2 {SPR_TROO,6,6,TA_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3 {SPR_TROO,7,2,0,S_TROO_PAIN2,0,0}, // S_TROO_PAIN {SPR_TROO,7,2,TA_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2 {SPR_TROO,8,8,0,S_TROO_DIE2,0,0}, // S_TROO_DIE1 {SPR_TROO,9,8,TA_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2 {SPR_TROO,10,6,0,S_TROO_DIE4,0,0}, // S_TROO_DIE3 {SPR_TROO,11,6,TA_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4 {SPR_TROO,12,-1,0,S_NULL,0,0}, // S_TROO_DIE5 {SPR_TROO,13,5,0,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 {SPR_TROO,14,5,TA_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 {SPR_TROO,15,5,0,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 {SPR_TROO,16,5,TA_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 {SPR_TROO,17,5,0,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 {SPR_TROO,18,5,0,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 {SPR_TROO,19,5,0,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 {SPR_TROO,20,-1,0,S_NULL,0,0}, // S_TROO_XDIE8 {SPR_TROO,12,8,0,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 {SPR_TROO,11,8,0,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 {SPR_TROO,10,6,0,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 {SPR_TROO,9,6,0,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 {SPR_TROO,8,6,0,S_TROO_RUN1,0,0}, // S_TROO_RAISE5 {SPR_SARG,0,10,TA_Look,S_SARG_STND2,0,0}, // S_SARG_STND {SPR_SARG,1,10,TA_Look,S_SARG_STND,0,0}, // S_SARG_STND2 {SPR_SARG,0,2,TA_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1 {SPR_SARG,0,2,TA_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2 {SPR_SARG,1,2,TA_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3 {SPR_SARG,1,2,TA_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4 {SPR_SARG,2,2,TA_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5 {SPR_SARG,2,2,TA_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6 {SPR_SARG,3,2,TA_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7 {SPR_SARG,3,2,TA_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8 {SPR_SARG,4,8,TA_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1 {SPR_SARG,5,8,TA_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2 {SPR_SARG,6,8,TA_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3 {SPR_SARG,7,2,0,S_SARG_PAIN2,0,0}, // S_SARG_PAIN {SPR_SARG,7,2,TA_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2 {SPR_SARG,8,8,0,S_SARG_DIE2,0,0}, // S_SARG_DIE1 {SPR_SARG,9,8,TA_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2 {SPR_SARG,10,4,0,S_SARG_DIE4,0,0}, // S_SARG_DIE3 {SPR_SARG,11,4,TA_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4 {SPR_SARG,12,4,0,S_SARG_DIE6,0,0}, // S_SARG_DIE5 {SPR_SARG,13,-1,0,S_NULL,0,0}, // S_SARG_DIE6 {SPR_SARG,13,5,0,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 {SPR_SARG,12,5,0,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 {SPR_SARG,11,5,0,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 {SPR_SARG,10,5,0,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 {SPR_SARG,9,5,0,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 {SPR_SARG,8,5,0,S_SARG_RUN1,0,0}, // S_SARG_RAISE6 {SPR_HEAD,0,10,TA_Look,S_HEAD_STND,0,0}, // S_HEAD_STND {SPR_HEAD,0,3,TA_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 {SPR_HEAD,1,5,TA_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 {SPR_HEAD,2,5,TA_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 {SPR_HEAD,32771,5,TA_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 {SPR_HEAD,4,3,0,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN {SPR_HEAD,4,3,TA_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 {SPR_HEAD,5,6,0,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 {SPR_HEAD,6,8,0,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 {SPR_HEAD,7,8,TA_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 {SPR_HEAD,8,8,0,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 {SPR_HEAD,9,8,0,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 {SPR_HEAD,10,8,TA_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 {SPR_HEAD,11,-1,0,S_NULL,0,0}, // S_HEAD_DIE6 {SPR_HEAD,11,8,0,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 {SPR_HEAD,10,8,0,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 {SPR_HEAD,9,8,0,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 {SPR_HEAD,8,8,0,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 {SPR_HEAD,7,8,0,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 {SPR_HEAD,6,8,0,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 {SPR_BAL7,32768,4,0,S_BRBALL2,0,0}, // S_BRBALL1 {SPR_BAL7,32769,4,0,S_BRBALL1,0,0}, // S_BRBALL2 {SPR_BAL7,32770,6,0,S_BRBALLX2,0,0}, // S_BRBALLX1 {SPR_BAL7,32771,6,0,S_BRBALLX3,0,0}, // S_BRBALLX2 {SPR_BAL7,32772,6,0,S_NULL,0,0}, // S_BRBALLX3 {SPR_BOSS,0,10,TA_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND {SPR_BOSS,1,10,TA_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2 {SPR_BOSS,0,3,TA_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 {SPR_BOSS,0,3,TA_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 {SPR_BOSS,1,3,TA_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 {SPR_BOSS,1,3,TA_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 {SPR_BOSS,2,3,TA_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 {SPR_BOSS,2,3,TA_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 {SPR_BOSS,3,3,TA_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 {SPR_BOSS,3,3,TA_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 {SPR_BOSS,4,8,TA_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 {SPR_BOSS,5,8,TA_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 {SPR_BOSS,6,8,TA_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 {SPR_BOSS,7,2,0,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN {SPR_BOSS,7,2,TA_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 {SPR_BOSS,8,8,0,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 {SPR_BOSS,9,8,TA_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 {SPR_BOSS,10,8,0,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 {SPR_BOSS,11,8,TA_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 {SPR_BOSS,12,8,0,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 {SPR_BOSS,13,8,0,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 {SPR_BOSS,14,-1,TA_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7 {SPR_BOSS,14,8,0,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 {SPR_BOSS,13,8,0,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 {SPR_BOSS,12,8,0,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 {SPR_BOSS,11,8,0,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 {SPR_BOSS,10,8,0,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 {SPR_BOSS,9,8,0,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 {SPR_BOSS,8,8,0,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 {SPR_BOS2,0,10,TA_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND {SPR_BOS2,1,10,TA_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2 {SPR_BOS2,0,3,TA_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 {SPR_BOS2,0,3,TA_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 {SPR_BOS2,1,3,TA_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 {SPR_BOS2,1,3,TA_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 {SPR_BOS2,2,3,TA_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 {SPR_BOS2,2,3,TA_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 {SPR_BOS2,3,3,TA_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 {SPR_BOS2,3,3,TA_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 {SPR_BOS2,4,8,TA_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 {SPR_BOS2,5,8,TA_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 {SPR_BOS2,6,8,TA_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 {SPR_BOS2,7,2,0,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN {SPR_BOS2,7,2,TA_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 {SPR_BOS2,8,8,0,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 {SPR_BOS2,9,8,TA_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 {SPR_BOS2,10,8,0,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 {SPR_BOS2,11,8,TA_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 {SPR_BOS2,12,8,0,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 {SPR_BOS2,13,8,0,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 {SPR_BOS2,14,-1,0,S_NULL,0,0}, // S_BOS2_DIE7 {SPR_BOS2,14,8,0,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 {SPR_BOS2,13,8,0,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 {SPR_BOS2,12,8,0,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 {SPR_BOS2,11,8,0,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 {SPR_BOS2,10,8,0,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 {SPR_BOS2,9,8,0,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 {SPR_BOS2,8,8,0,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 {SPR_SKUL,32768,10,TA_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND {SPR_SKUL,32769,10,TA_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2 {SPR_SKUL,32768,6,TA_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 {SPR_SKUL,32769,6,TA_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 {SPR_SKUL,32770,10,TA_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 {SPR_SKUL,32771,4,TA_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 {SPR_SKUL,32770,4,0,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 {SPR_SKUL,32771,4,0,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 {SPR_SKUL,32772,3,0,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN {SPR_SKUL,32772,3,TA_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 {SPR_SKUL,32773,6,0,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 {SPR_SKUL,32774,6,TA_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 {SPR_SKUL,32775,6,0,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 {SPR_SKUL,32776,6,TA_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 {SPR_SKUL,9,6,0,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 {SPR_SKUL,10,6,0,S_NULL,0,0}, // S_SKULL_DIE6 {SPR_SPID,0,10,TA_Look,S_SPID_STND2,0,0}, // S_SPID_STND {SPR_SPID,1,10,TA_Look,S_SPID_STND,0,0}, // S_SPID_STND2 {SPR_SPID,0,3,TA_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1 {SPR_SPID,0,3,TA_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2 {SPR_SPID,1,3,TA_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3 {SPR_SPID,1,3,TA_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4 {SPR_SPID,2,3,TA_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5 {SPR_SPID,2,3,TA_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6 {SPR_SPID,3,3,TA_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7 {SPR_SPID,3,3,TA_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8 {SPR_SPID,4,3,TA_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9 {SPR_SPID,4,3,TA_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10 {SPR_SPID,5,3,TA_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11 {SPR_SPID,5,3,TA_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12 {SPR_SPID,32768,20,TA_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1 {SPR_SPID,32774,4,TA_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2 {SPR_SPID,32775,4,TA_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3 {SPR_SPID,32775,1,TA_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4 {SPR_SPID,8,3,0,S_SPID_PAIN2,0,0}, // S_SPID_PAIN {SPR_SPID,8,3,TA_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2 {SPR_SPID,9,20,TA_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1 {SPR_SPID,10,10,TA_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2 {SPR_SPID,11,10,0,S_SPID_DIE4,0,0}, // S_SPID_DIE3 {SPR_SPID,12,10,0,S_SPID_DIE5,0,0}, // S_SPID_DIE4 {SPR_SPID,13,10,0,S_SPID_DIE6,0,0}, // S_SPID_DIE5 {SPR_SPID,14,10,0,S_SPID_DIE7,0,0}, // S_SPID_DIE6 {SPR_SPID,15,10,0,S_SPID_DIE8,0,0}, // S_SPID_DIE7 {SPR_SPID,16,10,0,S_SPID_DIE9,0,0}, // S_SPID_DIE8 {SPR_SPID,17,10,0,S_SPID_DIE10,0,0}, // S_SPID_DIE9 {SPR_SPID,18,30,0,S_SPID_DIE11,0,0}, // S_SPID_DIE10 {SPR_SPID,18,-1,TA_BossDeath,S_NULL,0,0}, // S_SPID_DIE11 {SPR_BSPI,0,10,TA_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND {SPR_BSPI,1,10,TA_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2 {SPR_BSPI,0,20,0,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT {SPR_BSPI,0,3,TA_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 {SPR_BSPI,0,3,TA_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 {SPR_BSPI,1,3,TA_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 {SPR_BSPI,1,3,TA_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 {SPR_BSPI,2,3,TA_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 {SPR_BSPI,2,3,TA_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 {SPR_BSPI,3,3,TA_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 {SPR_BSPI,3,3,TA_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 {SPR_BSPI,4,3,TA_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 {SPR_BSPI,4,3,TA_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 {SPR_BSPI,5,3,TA_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 {SPR_BSPI,5,3,TA_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 {SPR_BSPI,32768,20,TA_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 {SPR_BSPI,32774,4,TA_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 {SPR_BSPI,32775,4,0,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 {SPR_BSPI,32775,1,TA_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 {SPR_BSPI,8,3,0,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN {SPR_BSPI,8,3,TA_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 {SPR_BSPI,9,20,TA_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 {SPR_BSPI,10,7,TA_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 {SPR_BSPI,11,7,0,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 {SPR_BSPI,12,7,0,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 {SPR_BSPI,13,7,0,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 {SPR_BSPI,14,7,0,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 {SPR_BSPI,15,-1,TA_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7 {SPR_BSPI,15,5,0,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 {SPR_BSPI,14,5,0,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 {SPR_BSPI,13,5,0,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 {SPR_BSPI,12,5,0,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 {SPR_BSPI,11,5,0,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 {SPR_BSPI,10,5,0,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 {SPR_BSPI,9,5,0,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 {SPR_APLS,32768,5,0,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ {SPR_APLS,32769,5,0,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 {SPR_APBX,32768,5,0,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX {SPR_APBX,32769,5,0,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 {SPR_APBX,32770,5,0,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 {SPR_APBX,32771,5,0,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 {SPR_APBX,32772,5,0,S_NULL,0,0}, // S_ARACH_PLEX5 {SPR_CYBR,0,10,TA_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND {SPR_CYBR,1,10,TA_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2 {SPR_CYBR,0,3,TA_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 {SPR_CYBR,0,3,TA_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 {SPR_CYBR,1,3,TA_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 {SPR_CYBR,1,3,TA_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 {SPR_CYBR,2,3,TA_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 {SPR_CYBR,2,3,TA_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 {SPR_CYBR,3,3,TA_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 {SPR_CYBR,3,3,TA_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 {SPR_CYBR,4,6,TA_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 {SPR_CYBR,5,12,TA_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 {SPR_CYBR,4,12,TA_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 {SPR_CYBR,5,12,TA_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 {SPR_CYBR,4,12,TA_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 {SPR_CYBR,5,12,TA_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 {SPR_CYBR,6,10,TA_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN {SPR_CYBR,7,10,0,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 {SPR_CYBR,8,10,TA_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 {SPR_CYBR,9,10,0,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 {SPR_CYBR,10,10,0,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 {SPR_CYBR,11,10,0,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 {SPR_CYBR,12,10,TA_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 {SPR_CYBR,13,10,0,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 {SPR_CYBR,14,10,0,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 {SPR_CYBR,15,30,0,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 {SPR_CYBR,15,-1,TA_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10 {SPR_PAIN,0,10,TA_Look,S_PAIN_STND,0,0}, // S_PAIN_STND {SPR_PAIN,0,3,TA_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 {SPR_PAIN,0,3,TA_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 {SPR_PAIN,1,3,TA_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 {SPR_PAIN,1,3,TA_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 {SPR_PAIN,2,3,TA_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 {SPR_PAIN,2,3,TA_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 {SPR_PAIN,3,5,TA_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 {SPR_PAIN,4,5,TA_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 {SPR_PAIN,32773,5,TA_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 {SPR_PAIN,32773,0,TA_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 {SPR_PAIN,6,6,0,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN {SPR_PAIN,6,6,TA_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 {SPR_PAIN,32775,8,0,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 {SPR_PAIN,32776,8,TA_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 {SPR_PAIN,32777,8,0,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 {SPR_PAIN,32778,8,0,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 {SPR_PAIN,32779,8,TA_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 {SPR_PAIN,32780,8,0,S_NULL,0,0}, // S_PAIN_DIE6 {SPR_PAIN,12,8,0,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 {SPR_PAIN,11,8,0,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 {SPR_PAIN,10,8,0,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 {SPR_PAIN,9,8,0,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 {SPR_PAIN,8,8,0,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 {SPR_PAIN,7,8,0,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 {SPR_SSWV,0,10,TA_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND {SPR_SSWV,1,10,TA_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2 {SPR_SSWV,0,3,TA_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 {SPR_SSWV,0,3,TA_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 {SPR_SSWV,1,3,TA_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 {SPR_SSWV,1,3,TA_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 {SPR_SSWV,2,3,TA_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 {SPR_SSWV,2,3,TA_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 {SPR_SSWV,3,3,TA_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 {SPR_SSWV,3,3,TA_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 {SPR_SSWV,4,10,TA_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 {SPR_SSWV,5,10,TA_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 {SPR_SSWV,32774,4,TA_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 {SPR_SSWV,5,6,TA_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 {SPR_SSWV,32774,4,TA_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 {SPR_SSWV,5,1,TA_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 {SPR_SSWV,7,3,0,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN {SPR_SSWV,7,3,TA_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 {SPR_SSWV,8,5,0,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 {SPR_SSWV,9,5,TA_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 {SPR_SSWV,10,5,TA_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 {SPR_SSWV,11,5,0,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 {SPR_SSWV,12,-1,0,S_NULL,0,0}, // S_SSWV_DIE5 {SPR_SSWV,13,5,0,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 {SPR_SSWV,14,5,TA_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 {SPR_SSWV,15,5,TA_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 {SPR_SSWV,16,5,0,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 {SPR_SSWV,17,5,0,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 {SPR_SSWV,18,5,0,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 {SPR_SSWV,19,5,0,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 {SPR_SSWV,20,5,0,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 {SPR_SSWV,21,-1,0,S_NULL,0,0}, // S_SSWV_XDIE9 {SPR_SSWV,12,5,0,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 {SPR_SSWV,11,5,0,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 {SPR_SSWV,10,5,0,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 {SPR_SSWV,9,5,0,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 {SPR_SSWV,8,5,0,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 {SPR_KEEN,0,-1,0,S_KEENSTND,0,0}, // S_KEENSTND {SPR_KEEN,0,6,0,S_COMMKEEN2,0,0}, // S_COMMKEEN {SPR_KEEN,1,6,0,S_COMMKEEN3,0,0}, // S_COMMKEEN2 {SPR_KEEN,2,6,TA_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3 {SPR_KEEN,3,6,0,S_COMMKEEN5,0,0}, // S_COMMKEEN4 {SPR_KEEN,4,6,0,S_COMMKEEN6,0,0}, // S_COMMKEEN5 {SPR_KEEN,5,6,0,S_COMMKEEN7,0,0}, // S_COMMKEEN6 {SPR_KEEN,6,6,0,S_COMMKEEN8,0,0}, // S_COMMKEEN7 {SPR_KEEN,7,6,0,S_COMMKEEN9,0,0}, // S_COMMKEEN8 {SPR_KEEN,8,6,0,S_COMMKEEN10,0,0}, // S_COMMKEEN9 {SPR_KEEN,9,6,0,S_COMMKEEN11,0,0}, // S_COMMKEEN10 {SPR_KEEN,10,6,TA_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11 {SPR_KEEN,11,-1,0,S_NULL,0,0}, // S_COMMKEEN12 {SPR_KEEN,12,4,0,S_KEENPAIN2,0,0}, // S_KEENPAIN {SPR_KEEN,12,8,TA_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2 {SPR_BBRN,0,-1,0,S_NULL,0,0}, // S_BRAIN {SPR_BBRN,1,36,TA_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN {SPR_BBRN,0,100,TA_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 {SPR_BBRN,0,10,0,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 {SPR_BBRN,0,10,0,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 {SPR_BBRN,0,-1,TA_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4 {SPR_SSWV,0,10,TA_Look,S_BRAINEYE,0,0}, // S_BRAINEYE {SPR_SSWV,0,181,TA_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE {SPR_SSWV,0,150,TA_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1 {SPR_BOSF,32768,3,TA_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1 {SPR_BOSF,32769,3,TA_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2 {SPR_BOSF,32770,3,TA_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3 {SPR_BOSF,32771,3,TA_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4 {SPR_FIRE,32768,4,TA_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 {SPR_FIRE,32769,4,TA_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 {SPR_FIRE,32770,4,TA_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 {SPR_FIRE,32771,4,TA_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 {SPR_FIRE,32772,4,TA_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 {SPR_FIRE,32773,4,TA_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 {SPR_FIRE,32774,4,TA_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 {SPR_FIRE,32775,4,TA_Fire,S_NULL,0,0}, // S_SPAWNFIRE8 {SPR_MISL,32769,10,0,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 {SPR_MISL,32770,10,0,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 {SPR_MISL,32771,10,TA_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3 {SPR_ARM1,0,6,0,S_ARM1A,0,0}, // S_ARM1 {SPR_ARM1,32769,7,0,S_ARM1,0,0}, // S_ARM1A {SPR_ARM2,0,6,0,S_ARM2A,0,0}, // S_ARM2 {SPR_ARM2,32769,6,0,S_ARM2,0,0}, // S_ARM2A {SPR_BAR1,0,6,0,S_BAR2,0,0}, // S_BAR1 {SPR_BAR1,1,6,0,S_BAR1,0,0}, // S_BAR2 {SPR_BEXP,32768,5,0,S_BEXP2,0,0}, // S_BEXP {SPR_BEXP,32769,5,TA_Scream,S_BEXP3,0,0}, // S_BEXP2 {SPR_BEXP,32770,5,0,S_BEXP4,0,0}, // S_BEXP3 {SPR_BEXP,32771,10,TA_Explode,S_BEXP5,0,0}, // S_BEXP4 {SPR_BEXP,32772,10,0,S_NULL,0,0}, // S_BEXP5 {SPR_FCAN,32768,4,0,S_BBAR2,0,0}, // S_BBAR1 {SPR_FCAN,32769,4,0,S_BBAR3,0,0}, // S_BBAR2 {SPR_FCAN,32770,4,0,S_BBAR1,0,0}, // S_BBAR3 {SPR_BON1,0,6,0,S_BON1A,0,0}, // S_BON1 {SPR_BON1,1,6,0,S_BON1B,0,0}, // S_BON1A {SPR_BON1,2,6,0,S_BON1C,0,0}, // S_BON1B {SPR_BON1,3,6,0,S_BON1D,0,0}, // S_BON1C {SPR_BON1,2,6,0,S_BON1E,0,0}, // S_BON1D {SPR_BON1,1,6,0,S_BON1,0,0}, // S_BON1E {SPR_BON2,0,6,0,S_BON2A,0,0}, // S_BON2 {SPR_BON2,1,6,0,S_BON2B,0,0}, // S_BON2A {SPR_BON2,2,6,0,S_BON2C,0,0}, // S_BON2B {SPR_BON2,3,6,0,S_BON2D,0,0}, // S_BON2C {SPR_BON2,2,6,0,S_BON2E,0,0}, // S_BON2D {SPR_BON2,1,6,0,S_BON2,0,0}, // S_BON2E {SPR_BKEY,0,10,0,S_BKEY2,0,0}, // S_BKEY {SPR_BKEY,32769,10,0,S_BKEY,0,0}, // S_BKEY2 {SPR_RKEY,0,10,0,S_RKEY2,0,0}, // S_RKEY {SPR_RKEY,32769,10,0,S_RKEY,0,0}, // S_RKEY2 {SPR_YKEY,0,10,0,S_YKEY2,0,0}, // S_YKEY {SPR_YKEY,32769,10,0,S_YKEY,0,0}, // S_YKEY2 {SPR_BSKU,0,10,0,S_BSKULL2,0,0}, // S_BSKULL {SPR_BSKU,32769,10,0,S_BSKULL,0,0}, // S_BSKULL2 {SPR_RSKU,0,10,0,S_RSKULL2,0,0}, // S_RSKULL {SPR_RSKU,32769,10,0,S_RSKULL,0,0}, // S_RSKULL2 {SPR_YSKU,0,10,0,S_YSKULL2,0,0}, // S_YSKULL {SPR_YSKU,32769,10,0,S_YSKULL,0,0}, // S_YSKULL2 {SPR_STIM,0,-1,0,S_NULL,0,0}, // S_STIM {SPR_MEDI,0,-1,0,S_NULL,0,0}, // S_MEDI {SPR_SOUL,32768,6,0,S_SOUL2,0,0}, // S_SOUL {SPR_SOUL,32769,6,0,S_SOUL3,0,0}, // S_SOUL2 {SPR_SOUL,32770,6,0,S_SOUL4,0,0}, // S_SOUL3 {SPR_SOUL,32771,6,0,S_SOUL5,0,0}, // S_SOUL4 {SPR_SOUL,32770,6,0,S_SOUL6,0,0}, // S_SOUL5 {SPR_SOUL,32769,6,0,S_SOUL,0,0}, // S_SOUL6 {SPR_PINV,32768,6,0,S_PINV2,0,0}, // S_PINV {SPR_PINV,32769,6,0,S_PINV3,0,0}, // S_PINV2 {SPR_PINV,32770,6,0,S_PINV4,0,0}, // S_PINV3 {SPR_PINV,32771,6,0,S_PINV,0,0}, // S_PINV4 {SPR_PSTR,32768,-1,0,S_NULL,0,0}, // S_PSTR {SPR_PINS,32768,6,0,S_PINS2,0,0}, // S_PINS {SPR_PINS,32769,6,0,S_PINS3,0,0}, // S_PINS2 {SPR_PINS,32770,6,0,S_PINS4,0,0}, // S_PINS3 {SPR_PINS,32771,6,0,S_PINS,0,0}, // S_PINS4 {SPR_MEGA,32768,6,0,S_MEGA2,0,0}, // S_MEGA {SPR_MEGA,32769,6,0,S_MEGA3,0,0}, // S_MEGA2 {SPR_MEGA,32770,6,0,S_MEGA4,0,0}, // S_MEGA3 {SPR_MEGA,32771,6,0,S_MEGA,0,0}, // S_MEGA4 {SPR_SUIT,32768,-1,0,S_NULL,0,0}, // S_SUIT {SPR_PMAP,32768,6,0,S_PMAP2,0,0}, // S_PMAP {SPR_PMAP,32769,6,0,S_PMAP3,0,0}, // S_PMAP2 {SPR_PMAP,32770,6,0,S_PMAP4,0,0}, // S_PMAP3 {SPR_PMAP,32771,6,0,S_PMAP5,0,0}, // S_PMAP4 {SPR_PMAP,32770,6,0,S_PMAP6,0,0}, // S_PMAP5 {SPR_PMAP,32769,6,0,S_PMAP,0,0}, // S_PMAP6 {SPR_PVIS,32768,6,0,S_PVIS2,0,0}, // S_PVIS {SPR_PVIS,1,6,0,S_PVIS,0,0}, // S_PVIS2 {SPR_CLIP,0,-1,0,S_NULL,0,0}, // S_CLIP {SPR_AMMO,0,-1,0,S_NULL,0,0}, // S_AMMO {SPR_ROCK,0,-1,0,S_NULL,0,0}, // S_ROCK {SPR_BROK,0,-1,0,S_NULL,0,0}, // S_BROK {SPR_CELL,0,-1,0,S_NULL,0,0}, // S_CELL {SPR_CELP,0,-1,0,S_NULL,0,0}, // S_CELP {SPR_SHEL,0,-1,0,S_NULL,0,0}, // S_SHEL {SPR_SBOX,0,-1,0,S_NULL,0,0}, // S_SBOX {SPR_BPAK,0,-1,0,S_NULL,0,0}, // S_BPAK {SPR_BFUG,0,-1,0,S_NULL,0,0}, // S_BFUG {SPR_MGUN,0,-1,0,S_NULL,0,0}, // S_MGUN {SPR_CSAW,0,-1,0,S_NULL,0,0}, // S_CSAW {SPR_LAUN,0,-1,0,S_NULL,0,0}, // S_LAUN {SPR_PLAS,0,-1,0,S_NULL,0,0}, // S_PLAS {SPR_SHOT,0,-1,0,S_NULL,0,0}, // S_SHOT {SPR_SGN2,0,-1,0,S_NULL,0,0}, // S_SHOT2 {SPR_COLU,32768,-1,0,S_NULL,0,0}, // S_COLU {SPR_SMT2,0,-1,0,S_NULL,0,0}, // S_STALAG {SPR_GOR1,0,10,0,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH {SPR_GOR1,1,15,0,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 {SPR_GOR1,2,8,0,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 {SPR_GOR1,1,6,0,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 {SPR_PLAY,13,-1,0,S_NULL,0,0}, // S_DEADTORSO {SPR_PLAY,18,-1,0,S_NULL,0,0}, // S_DEADBOTTOM {SPR_POL2,0,-1,0,S_NULL,0,0}, // S_HEADSONSTICK {SPR_POL5,0,-1,0,S_NULL,0,0}, // S_GIBS {SPR_POL4,0,-1,0,S_NULL,0,0}, // S_HEADONASTICK {SPR_POL3,32768,6,0,S_HEADCANDLES2,0,0}, // S_HEADCANDLES {SPR_POL3,32769,6,0,S_HEADCANDLES,0,0}, // S_HEADCANDLES2 {SPR_POL1,0,-1,0,S_NULL,0,0}, // S_DEADSTICK {SPR_POL6,0,6,0,S_LIVESTICK2,0,0}, // S_LIVESTICK {SPR_POL6,1,8,0,S_LIVESTICK,0,0}, // S_LIVESTICK2 {SPR_GOR2,0,-1,0,S_NULL,0,0}, // S_MEAT2 {SPR_GOR3,0,-1,0,S_NULL,0,0}, // S_MEAT3 {SPR_GOR4,0,-1,0,S_NULL,0,0}, // S_MEAT4 {SPR_GOR5,0,-1,0,S_NULL,0,0}, // S_MEAT5 {SPR_SMIT,0,-1,0,S_NULL,0,0}, // S_STALAGTITE {SPR_COL1,0,-1,0,S_NULL,0,0}, // S_TALLGRNCOL {SPR_COL2,0,-1,0,S_NULL,0,0}, // S_SHRTGRNCOL {SPR_COL3,0,-1,0,S_NULL,0,0}, // S_TALLREDCOL {SPR_COL4,0,-1,0,S_NULL,0,0}, // S_SHRTREDCOL {SPR_CAND,32768,-1,0,S_NULL,0,0}, // S_CANDLESTIK {SPR_CBRA,32768,-1,0,S_NULL,0,0}, // S_CANDELABRA {SPR_COL6,0,-1,0,S_NULL,0,0}, // S_SKULLCOL {SPR_TRE1,0,-1,0,S_NULL,0,0}, // S_TORCHTREE {SPR_TRE2,0,-1,0,S_NULL,0,0}, // S_BIGTREE {SPR_ELEC,0,-1,0,S_NULL,0,0}, // S_TECHPILLAR {SPR_CEYE,32768,6,0,S_EVILEYE2,0,0}, // S_EVILEYE {SPR_CEYE,32769,6,0,S_EVILEYE3,0,0}, // S_EVILEYE2 {SPR_CEYE,32770,6,0,S_EVILEYE4,0,0}, // S_EVILEYE3 {SPR_CEYE,32769,6,0,S_EVILEYE,0,0}, // S_EVILEYE4 {SPR_FSKU,32768,6,0,S_FLOATSKULL2,0,0}, // S_FLOATSKULL {SPR_FSKU,32769,6,0,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 {SPR_FSKU,32770,6,0,S_FLOATSKULL,0,0}, // S_FLOATSKULL3 {SPR_COL5,0,14,0,S_HEARTCOL2,0,0}, // S_HEARTCOL {SPR_COL5,1,14,0,S_HEARTCOL,0,0}, // S_HEARTCOL2 {SPR_TBLU,32768,4,0,S_BLUETORCH2,0,0}, // S_BLUETORCH {SPR_TBLU,32769,4,0,S_BLUETORCH3,0,0}, // S_BLUETORCH2 {SPR_TBLU,32770,4,0,S_BLUETORCH4,0,0}, // S_BLUETORCH3 {SPR_TBLU,32771,4,0,S_BLUETORCH,0,0}, // S_BLUETORCH4 {SPR_TGRN,32768,4,0,S_GREENTORCH2,0,0}, // S_GREENTORCH {SPR_TGRN,32769,4,0,S_GREENTORCH3,0,0}, // S_GREENTORCH2 {SPR_TGRN,32770,4,0,S_GREENTORCH4,0,0}, // S_GREENTORCH3 {SPR_TGRN,32771,4,0,S_GREENTORCH,0,0}, // S_GREENTORCH4 {SPR_TRED,32768,4,0,S_REDTORCH2,0,0}, // S_REDTORCH {SPR_TRED,32769,4,0,S_REDTORCH3,0,0}, // S_REDTORCH2 {SPR_TRED,32770,4,0,S_REDTORCH4,0,0}, // S_REDTORCH3 {SPR_TRED,32771,4,0,S_REDTORCH,0,0}, // S_REDTORCH4 {SPR_SMBT,32768,4,0,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT {SPR_SMBT,32769,4,0,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 {SPR_SMBT,32770,4,0,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 {SPR_SMBT,32771,4,0,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 {SPR_SMGT,32768,4,0,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT {SPR_SMGT,32769,4,0,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 {SPR_SMGT,32770,4,0,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 {SPR_SMGT,32771,4,0,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 {SPR_SMRT,32768,4,0,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT {SPR_SMRT,32769,4,0,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 {SPR_SMRT,32770,4,0,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 {SPR_SMRT,32771,4,0,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 {SPR_HDB1,0,-1,0,S_NULL,0,0}, // S_HANGNOGUTS {SPR_HDB2,0,-1,0,S_NULL,0,0}, // S_HANGBNOBRAIN {SPR_HDB3,0,-1,0,S_NULL,0,0}, // S_HANGTLOOKDN {SPR_HDB4,0,-1,0,S_NULL,0,0}, // S_HANGTSKULL {SPR_HDB5,0,-1,0,S_NULL,0,0}, // S_HANGTLOOKUP {SPR_HDB6,0,-1,0,S_NULL,0,0}, // S_HANGTNOBRAIN {SPR_POB1,0,-1,0,S_NULL,0,0}, // S_COLONGIBS {SPR_POB2,0,-1,0,S_NULL,0,0}, // S_SMALLPOOL {SPR_BRS1,0,-1,0,S_NULL,0,0}, // S_BRAINSTEM {SPR_TLMP,32768,4,0,S_TECHLAMP2,0,0}, // S_TECHLAMP {SPR_TLMP,32769,4,0,S_TECHLAMP3,0,0}, // S_TECHLAMP2 {SPR_TLMP,32770,4,0,S_TECHLAMP4,0,0}, // S_TECHLAMP3 {SPR_TLMP,32771,4,0,S_TECHLAMP,0,0}, // S_TECHLAMP4 {SPR_TLP2,32768,4,0,S_TECH2LAMP2,0,0}, // S_TECH2LAMP {SPR_TLP2,32769,4,0,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 {SPR_TLP2,32770,4,0,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 {SPR_TLP2,32771,4,0,S_TECH2LAMP,0,0}, // S_TECH2LAMP4 #ifdef HERETIC {SPR_IMPX,0,-1,0,S_NULL,0,0}, // S_NULL {SPR_ACLO,4,1050,TA_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ {SPR_PTN1,0,3,0,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1 {SPR_PTN1,1,3,0,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2 {SPR_PTN1,2,3,0,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3 {SPR_SHLD,0,-1,0,S_NULL,0,0}, // S_ITEM_SHLD1 {SPR_SHD2,0,-1,0,S_NULL,0,0}, // S_ITEM_SHD2_1 {SPR_BAGH,0,-1,0,S_NULL,0,0}, // S_ITEM_BAGH1 {SPR_SPMP,0,-1,0,S_NULL,0,0}, // S_ITEM_SPMP1 {SPR_ACLO,4,1400,0,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1 {SPR_ACLO,0,4,TA_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2 {SPR_ACLO,1,4,0,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3 {SPR_ACLO,0,4,0,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4 {SPR_ACLO,1,4,0,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5 {SPR_ACLO,2,4,0,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6 {SPR_ACLO,1,4,0,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7 {SPR_ACLO,2,4,0,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8 {SPR_ACLO,3,4,0,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9 {SPR_ACLO,2,4,0,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10 {SPR_ACLO,3,4,TA_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11 {SPR_ACLO,3,3,0,S_DORMANTARTI2,0,0}, // S_DORMANTARTI1 {SPR_ACLO,2,3,0,S_DORMANTARTI3,0,0}, // S_DORMANTARTI2 {SPR_ACLO,3,3,0,S_DORMANTARTI4,0,0}, // S_DORMANTARTI3 {SPR_ACLO,2,3,0,S_DORMANTARTI5,0,0}, // S_DORMANTARTI4 {SPR_ACLO,1,3,0,S_DORMANTARTI6,0,0}, // S_DORMANTARTI5 {SPR_ACLO,2,3,0,S_DORMANTARTI7,0,0}, // S_DORMANTARTI6 {SPR_ACLO,1,3,0,S_DORMANTARTI8,0,0}, // S_DORMANTARTI7 {SPR_ACLO,0,3,0,S_DORMANTARTI9,0,0}, // S_DORMANTARTI8 {SPR_ACLO,1,3,0,S_DORMANTARTI10,0,0}, // S_DORMANTARTI9 {SPR_ACLO,0,3,0,S_DORMANTARTI11,0,0}, // S_DORMANTARTI10 {SPR_ACLO,0,1400,TA_HideThing,S_DORMANTARTI12,0,0}, // S_DORMANTARTI11 {SPR_ACLO,0,3,TA_UnHideThing,S_DORMANTARTI13,0,0}, // S_DORMANTARTI12 {SPR_ACLO,1,3,0,S_DORMANTARTI14,0,0}, // S_DORMANTARTI13 {SPR_ACLO,0,3,0,S_DORMANTARTI15,0,0}, // S_DORMANTARTI14 {SPR_ACLO,1,3,0,S_DORMANTARTI16,0,0}, // S_DORMANTARTI15 {SPR_ACLO,2,3,0,S_DORMANTARTI17,0,0}, // S_DORMANTARTI16 {SPR_ACLO,1,3,0,S_DORMANTARTI18,0,0}, // S_DORMANTARTI17 {SPR_ACLO,2,3,0,S_DORMANTARTI19,0,0}, // S_DORMANTARTI18 {SPR_ACLO,3,3,0,S_DORMANTARTI20,0,0}, // S_DORMANTARTI19 {SPR_ACLO,2,3,0,S_DORMANTARTI21,0,0}, // S_DORMANTARTI20 {SPR_ACLO,3,3,TA_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI21 {SPR_ACLO,3,3,0,S_DEADARTI2,0,0}, // S_DEADARTI1 {SPR_ACLO,2,3,0,S_DEADARTI3,0,0}, // S_DEADARTI2 {SPR_ACLO,3,3,0,S_DEADARTI4,0,0}, // S_DEADARTI3 {SPR_ACLO,2,3,0,S_DEADARTI5,0,0}, // S_DEADARTI4 {SPR_ACLO,1,3,0,S_DEADARTI6,0,0}, // S_DEADARTI5 {SPR_ACLO,2,3,0,S_DEADARTI7,0,0}, // S_DEADARTI6 {SPR_ACLO,1,3,0,S_DEADARTI8,0,0}, // S_DEADARTI7 {SPR_ACLO,0,3,0,S_DEADARTI9,0,0}, // S_DEADARTI8 {SPR_ACLO,1,3,0,S_DEADARTI10,0,0}, // S_DEADARTI9 {SPR_ACLO,0,3,0,S_NULL,0,0}, // S_DEADARTI10 {SPR_INVS,32768,350,0,S_ARTI_INVS1,0,0}, // S_ARTI_INVS1 {SPR_PTN2,0,4,0,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1 {SPR_PTN2,1,4,0,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2 {SPR_PTN2,2,4,0,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3 {SPR_SOAR,0,5,0,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1 {SPR_SOAR,1,5,0,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2 {SPR_SOAR,2,5,0,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3 {SPR_SOAR,1,5,0,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4 {SPR_INVU,0,3,0,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1 {SPR_INVU,1,3,0,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2 {SPR_INVU,2,3,0,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3 {SPR_INVU,3,3,0,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4 {SPR_PWBK,0,350,0,S_ARTI_PWBK1,0,0}, // S_ARTI_PWBK1 {SPR_EGGC,0,6,0,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1 {SPR_EGGC,1,6,0,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2 {SPR_EGGC,2,6,0,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3 {SPR_EGGC,1,6,0,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC4 {SPR_EGGM,0,4,0,S_EGGFX2,0,0}, // S_EGGFX1 {SPR_EGGM,1,4,0,S_EGGFX3,0,0}, // S_EGGFX2 {SPR_EGGM,2,4,0,S_EGGFX4,0,0}, // S_EGGFX3 {SPR_EGGM,3,4,0,S_EGGFX5,0,0}, // S_EGGFX4 {SPR_EGGM,4,4,0,S_EGGFX1,0,0}, // S_EGGFX5 {SPR_FX01,32772,3,0,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1 {SPR_FX01,32773,3,0,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2 {SPR_FX01,32774,3,0,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3 {SPR_FX01,32775,3,0,S_NULL,0,0}, // S_EGGFXI1_4 {SPR_SPHL,0,350,0,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1 {SPR_TRCH,32768,3,0,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1 {SPR_TRCH,32769,3,0,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2 {SPR_TRCH,32770,3,0,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3 {SPR_FBMB,4,350,0,S_ARTI_FBMB1,0,0}, // S_ARTI_FBMB1 {SPR_FBMB,0,10,0,S_FIREBOMB2,0,0}, // S_FIREBOMB1 {SPR_FBMB,1,10,0,S_FIREBOMB3,0,0}, // S_FIREBOMB2 {SPR_FBMB,2,10,0,S_FIREBOMB4,0,0}, // S_FIREBOMB3 {SPR_FBMB,3,10,0,S_FIREBOMB5,0,0}, // S_FIREBOMB4 {SPR_FBMB,4,6,TA_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5 {SPR_XPL1,32768,4,TA_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6 {SPR_XPL1,32769,4,0,S_FIREBOMB8,0,0}, // S_FIREBOMB7 {SPR_XPL1,32770,4,0,S_FIREBOMB9,0,0}, // S_FIREBOMB8 {SPR_XPL1,32771,4,0,S_FIREBOMB10,0,0}, // S_FIREBOMB9 {SPR_XPL1,32772,4,0,S_FIREBOMB11,0,0}, // S_FIREBOMB10 {SPR_XPL1,32773,4,0,S_NULL,0,0}, // S_FIREBOMB11 {SPR_ATLP,0,4,0,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1 {SPR_ATLP,1,4,0,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2 {SPR_ATLP,2,4,0,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3 {SPR_ATLP,1,4,0,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4 {SPR_PPOD,0,10,0,S_POD_WAIT1,0,0}, // S_POD_WAIT1 {SPR_PPOD,1,14,TA_PodPain,S_POD_WAIT1,0,0}, // S_POD_PAIN1 {SPR_PPOD,32770,5,TA_RemovePod,S_POD_DIE2,0,0}, // S_POD_DIE1 {SPR_PPOD,32771,5,TA_Scream,S_POD_DIE3,0,0}, // S_POD_DIE2 {SPR_PPOD,32772,5,TA_Explode,S_POD_DIE4,0,0}, // S_POD_DIE3 {SPR_PPOD,32773,10,0,S_FREETARGMOBJ,0,0}, // S_POD_DIE4 {SPR_PPOD,8,3,0,S_POD_GROW2,0,0}, // S_POD_GROW1 {SPR_PPOD,9,3,0,S_POD_GROW3,0,0}, // S_POD_GROW2 {SPR_PPOD,10,3,0,S_POD_GROW4,0,0}, // S_POD_GROW3 {SPR_PPOD,11,3,0,S_POD_GROW5,0,0}, // S_POD_GROW4 {SPR_PPOD,12,3,0,S_POD_GROW6,0,0}, // S_POD_GROW5 {SPR_PPOD,13,3,0,S_POD_GROW7,0,0}, // S_POD_GROW6 {SPR_PPOD,14,3,0,S_POD_GROW8,0,0}, // S_POD_GROW7 {SPR_PPOD,15,3,0,S_POD_WAIT1,0,0}, // S_POD_GROW8 {SPR_PPOD,6,8,0,S_PODGOO2,0,0}, // S_PODGOO1 {SPR_PPOD,7,8,0,S_PODGOO1,0,0}, // S_PODGOO2 {SPR_PPOD,6,10,0,S_NULL,0,0}, // S_PODGOOX {SPR_AMG1,0,35,TA_MakePod,S_PODGENERATOR,0,0}, // S_PODGENERATOR {SPR_SPSH,0,8,0,S_SPLASH2,0,0}, // S_SPLASH1 {SPR_SPSH,1,8,0,S_SPLASH3,0,0}, // S_SPLASH2 {SPR_SPSH,2,8,0,S_SPLASH4,0,0}, // S_SPLASH3 {SPR_SPSH,3,16,0,S_NULL,0,0}, // S_SPLASH4 {SPR_SPSH,3,10,0,S_NULL,0,0}, // S_SPLASHX {SPR_SPSH,4,5,0,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1 {SPR_SPSH,5,5,0,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2 {SPR_SPSH,6,5,0,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3 {SPR_SPSH,7,5,0,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4 {SPR_SPSH,8,5,0,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5 {SPR_SPSH,9,5,0,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6 {SPR_SPSH,10,5,0,S_NULL,0,0}, // S_SPLASHBASE7 {SPR_LVAS,32768,5,0,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1 {SPR_LVAS,32769,5,0,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2 {SPR_LVAS,32770,5,0,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3 {SPR_LVAS,32771,5,0,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4 {SPR_LVAS,32772,5,0,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5 {SPR_LVAS,32773,5,0,S_NULL,0,0}, // S_LAVASPLASH6 {SPR_LVAS,32774,5,0,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1 {SPR_LVAS,32775,5,0,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2 {SPR_LVAS,32776,5,0,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3 {SPR_LVAS,32777,5,0,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4 {SPR_LVAS,32778,5,0,S_NULL,0,0}, // S_LAVASMOKE5 {SPR_SLDG,0,8,0,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1 {SPR_SLDG,1,8,0,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2 {SPR_SLDG,2,8,0,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3 {SPR_SLDG,3,8,0,S_NULL,0,0}, // S_SLUDGECHUNK4 {SPR_SLDG,3,6,0,S_NULL,0,0}, // S_SLUDGECHUNKX {SPR_SLDG,4,5,0,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1 {SPR_SLDG,5,5,0,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2 {SPR_SLDG,6,5,0,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3 {SPR_SLDG,7,5,0,S_NULL,0,0}, // S_SLUDGESPLASH4 {SPR_SKH1,0,-1,0,S_NULL,0,0}, // S_SKULLHANG70_1 {SPR_SKH2,0,-1,0,S_NULL,0,0}, // S_SKULLHANG60_1 {SPR_SKH3,0,-1,0,S_NULL,0,0}, // S_SKULLHANG45_1 {SPR_SKH4,0,-1,0,S_NULL,0,0}, // S_SKULLHANG35_1 {SPR_CHDL,0,4,0,S_CHANDELIER2,0,0}, // S_CHANDELIER1 {SPR_CHDL,1,4,0,S_CHANDELIER3,0,0}, // S_CHANDELIER2 {SPR_CHDL,2,4,0,S_CHANDELIER1,0,0}, // S_CHANDELIER3 {SPR_SRTC,0,4,0,S_SERPTORCH2,0,0}, // S_SERPTORCH1 {SPR_SRTC,1,4,0,S_SERPTORCH3,0,0}, // S_SERPTORCH2 {SPR_SRTC,2,4,0,S_SERPTORCH1,0,0}, // S_SERPTORCH3 {SPR_SMPL,0,-1,0,S_NULL,0,0}, // S_SMALLPILLAR {SPR_STGS,0,-1,0,S_NULL,0,0}, // S_STALAGMITESMALL {SPR_STGL,0,-1,0,S_NULL,0,0}, // S_STALAGMITELARGE {SPR_STCS,0,-1,0,S_NULL,0,0}, // S_STALACTITESMALL {SPR_STCL,0,-1,0,S_NULL,0,0}, // S_STALACTITELARGE {SPR_KFR1,32768,3,0,S_FIREBRAZIER2,0,0}, // S_FIREBRAZIER1 {SPR_KFR1,32769,3,0,S_FIREBRAZIER3,0,0}, // S_FIREBRAZIER2 {SPR_KFR1,32770,3,0,S_FIREBRAZIER4,0,0}, // S_FIREBRAZIER3 {SPR_KFR1,32771,3,0,S_FIREBRAZIER5,0,0}, // S_FIREBRAZIER4 {SPR_KFR1,32772,3,0,S_FIREBRAZIER6,0,0}, // S_FIREBRAZIER5 {SPR_KFR1,32773,3,0,S_FIREBRAZIER7,0,0}, // S_FIREBRAZIER6 {SPR_KFR1,32774,3,0,S_FIREBRAZIER8,0,0}, // S_FIREBRAZIER7 {SPR_KFR1,32775,3,0,S_FIREBRAZIER1,0,0}, // S_FIREBRAZIER8 {SPR_BARL,0,-1,0,S_NULL,0,0}, // S_BARREL {SPR_BRPL,0,-1,0,S_NULL,0,0}, // S_BRPILLAR {SPR_MOS1,0,-1,0,S_NULL,0,0}, // S_MOSS1 {SPR_MOS2,0,-1,0,S_NULL,0,0}, // S_MOSS2 {SPR_WTRH,32768,6,0,S_WALLTORCH2,0,0}, // S_WALLTORCH1 {SPR_WTRH,32769,6,0,S_WALLTORCH3,0,0}, // S_WALLTORCH2 {SPR_WTRH,32770,6,0,S_WALLTORCH1,0,0}, // S_WALLTORCH3 {SPR_HCOR,0,-1,0,S_NULL,0,0}, // S_HANGINGCORPSE {SPR_KGZ1,0,1,0,S_KEYGIZMO2,0,0}, // S_KEYGIZMO1 {SPR_KGZ1,0,1,TA_InitKeyGizmo,S_KEYGIZMO3,0,0}, // S_KEYGIZMO2 {SPR_KGZ1,0,-1,0,S_NULL,0,0}, // S_KEYGIZMO3 {SPR_KGZB,0,1,0,S_KGZ_START,0,0}, // S_KGZ_START {SPR_KGZB,32768,-1,0,S_NULL,0,0}, // S_KGZ_BLUEFLOAT1 {SPR_KGZG,32768,-1,0,S_NULL,0,0}, // S_KGZ_GREENFLOAT1 {SPR_KGZY,32768,-1,0,S_NULL,0,0}, // S_KGZ_YELLOWFLOAT1 {SPR_VLCO,0,350,0,S_VOLCANO2,0,0}, // S_VOLCANO1 {SPR_VLCO,0,35,TA_VolcanoSet,S_VOLCANO3,0,0}, // S_VOLCANO2 {SPR_VLCO,1,3,0,S_VOLCANO4,0,0}, // S_VOLCANO3 {SPR_VLCO,2,3,0,S_VOLCANO5,0,0}, // S_VOLCANO4 {SPR_VLCO,3,3,0,S_VOLCANO6,0,0}, // S_VOLCANO5 {SPR_VLCO,1,3,0,S_VOLCANO7,0,0}, // S_VOLCANO6 {SPR_VLCO,2,3,0,S_VOLCANO8,0,0}, // S_VOLCANO7 {SPR_VLCO,3,3,0,S_VOLCANO9,0,0}, // S_VOLCANO8 {SPR_VLCO,4,10,TA_VolcanoBlast,S_VOLCANO2,0,0}, // S_VOLCANO9 {SPR_VFBL,0,4,TA_BeastPuff,S_VOLCANOBALL2,0,0}, // S_VOLCANOBALL1 {SPR_VFBL,1,4,TA_BeastPuff,S_VOLCANOBALL1,0,0}, // S_VOLCANOBALL2 {SPR_XPL1,0,4,TA_VolcBallImpact,S_VOLCANOBALLX2,0,0}, // S_VOLCANOBALLX1 {SPR_XPL1,1,4,0,S_VOLCANOBALLX3,0,0}, // S_VOLCANOBALLX2 {SPR_XPL1,2,4,0,S_VOLCANOBALLX4,0,0}, // S_VOLCANOBALLX3 {SPR_XPL1,3,4,0,S_VOLCANOBALLX5,0,0}, // S_VOLCANOBALLX4 {SPR_XPL1,4,4,0,S_VOLCANOBALLX6,0,0}, // S_VOLCANOBALLX5 {SPR_XPL1,5,4,0,S_NULL,0,0}, // S_VOLCANOBALLX6 {SPR_VTFB,0,4,0,S_VOLCANOTBALL2,0,0}, // S_VOLCANOTBALL1 {SPR_VTFB,1,4,0,S_VOLCANOTBALL1,0,0}, // S_VOLCANOTBALL2 {SPR_SFFI,2,4,0,S_VOLCANOTBALLX2,0,0}, // S_VOLCANOTBALLX1 {SPR_SFFI,1,4,0,S_VOLCANOTBALLX3,0,0}, // S_VOLCANOTBALLX2 {SPR_SFFI,0,4,0,S_VOLCANOTBALLX4,0,0}, // S_VOLCANOTBALLX3 {SPR_SFFI,1,4,0,S_VOLCANOTBALLX5,0,0}, // S_VOLCANOTBALLX4 {SPR_SFFI,2,4,0,S_VOLCANOTBALLX6,0,0}, // S_VOLCANOTBALLX5 {SPR_SFFI,3,4,0,S_VOLCANOTBALLX7,0,0}, // S_VOLCANOTBALLX6 {SPR_SFFI,4,4,0,S_NULL,0,0}, // S_VOLCANOTBALLX7 {SPR_TGLT,0,8,TA_SpawnTeleGlitter,S_TELEGLITGEN1,0,0}, // S_TELEGLITGEN1 {SPR_TGLT,5,8,TA_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0}, // S_TELEGLITGEN2 {SPR_TGLT,32768,2,0,S_TELEGLITTER1_2,0,0}, // S_TELEGLITTER1_1 {SPR_TGLT,32769,2,TA_AccTeleGlitter,S_TELEGLITTER1_3,0,0}, // S_TELEGLITTER1_2 {SPR_TGLT,32770,2,0,S_TELEGLITTER1_4,0,0}, // S_TELEGLITTER1_3 {SPR_TGLT,32771,2,TA_AccTeleGlitter,S_TELEGLITTER1_5,0,0}, // S_TELEGLITTER1_4 {SPR_TGLT,32772,2,0,S_TELEGLITTER1_1,0,0}, // S_TELEGLITTER1_5 {SPR_TGLT,32773,2,0,S_TELEGLITTER2_2,0,0}, // S_TELEGLITTER2_1 {SPR_TGLT,32774,2,TA_AccTeleGlitter,S_TELEGLITTER2_3,0,0}, // S_TELEGLITTER2_2 {SPR_TGLT,32775,2,0,S_TELEGLITTER2_4,0,0}, // S_TELEGLITTER2_3 {SPR_TGLT,32776,2,TA_AccTeleGlitter,S_TELEGLITTER2_5,0,0}, // S_TELEGLITTER2_4 {SPR_TGLT,32777,2,0,S_TELEGLITTER2_1,0,0}, // S_TELEGLITTER2_5 {SPR_TELE,32768,6,0,S_TFOG2,0,0}, // S_TFOG1 {SPR_TELE,32769,6,0,S_TFOG3,0,0}, // S_TFOG2 {SPR_TELE,32770,6,0,S_TFOG4,0,0}, // S_TFOG3 {SPR_TELE,32771,6,0,S_TFOG5,0,0}, // S_TFOG4 {SPR_TELE,32772,6,0,S_TFOG6,0,0}, // S_TFOG5 {SPR_TELE,32773,6,0,S_TFOG7,0,0}, // S_TFOG6 {SPR_TELE,32774,6,0,S_TFOG8,0,0}, // S_TFOG7 {SPR_TELE,32775,6,0,S_TFOG9,0,0}, // S_TFOG8 {SPR_TELE,32774,6,0,S_TFOG10,0,0}, // S_TFOG9 {SPR_TELE,32773,6,0,S_TFOG11,0,0}, // S_TFOG10 {SPR_TELE,32772,6,0,S_TFOG12,0,0}, // S_TFOG11 {SPR_TELE,32771,6,0,S_TFOG13,0,0}, // S_TFOG12 {SPR_TELE,32770,6,0,S_NULL,0,0}, // S_TFOG13 {SPR_STFF,0,0,TA_Light0,S_NULL,0,0}, // S_LIGHTDONE {SPR_STFF,0,1,TA_WeaponReady,S_STAFFREADY,0,0}, // S_STAFFREADY {SPR_STFF,0,1,TA_Lower,S_STAFFDOWN,0,0}, // S_STAFFDOWN {SPR_STFF,0,1,TA_Raise,S_STAFFUP,0,0}, // S_STAFFUP {SPR_STFF,3,4,TA_WeaponReady,S_STAFFREADY2_2,0,0}, // S_STAFFREADY2_1 {SPR_STFF,4,4,TA_WeaponReady,S_STAFFREADY2_3,0,0}, // S_STAFFREADY2_2 {SPR_STFF,5,4,TA_WeaponReady,S_STAFFREADY2_1,0,0}, // S_STAFFREADY2_3 {SPR_STFF,3,1,TA_Lower,S_STAFFDOWN2,0,0}, // S_STAFFDOWN2 {SPR_STFF,3,1,TA_Raise,S_STAFFUP2,0,0}, // S_STAFFUP2 {SPR_STFF,1,6,0,S_STAFFATK1_2,0,0}, // S_STAFFATK1_1 {SPR_STFF,2,8,TA_StaffAttackPL1,S_STAFFATK1_3,0,0}, // S_STAFFATK1_2 {SPR_STFF,1,8,TA_ReFire,S_STAFFREADY,0,0}, // S_STAFFATK1_3 {SPR_STFF,6,6,0,S_STAFFATK2_2,0,0}, // S_STAFFATK2_1 {SPR_STFF,7,8,TA_StaffAttackPL2,S_STAFFATK2_3,0,0}, // S_STAFFATK2_2 {SPR_STFF,6,8,TA_ReFire,S_STAFFREADY2_1,0,0}, // S_STAFFATK2_3 {SPR_PUF3,32768,4,0,S_STAFFPUFF2,0,0}, // S_STAFFPUFF1 {SPR_PUF3,1,4,0,S_STAFFPUFF3,0,0}, // S_STAFFPUFF2 {SPR_PUF3,2,4,0,S_STAFFPUFF4,0,0}, // S_STAFFPUFF3 {SPR_PUF3,3,4,0,S_NULL,0,0}, // S_STAFFPUFF4 {SPR_PUF4,32768,4,0,S_STAFFPUFF2_2,0,0}, // S_STAFFPUFF2_1 {SPR_PUF4,32769,4,0,S_STAFFPUFF2_3,0,0}, // S_STAFFPUFF2_2 {SPR_PUF4,32770,4,0,S_STAFFPUFF2_4,0,0}, // S_STAFFPUFF2_3 {SPR_PUF4,32771,4,0,S_STAFFPUFF2_5,0,0}, // S_STAFFPUFF2_4 {SPR_PUF4,32772,4,0,S_STAFFPUFF2_6,0,0}, // S_STAFFPUFF2_5 {SPR_PUF4,32773,4,0,S_NULL,0,0}, // S_STAFFPUFF2_6 {SPR_BEAK,0,1,TA_BeakReady,S_BEAKREADY,0,0}, // S_BEAKREADY {SPR_BEAK,0,1,TA_Lower,S_BEAKDOWN,0,0}, // S_BEAKDOWN {SPR_BEAK,0,1,TA_BeakRaise,S_BEAKUP,0,0}, // S_BEAKUP {SPR_BEAK,0,18,TA_BeakAttackPL1,S_BEAKREADY,0,0}, // S_BEAKATK1_1 {SPR_BEAK,0,12,TA_BeakAttackPL2,S_BEAKREADY,0,0}, // S_BEAKATK2_1 {SPR_WGNT,0,-1,0,S_NULL,0,0}, // S_WGNT {SPR_GAUN,0,1,TA_WeaponReady,S_GAUNTLETREADY,0,0}, // S_GAUNTLETREADY {SPR_GAUN,0,1,TA_Lower,S_GAUNTLETDOWN,0,0}, // S_GAUNTLETDOWN {SPR_GAUN,0,1,TA_Raise,S_GAUNTLETUP,0,0}, // S_GAUNTLETUP {SPR_GAUN,6,4,TA_WeaponReady,S_GAUNTLETREADY2_2,0,0}, // S_GAUNTLETREADY2_1 {SPR_GAUN,7,4,TA_WeaponReady,S_GAUNTLETREADY2_3,0,0}, // S_GAUNTLETREADY2_2 {SPR_GAUN,8,4,TA_WeaponReady,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETREADY2_3 {SPR_GAUN,6,1,TA_Lower,S_GAUNTLETDOWN2,0,0}, // S_GAUNTLETDOWN2 {SPR_GAUN,6,1,TA_Raise,S_GAUNTLETUP2,0,0}, // S_GAUNTLETUP2 {SPR_GAUN,1,4,0,S_GAUNTLETATK1_2,0,0}, // S_GAUNTLETATK1_1 {SPR_GAUN,2,4,0,S_GAUNTLETATK1_3,0,0}, // S_GAUNTLETATK1_2 {SPR_GAUN,32771,4,TA_GauntletAttack,S_GAUNTLETATK1_4,0,0}, // S_GAUNTLETATK1_3 {SPR_GAUN,32772,4,TA_GauntletAttack,S_GAUNTLETATK1_5,0,0}, // S_GAUNTLETATK1_4 {SPR_GAUN,32773,4,TA_GauntletAttack,S_GAUNTLETATK1_6,0,0}, // S_GAUNTLETATK1_5 {SPR_GAUN,2,4,TA_ReFire,S_GAUNTLETATK1_7,0,0}, // S_GAUNTLETATK1_6 {SPR_GAUN,1,4,TA_Light0,S_GAUNTLETREADY,0,0}, // S_GAUNTLETATK1_7 {SPR_GAUN,9,4,0,S_GAUNTLETATK2_2,0,0}, // S_GAUNTLETATK2_1 {SPR_GAUN,10,4,0,S_GAUNTLETATK2_3,0,0}, // S_GAUNTLETATK2_2 {SPR_GAUN,32779,4,TA_GauntletAttack,S_GAUNTLETATK2_4,0,0}, // S_GAUNTLETATK2_3 {SPR_GAUN,32780,4,TA_GauntletAttack,S_GAUNTLETATK2_5,0,0}, // S_GAUNTLETATK2_4 {SPR_GAUN,32781,4,TA_GauntletAttack,S_GAUNTLETATK2_6,0,0}, // S_GAUNTLETATK2_5 {SPR_GAUN,10,4,TA_ReFire,S_GAUNTLETATK2_7,0,0}, // S_GAUNTLETATK2_6 {SPR_GAUN,9,4,TA_Light0,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETATK2_7 {SPR_PUF1,32768,4,0,S_GAUNTLETPUFF1_2,0,0}, // S_GAUNTLETPUFF1_1 {SPR_PUF1,32769,4,0,S_GAUNTLETPUFF1_3,0,0}, // S_GAUNTLETPUFF1_2 {SPR_PUF1,32770,4,0,S_GAUNTLETPUFF1_4,0,0}, // S_GAUNTLETPUFF1_3 {SPR_PUF1,32771,4,0,S_NULL,0,0}, // S_GAUNTLETPUFF1_4 {SPR_PUF1,32772,4,0,S_GAUNTLETPUFF2_2,0,0}, // S_GAUNTLETPUFF2_1 {SPR_PUF1,32773,4,0,S_GAUNTLETPUFF2_3,0,0}, // S_GAUNTLETPUFF2_2 {SPR_PUF1,32774,4,0,S_GAUNTLETPUFF2_4,0,0}, // S_GAUNTLETPUFF2_3 {SPR_PUF1,32775,4,0,S_NULL,0,0}, // S_GAUNTLETPUFF2_4 {SPR_WBLS,0,-1,0,S_NULL,0,0}, // S_BLSR {SPR_BLSR,0,1,TA_WeaponReady,S_BLASTERREADY,0,0}, // S_BLASTERREADY {SPR_BLSR,0,1,TA_Lower,S_BLASTERDOWN,0,0}, // S_BLASTERDOWN {SPR_BLSR,0,1,TA_Raise,S_BLASTERUP,0,0}, // S_BLASTERUP {SPR_BLSR,1,3,0,S_BLASTERATK1_2,0,0}, // S_BLASTERATK1_1 {SPR_BLSR,2,3,0,S_BLASTERATK1_3,0,0}, // S_BLASTERATK1_2 {SPR_BLSR,3,2,TA_FireBlasterPL1,S_BLASTERATK1_4,0,0}, // S_BLASTERATK1_3 {SPR_BLSR,2,2,0,S_BLASTERATK1_5,0,0}, // S_BLASTERATK1_4 {SPR_BLSR,1,2,0,S_BLASTERATK1_6,0,0}, // S_BLASTERATK1_5 {SPR_BLSR,0,0,TA_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK1_6 {SPR_BLSR,1,0,0,S_BLASTERATK2_2,0,0}, // S_BLASTERATK2_1 {SPR_BLSR,2,0,0,S_BLASTERATK2_3,0,0}, // S_BLASTERATK2_2 {SPR_BLSR,3,3,TA_FireBlasterPL2,S_BLASTERATK2_4,0,0}, // S_BLASTERATK2_3 {SPR_BLSR,2,4,0,S_BLASTERATK2_5,0,0}, // S_BLASTERATK2_4 {SPR_BLSR,1,4,0,S_BLASTERATK2_6,0,0}, // S_BLASTERATK2_5 {SPR_BLSR,0,0,TA_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK2_6 {SPR_ACLO,4,200,0,S_BLASTERFX1_1,0,0}, // S_BLASTERFX1_1 {SPR_FX18,32768,3,TA_SpawnRippers,S_BLASTERFXI1_2,0,0}, // S_BLASTERFXI1_1 {SPR_FX18,32769,3,0,S_BLASTERFXI1_3,0,0}, // S_BLASTERFXI1_2 {SPR_FX18,32770,4,0,S_BLASTERFXI1_4,0,0}, // S_BLASTERFXI1_3 {SPR_FX18,32771,4,0,S_BLASTERFXI1_5,0,0}, // S_BLASTERFXI1_4 {SPR_FX18,32772,4,0,S_BLASTERFXI1_6,0,0}, // S_BLASTERFXI1_5 {SPR_FX18,32773,4,0,S_BLASTERFXI1_7,0,0}, // S_BLASTERFXI1_6 {SPR_FX18,32774,4,0,S_NULL,0,0}, // S_BLASTERFXI1_7 {SPR_FX18,7,4,0,S_BLASTERSMOKE2,0,0}, // S_BLASTERSMOKE1 {SPR_FX18,8,4,0,S_BLASTERSMOKE3,0,0}, // S_BLASTERSMOKE2 {SPR_FX18,9,4,0,S_BLASTERSMOKE4,0,0}, // S_BLASTERSMOKE3 {SPR_FX18,10,4,0,S_BLASTERSMOKE5,0,0}, // S_BLASTERSMOKE4 {SPR_FX18,11,4,0,S_NULL,0,0}, // S_BLASTERSMOKE5 {SPR_FX18,12,4,0,S_RIPPER2,0,0}, // S_RIPPER1 {SPR_FX18,13,5,0,S_RIPPER1,0,0}, // S_RIPPER2 {SPR_FX18,32782,4,0,S_RIPPERX2,0,0}, // S_RIPPERX1 {SPR_FX18,32783,4,0,S_RIPPERX3,0,0}, // S_RIPPERX2 {SPR_FX18,32784,4,0,S_RIPPERX4,0,0}, // S_RIPPERX3 {SPR_FX18,32785,4,0,S_RIPPERX5,0,0}, // S_RIPPERX4 {SPR_FX18,32786,4,0,S_NULL,0,0}, // S_RIPPERX5 {SPR_FX17,32768,4,0,S_BLASTERPUFF1_2,0,0}, // S_BLASTERPUFF1_1 {SPR_FX17,32769,4,0,S_BLASTERPUFF1_3,0,0}, // S_BLASTERPUFF1_2 {SPR_FX17,32770,4,0,S_BLASTERPUFF1_4,0,0}, // S_BLASTERPUFF1_3 {SPR_FX17,32771,4,0,S_BLASTERPUFF1_5,0,0}, // S_BLASTERPUFF1_4 {SPR_FX17,32772,4,0,S_NULL,0,0}, // S_BLASTERPUFF1_5 {SPR_FX17,32773,3,0,S_BLASTERPUFF2_2,0,0}, // S_BLASTERPUFF2_1 {SPR_FX17,32774,3,0,S_BLASTERPUFF2_3,0,0}, // S_BLASTERPUFF2_2 {SPR_FX17,32775,4,0,S_BLASTERPUFF2_4,0,0}, // S_BLASTERPUFF2_3 {SPR_FX17,32776,4,0,S_BLASTERPUFF2_5,0,0}, // S_BLASTERPUFF2_4 {SPR_FX17,32777,4,0,S_BLASTERPUFF2_6,0,0}, // S_BLASTERPUFF2_5 {SPR_FX17,32778,4,0,S_BLASTERPUFF2_7,0,0}, // S_BLASTERPUFF2_6 {SPR_FX17,32779,4,0,S_NULL,0,0}, // S_BLASTERPUFF2_7 {SPR_WMCE,0,-1,0,S_NULL,0,0}, // S_WMCE {SPR_MACE,0,1,TA_WeaponReady,S_MACEREADY,0,0}, // S_MACEREADY {SPR_MACE,0,1,TA_Lower,S_MACEDOWN,0,0}, // S_MACEDOWN {SPR_MACE,0,1,TA_Raise,S_MACEUP,0,0}, // S_MACEUP {SPR_MACE,1,4,0,S_MACEATK1_2,0,0}, // S_MACEATK1_1 {SPR_MACE,2,3,TA_FireMacePL1,S_MACEATK1_3,0,0}, // S_MACEATK1_2 {SPR_MACE,3,3,TA_FireMacePL1,S_MACEATK1_4,0,0}, // S_MACEATK1_3 {SPR_MACE,4,3,TA_FireMacePL1,S_MACEATK1_5,0,0}, // S_MACEATK1_4 {SPR_MACE,5,3,TA_FireMacePL1,S_MACEATK1_6,0,0}, // S_MACEATK1_5 {SPR_MACE,2,4,TA_ReFire,S_MACEATK1_7,0,0}, // S_MACEATK1_6 {SPR_MACE,3,4,0,S_MACEATK1_8,0,0}, // S_MACEATK1_7 {SPR_MACE,4,4,0,S_MACEATK1_9,0,0}, // S_MACEATK1_8 {SPR_MACE,5,4,0,S_MACEATK1_10,0,0}, // S_MACEATK1_9 {SPR_MACE,1,4,0,S_MACEREADY,0,0}, // S_MACEATK1_10 {SPR_MACE,1,4,0,S_MACEATK2_2,0,0}, // S_MACEATK2_1 {SPR_MACE,3,4,TA_FireMacePL2,S_MACEATK2_3,0,0}, // S_MACEATK2_2 {SPR_MACE,1,4,0,S_MACEATK2_4,0,0}, // S_MACEATK2_3 {SPR_MACE,0,8,TA_ReFire,S_MACEREADY,0,0}, // S_MACEATK2_4 {SPR_FX02,0,4,TA_MacePL1Check,S_MACEFX1_2,0,0}, // S_MACEFX1_1 {SPR_FX02,1,4,TA_MacePL1Check,S_MACEFX1_1,0,0}, // S_MACEFX1_2 {SPR_FX02,32773,4,TA_MaceBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI1_1 {SPR_FX02,32774,4,0,S_MACEFXI1_3,0,0}, // S_MACEFXI1_2 {SPR_FX02,32775,4,0,S_MACEFXI1_4,0,0}, // S_MACEFXI1_3 {SPR_FX02,32776,4,0,S_MACEFXI1_5,0,0}, // S_MACEFXI1_4 {SPR_FX02,32777,4,0,S_NULL,0,0}, // S_MACEFXI1_5 {SPR_FX02,2,4,0,S_MACEFX2_2,0,0}, // S_MACEFX2_1 {SPR_FX02,3,4,0,S_MACEFX2_1,0,0}, // S_MACEFX2_2 {SPR_FX02,32773,4,TA_MaceBallImpact2,S_MACEFXI1_2,0,0}, // S_MACEFXI2_1 {SPR_FX02,0,4,0,S_MACEFX3_2,0,0}, // S_MACEFX3_1 {SPR_FX02,1,4,0,S_MACEFX3_1,0,0}, // S_MACEFX3_2 {SPR_FX02,4,99,0,S_MACEFX4_1,0,0}, // S_MACEFX4_1 {SPR_FX02,32770,4,TA_DeathBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI4_1 {SPR_WSKL,0,-1,0,S_NULL,0,0}, // S_WSKL {SPR_HROD,0,1,TA_WeaponReady,S_HORNRODREADY,0,0}, // S_HORNRODREADY {SPR_HROD,0,1,TA_Lower,S_HORNRODDOWN,0,0}, // S_HORNRODDOWN {SPR_HROD,0,1,TA_Raise,S_HORNRODUP,0,0}, // S_HORNRODUP {SPR_HROD,0,4,TA_FireSkullRodPL1,S_HORNRODATK1_2,0,0}, // S_HORNRODATK1_1 {SPR_HROD,1,4,TA_FireSkullRodPL1,S_HORNRODATK1_3,0,0}, // S_HORNRODATK1_2 {SPR_HROD,1,0,TA_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK1_3 {SPR_HROD,2,2,0,S_HORNRODATK2_2,0,0}, // S_HORNRODATK2_1 {SPR_HROD,3,3,0,S_HORNRODATK2_3,0,0}, // S_HORNRODATK2_2 {SPR_HROD,4,2,0,S_HORNRODATK2_4,0,0}, // S_HORNRODATK2_3 {SPR_HROD,5,3,0,S_HORNRODATK2_5,0,0}, // S_HORNRODATK2_4 {SPR_HROD,6,4,TA_FireSkullRodPL2,S_HORNRODATK2_6,0,0}, // S_HORNRODATK2_5 {SPR_HROD,5,2,0,S_HORNRODATK2_7,0,0}, // S_HORNRODATK2_6 {SPR_HROD,4,3,0,S_HORNRODATK2_8,0,0}, // S_HORNRODATK2_7 {SPR_HROD,3,2,0,S_HORNRODATK2_9,0,0}, // S_HORNRODATK2_8 {SPR_HROD,2,2,TA_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK2_9 {SPR_FX00,32768,6,0,S_HRODFX1_2,0,0}, // S_HRODFX1_1 {SPR_FX00,32769,6,0,S_HRODFX1_1,0,0}, // S_HRODFX1_2 {SPR_FX00,32775,5,0,S_HRODFXI1_2,0,0}, // S_HRODFXI1_1 {SPR_FX00,32776,5,0,S_HRODFXI1_3,0,0}, // S_HRODFXI1_2 {SPR_FX00,32777,4,0,S_HRODFXI1_4,0,0}, // S_HRODFXI1_3 {SPR_FX00,32778,4,0,S_HRODFXI1_5,0,0}, // S_HRODFXI1_4 {SPR_FX00,32779,3,0,S_HRODFXI1_6,0,0}, // S_HRODFXI1_5 {SPR_FX00,32780,3,0,S_NULL,0,0}, // S_HRODFXI1_6 {SPR_FX00,32770,3,0,S_HRODFX2_2,0,0}, // S_HRODFX2_1 {SPR_FX00,32771,3,TA_SkullRodPL2Seek,S_HRODFX2_3,0,0}, // S_HRODFX2_2 {SPR_FX00,32772,3,0,S_HRODFX2_4,0,0}, // S_HRODFX2_3 {SPR_FX00,32773,3,TA_SkullRodPL2Seek,S_HRODFX2_1,0,0}, // S_HRODFX2_4 {SPR_FX00,32775,5,TA_AddPlayerRain,S_HRODFXI2_2,0,0}, // S_HRODFXI2_1 {SPR_FX00,32776,5,0,S_HRODFXI2_3,0,0}, // S_HRODFXI2_2 {SPR_FX00,32777,4,0,S_HRODFXI2_4,0,0}, // S_HRODFXI2_3 {SPR_FX00,32778,3,0,S_HRODFXI2_5,0,0}, // S_HRODFXI2_4 {SPR_FX00,32779,3,0,S_HRODFXI2_6,0,0}, // S_HRODFXI2_5 {SPR_FX00,32780,3,0,S_HRODFXI2_7,0,0}, // S_HRODFXI2_6 {SPR_FX00,6,1,TA_HideInCeiling,S_HRODFXI2_8,0,0}, // S_HRODFXI2_7 {SPR_FX00,6,1,TA_SkullRodStorm,S_HRODFXI2_8,0,0}, // S_HRODFXI2_8 {SPR_FX20,32768,-1,0,S_NULL,0,0}, // S_RAINPLR1_1 {SPR_FX21,32768,-1,0,S_NULL,0,0}, // S_RAINPLR2_1 {SPR_FX22,32768,-1,0,S_NULL,0,0}, // S_RAINPLR3_1 {SPR_FX23,32768,-1,0,S_NULL,0,0}, // S_RAINPLR4_1 {SPR_FX20,32769,4,TA_RainImpact,S_RAINPLR1X_2,0,0}, // S_RAINPLR1X_1 {SPR_FX20,32770,4,0,S_RAINPLR1X_3,0,0}, // S_RAINPLR1X_2 {SPR_FX20,32771,4,0,S_RAINPLR1X_4,0,0}, // S_RAINPLR1X_3 {SPR_FX20,32772,4,0,S_RAINPLR1X_5,0,0}, // S_RAINPLR1X_4 {SPR_FX20,32773,4,0,S_NULL,0,0}, // S_RAINPLR1X_5 {SPR_FX21,32769,4,TA_RainImpact,S_RAINPLR2X_2,0,0}, // S_RAINPLR2X_1 {SPR_FX21,32770,4,0,S_RAINPLR2X_3,0,0}, // S_RAINPLR2X_2 {SPR_FX21,32771,4,0,S_RAINPLR2X_4,0,0}, // S_RAINPLR2X_3 {SPR_FX21,32772,4,0,S_RAINPLR2X_5,0,0}, // S_RAINPLR2X_4 {SPR_FX21,32773,4,0,S_NULL,0,0}, // S_RAINPLR2X_5 {SPR_FX22,32769,4,TA_RainImpact,S_RAINPLR3X_2,0,0}, // S_RAINPLR3X_1 {SPR_FX22,32770,4,0,S_RAINPLR3X_3,0,0}, // S_RAINPLR3X_2 {SPR_FX22,32771,4,0,S_RAINPLR3X_4,0,0}, // S_RAINPLR3X_3 {SPR_FX22,32772,4,0,S_RAINPLR3X_5,0,0}, // S_RAINPLR3X_4 {SPR_FX22,32773,4,0,S_NULL,0,0}, // S_RAINPLR3X_5 {SPR_FX23,32769,4,TA_RainImpact,S_RAINPLR4X_2,0,0}, // S_RAINPLR4X_1 {SPR_FX23,32770,4,0,S_RAINPLR4X_3,0,0}, // S_RAINPLR4X_2 {SPR_FX23,32771,4,0,S_RAINPLR4X_4,0,0}, // S_RAINPLR4X_3 {SPR_FX23,32772,4,0,S_RAINPLR4X_5,0,0}, // S_RAINPLR4X_4 {SPR_FX23,32773,4,0,S_NULL,0,0}, // S_RAINPLR4X_5 {SPR_FX20,32774,4,0,S_RAINAIRXPLR1_2,0,0}, // S_RAINAIRXPLR1_1 {SPR_FX21,32774,4,0,S_RAINAIRXPLR2_2,0,0}, // S_RAINAIRXPLR2_1 {SPR_FX22,32774,4,0,S_RAINAIRXPLR3_2,0,0}, // S_RAINAIRXPLR3_1 {SPR_FX23,32774,4,0,S_RAINAIRXPLR4_2,0,0}, // S_RAINAIRXPLR4_1 {SPR_FX20,32775,4,0,S_RAINAIRXPLR1_3,0,0}, // S_RAINAIRXPLR1_2 {SPR_FX21,32775,4,0,S_RAINAIRXPLR2_3,0,0}, // S_RAINAIRXPLR2_2 {SPR_FX22,32775,4,0,S_RAINAIRXPLR3_3,0,0}, // S_RAINAIRXPLR3_2 {SPR_FX23,32775,4,0,S_RAINAIRXPLR4_3,0,0}, // S_RAINAIRXPLR4_2 {SPR_FX20,32776,4,0,S_NULL,0,0}, // S_RAINAIRXPLR1_3 {SPR_FX21,32776,4,0,S_NULL,0,0}, // S_RAINAIRXPLR2_3 {SPR_FX22,32776,4,0,S_NULL,0,0}, // S_RAINAIRXPLR3_3 {SPR_FX23,32776,4,0,S_NULL,0,0}, // S_RAINAIRXPLR4_3 {SPR_GWND,0,1,TA_WeaponReady,S_GOLDWANDREADY,0,0}, // S_GOLDWANDREADY {SPR_GWND,0,1,TA_Lower,S_GOLDWANDDOWN,0,0}, // S_GOLDWANDDOWN {SPR_GWND,0,1,TA_Raise,S_GOLDWANDUP,0,0}, // S_GOLDWANDUP {SPR_GWND,1,3,0,S_GOLDWANDATK1_2,0,0}, // S_GOLDWANDATK1_1 {SPR_GWND,2,5,TA_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0}, // S_GOLDWANDATK1_2 {SPR_GWND,3,3,0,S_GOLDWANDATK1_4,0,0}, // S_GOLDWANDATK1_3 {SPR_GWND,3,0,TA_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK1_4 {SPR_GWND,1,3,0,S_GOLDWANDATK2_2,0,0}, // S_GOLDWANDATK2_1 {SPR_GWND,2,4,TA_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0}, // S_GOLDWANDATK2_2 {SPR_GWND,3,3,0,S_GOLDWANDATK2_4,0,0}, // S_GOLDWANDATK2_3 {SPR_GWND,3,0,TA_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK2_4 {SPR_FX01,32768,6,0,S_GWANDFX1_2,0,0}, // S_GWANDFX1_1 {SPR_FX01,32769,6,0,S_GWANDFX1_1,0,0}, // S_GWANDFX1_2 {SPR_FX01,32772,3,0,S_GWANDFXI1_2,0,0}, // S_GWANDFXI1_1 {SPR_FX01,32773,3,0,S_GWANDFXI1_3,0,0}, // S_GWANDFXI1_2 {SPR_FX01,32774,3,0,S_GWANDFXI1_4,0,0}, // S_GWANDFXI1_3 {SPR_FX01,32775,3,0,S_NULL,0,0}, // S_GWANDFXI1_4 {SPR_FX01,32770,6,0,S_GWANDFX2_2,0,0}, // S_GWANDFX2_1 {SPR_FX01,32771,6,0,S_GWANDFX2_1,0,0}, // S_GWANDFX2_2 {SPR_PUF2,32768,3,0,S_GWANDPUFF1_2,0,0}, // S_GWANDPUFF1_1 {SPR_PUF2,32769,3,0,S_GWANDPUFF1_3,0,0}, // S_GWANDPUFF1_2 {SPR_PUF2,32770,3,0,S_GWANDPUFF1_4,0,0}, // S_GWANDPUFF1_3 {SPR_PUF2,32771,3,0,S_GWANDPUFF1_5,0,0}, // S_GWANDPUFF1_4 {SPR_PUF2,32772,3,0,S_NULL,0,0}, // S_GWANDPUFF1_5 {SPR_WPHX,0,-1,0,S_NULL,0,0}, // S_WPHX {SPR_PHNX,0,1,TA_WeaponReady,S_PHOENIXREADY,0,0}, // S_PHOENIXREADY {SPR_PHNX,0,1,TA_Lower,S_PHOENIXDOWN,0,0}, // S_PHOENIXDOWN {SPR_PHNX,0,1,TA_Raise,S_PHOENIXUP,0,0}, // S_PHOENIXUP {SPR_PHNX,1,5,0,S_PHOENIXATK1_2,0,0}, // S_PHOENIXATK1_1 {SPR_PHNX,2,7,TA_FirePhoenixPL1,S_PHOENIXATK1_3,0,0}, // S_PHOENIXATK1_2 {SPR_PHNX,3,4,0,S_PHOENIXATK1_4,0,0}, // S_PHOENIXATK1_3 {SPR_PHNX,1,4,0,S_PHOENIXATK1_5,0,0}, // S_PHOENIXATK1_4 {SPR_PHNX,1,0,TA_ReFire,S_PHOENIXREADY,0,0}, // S_PHOENIXATK1_5 {SPR_PHNX,1,3,TA_InitPhoenixPL2,S_PHOENIXATK2_2,0,0}, // S_PHOENIXATK2_1 {SPR_PHNX,32770,1,TA_FirePhoenixPL2,S_PHOENIXATK2_3,0,0}, // S_PHOENIXATK2_2 {SPR_PHNX,1,4,TA_ReFire,S_PHOENIXATK2_4,0,0}, // S_PHOENIXATK2_3 {SPR_PHNX,1,4,TA_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0}, // S_PHOENIXATK2_4 {SPR_FX04,32768,4,TA_PhoenixPuff,S_PHOENIXFX1_1,0,0}, // S_PHOENIXFX1_1 {SPR_FX08,32768,6,TA_Explode,S_PHOENIXFXI1_2,0,0}, // S_PHOENIXFXI1_1 {SPR_FX08,32769,5,0,S_PHOENIXFXI1_3,0,0}, // S_PHOENIXFXI1_2 {SPR_FX08,32770,5,0,S_PHOENIXFXI1_4,0,0}, // S_PHOENIXFXI1_3 {SPR_FX08,32771,4,0,S_PHOENIXFXI1_5,0,0}, // S_PHOENIXFXI1_4 {SPR_FX08,32772,4,0,S_PHOENIXFXI1_6,0,0}, // S_PHOENIXFXI1_5 {SPR_FX08,32773,4,0,S_PHOENIXFXI1_7,0,0}, // S_PHOENIXFXI1_6 {SPR_FX08,32774,4,0,S_PHOENIXFXI1_8,0,0}, // S_PHOENIXFXI1_7 {SPR_FX08,32775,4,0,S_NULL,0,0}, // S_PHOENIXFXI1_8 {SPR_FX04,1,4,0,S_PHOENIXPUFF2,0,0}, // S_PHOENIXPUFF1 {SPR_FX04,2,4,0,S_PHOENIXPUFF3,0,0}, // S_PHOENIXPUFF2 {SPR_FX04,3,4,0,S_PHOENIXPUFF4,0,0}, // S_PHOENIXPUFF3 {SPR_FX04,4,4,0,S_PHOENIXPUFF5,0,0}, // S_PHOENIXPUFF4 {SPR_FX04,5,4,0,S_NULL,0,0}, // S_PHOENIXPUFF5 {SPR_FX09,32768,2,0,S_PHOENIXFX2_2,0,0}, // S_PHOENIXFX2_1 {SPR_FX09,32769,2,0,S_PHOENIXFX2_3,0,0}, // S_PHOENIXFX2_2 {SPR_FX09,32768,2,0,S_PHOENIXFX2_4,0,0}, // S_PHOENIXFX2_3 {SPR_FX09,32769,2,0,S_PHOENIXFX2_5,0,0}, // S_PHOENIXFX2_4 {SPR_FX09,32768,2,0,S_PHOENIXFX2_6,0,0}, // S_PHOENIXFX2_5 {SPR_FX09,32769,2,TA_FlameEnd,S_PHOENIXFX2_7,0,0}, // S_PHOENIXFX2_6 {SPR_FX09,32770,2,0,S_PHOENIXFX2_8,0,0}, // S_PHOENIXFX2_7 {SPR_FX09,32771,2,0,S_PHOENIXFX2_9,0,0}, // S_PHOENIXFX2_8 {SPR_FX09,32772,2,0,S_PHOENIXFX2_10,0,0}, // S_PHOENIXFX2_9 {SPR_FX09,32773,2,0,S_NULL,0,0}, // S_PHOENIXFX2_10 {SPR_FX09,32774,3,0,S_PHOENIXFXI2_2,0,0}, // S_PHOENIXFXI2_1 {SPR_FX09,32775,3,TA_FloatPuff,S_PHOENIXFXI2_3,0,0}, // S_PHOENIXFXI2_2 {SPR_FX09,32776,4,0,S_PHOENIXFXI2_4,0,0}, // S_PHOENIXFXI2_3 {SPR_FX09,32777,5,0,S_PHOENIXFXI2_5,0,0}, // S_PHOENIXFXI2_4 {SPR_FX09,32778,5,0,S_NULL,0,0}, // S_PHOENIXFXI2_5 {SPR_WBOW,0,-1,0,S_NULL,0,0}, // S_WBOW {SPR_CRBW,0,1,TA_WeaponReady,S_CRBOW2,0,0}, // S_CRBOW1 {SPR_CRBW,0,1,TA_WeaponReady,S_CRBOW3,0,0}, // S_CRBOW2 {SPR_CRBW,0,1,TA_WeaponReady,S_CRBOW4,0,0}, // S_CRBOW3 {SPR_CRBW,0,1,TA_WeaponReady,S_CRBOW5,0,0}, // S_CRBOW4 {SPR_CRBW,0,1,TA_WeaponReady,S_CRBOW6,0,0}, // S_CRBOW5 {SPR_CRBW,0,1,TA_WeaponReady,S_CRBOW7,0,0}, // S_CRBOW6 {SPR_CRBW,1,1,TA_WeaponReady,S_CRBOW8,0,0}, // S_CRBOW7 {SPR_CRBW,1,1,TA_WeaponReady,S_CRBOW9,0,0}, // S_CRBOW8 {SPR_CRBW,1,1,TA_WeaponReady,S_CRBOW10,0,0}, // S_CRBOW9 {SPR_CRBW,1,1,TA_WeaponReady,S_CRBOW11,0,0}, // S_CRBOW10 {SPR_CRBW,1,1,TA_WeaponReady,S_CRBOW12,0,0}, // S_CRBOW11 {SPR_CRBW,1,1,TA_WeaponReady,S_CRBOW13,0,0}, // S_CRBOW12 {SPR_CRBW,2,1,TA_WeaponReady,S_CRBOW14,0,0}, // S_CRBOW13 {SPR_CRBW,2,1,TA_WeaponReady,S_CRBOW15,0,0}, // S_CRBOW14 {SPR_CRBW,2,1,TA_WeaponReady,S_CRBOW16,0,0}, // S_CRBOW15 {SPR_CRBW,2,1,TA_WeaponReady,S_CRBOW17,0,0}, // S_CRBOW16 {SPR_CRBW,2,1,TA_WeaponReady,S_CRBOW18,0,0}, // S_CRBOW17 {SPR_CRBW,2,1,TA_WeaponReady,S_CRBOW1,0,0}, // S_CRBOW18 {SPR_CRBW,0,1,TA_Lower,S_CRBOWDOWN,0,0}, // S_CRBOWDOWN {SPR_CRBW,0,1,TA_Raise,S_CRBOWUP,0,0}, // S_CRBOWUP {SPR_CRBW,3,6,TA_FireCrossbowPL1,S_CRBOWATK1_2,0,0}, // S_CRBOWATK1_1 {SPR_CRBW,4,3,0,S_CRBOWATK1_3,0,0}, // S_CRBOWATK1_2 {SPR_CRBW,5,3,0,S_CRBOWATK1_4,0,0}, // S_CRBOWATK1_3 {SPR_CRBW,6,3,0,S_CRBOWATK1_5,0,0}, // S_CRBOWATK1_4 {SPR_CRBW,7,3,0,S_CRBOWATK1_6,0,0}, // S_CRBOWATK1_5 {SPR_CRBW,0,4,0,S_CRBOWATK1_7,0,0}, // S_CRBOWATK1_6 {SPR_CRBW,1,4,0,S_CRBOWATK1_8,0,0}, // S_CRBOWATK1_7 {SPR_CRBW,2,5,TA_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK1_8 {SPR_CRBW,3,5,TA_FireCrossbowPL2,S_CRBOWATK2_2,0,0}, // S_CRBOWATK2_1 {SPR_CRBW,4,3,0,S_CRBOWATK2_3,0,0}, // S_CRBOWATK2_2 {SPR_CRBW,5,2,0,S_CRBOWATK2_4,0,0}, // S_CRBOWATK2_3 {SPR_CRBW,6,3,0,S_CRBOWATK2_5,0,0}, // S_CRBOWATK2_4 {SPR_CRBW,7,2,0,S_CRBOWATK2_6,0,0}, // S_CRBOWATK2_5 {SPR_CRBW,0,3,0,S_CRBOWATK2_7,0,0}, // S_CRBOWATK2_6 {SPR_CRBW,1,3,0,S_CRBOWATK2_8,0,0}, // S_CRBOWATK2_7 {SPR_CRBW,2,4,TA_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK2_8 {SPR_FX03,32769,1,0,S_CRBOWFX1,0,0}, // S_CRBOWFX1 {SPR_FX03,32775,8,0,S_CRBOWFXI1_2,0,0}, // S_CRBOWFXI1_1 {SPR_FX03,32776,8,0,S_CRBOWFXI1_3,0,0}, // S_CRBOWFXI1_2 {SPR_FX03,32777,8,0,S_NULL,0,0}, // S_CRBOWFXI1_3 {SPR_FX03,32769,1,TA_BoltSpark,S_CRBOWFX2,0,0}, // S_CRBOWFX2 {SPR_FX03,32768,1,0,S_CRBOWFX3,0,0}, // S_CRBOWFX3 {SPR_FX03,32770,8,0,S_CRBOWFXI3_2,0,0}, // S_CRBOWFXI3_1 {SPR_FX03,32771,8,0,S_CRBOWFXI3_3,0,0}, // S_CRBOWFXI3_2 {SPR_FX03,32772,8,0,S_NULL,0,0}, // S_CRBOWFXI3_3 {SPR_FX03,32773,8,0,S_CRBOWFX4_2,0,0}, // S_CRBOWFX4_1 {SPR_FX03,32774,8,0,S_NULL,0,0}, // S_CRBOWFX4_2 {SPR_BLOD,2,8,0,S_BLOOD2,0,0}, // S_BLOOD1 {SPR_BLOD,1,8,0,S_BLOOD3,0,0}, // S_BLOOD2 {SPR_BLOD,0,8,0,S_NULL,0,0}, // S_BLOOD3 {SPR_BLOD,2,8,0,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1 {SPR_BLOD,1,8,0,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2 {SPR_BLOD,0,8,0,S_NULL,0,0}, // S_BLOODSPLATTER3 {SPR_BLOD,0,6,0,S_NULL,0,0}, // S_BLOODSPLATTERX {SPR_PLAY,0,-1,0,S_NULL,0,0}, // S_PLAY {SPR_PLAY,0,4,0,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 {SPR_PLAY,1,4,0,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 {SPR_PLAY,2,4,0,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 {SPR_PLAY,3,4,0,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 {SPR_PLAY,4,12,0,S_PLAY,0,0}, // S_PLAY_ATK1 {SPR_PLAY,32773,6,0,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 {SPR_PLAY,6,4,0,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN {SPR_PLAY,6,4,TA_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 {SPR_PLAY,7,6,0,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 {SPR_PLAY,8,6,TA_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 {SPR_PLAY,9,6,0,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 {SPR_PLAY,10,6,0,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 {SPR_PLAY,11,6,TA_NoBlocking,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 {SPR_PLAY,12,6,0,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 {SPR_PLAY,13,6,0,S_PLAY_DIE8,0,0}, // S_PLAY_DIE7 {SPR_PLAY,14,6,0,S_PLAY_DIE9,0,0}, // S_PLAY_DIE8 {SPR_PLAY,15,-1,TA_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_DIE9 {SPR_PLAY,16,5,TA_Scream,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 {SPR_PLAY,17,5,TA_SkullPop,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 {SPR_PLAY,18,5,TA_NoBlocking,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 {SPR_PLAY,19,5,0,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 {SPR_PLAY,20,5,0,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 {SPR_PLAY,21,5,0,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 {SPR_PLAY,22,5,0,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 {SPR_PLAY,23,5,0,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 {SPR_PLAY,24,-1,TA_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_XDIE9 {SPR_FDTH,32768,5,TA_FlameSnd,S_PLAY_FDTH2,0,0}, // S_PLAY_FDTH1 {SPR_FDTH,32769,4,0,S_PLAY_FDTH3,0,0}, // S_PLAY_FDTH2 {SPR_FDTH,32770,5,0,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3 {SPR_FDTH,32771,4,TA_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4 {SPR_FDTH,32772,5,0,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5 {SPR_FDTH,32773,4,0,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6 {SPR_FDTH,32774,5,TA_FlameSnd,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7 {SPR_FDTH,32775,4,0,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8 {SPR_FDTH,32776,5,0,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9 {SPR_FDTH,32777,4,0,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10 {SPR_FDTH,32778,5,0,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11 {SPR_FDTH,32779,4,0,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12 {SPR_FDTH,32780,5,0,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13 {SPR_FDTH,32781,4,0,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14 {SPR_FDTH,32782,5,TA_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15 {SPR_FDTH,32783,4,0,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16 {SPR_FDTH,32784,5,0,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17 {SPR_FDTH,32785,4,0,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18 {SPR_ACLO,4,35,TA_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19 {SPR_ACLO,4,8,0,S_NULL,0,0}, // S_PLAY_FDTH20 {SPR_BSKL,0,5,TA_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1 {SPR_BSKL,1,5,TA_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2 {SPR_BSKL,2,5,TA_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3 {SPR_BSKL,3,5,TA_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4 {SPR_BSKL,4,5,TA_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL5 {SPR_BSKL,5,16,TA_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1 {SPR_BSKL,5,1050,0,S_NULL,0,0}, // S_BLOODYSKULLX2 {SPR_CHKN,0,-1,0,S_NULL,0,0}, // S_CHICPLAY {SPR_CHKN,0,3,0,S_CHICPLAY_RUN2,0,0}, // S_CHICPLAY_RUN1 {SPR_CHKN,1,3,0,S_CHICPLAY_RUN3,0,0}, // S_CHICPLAY_RUN2 {SPR_CHKN,0,3,0,S_CHICPLAY_RUN4,0,0}, // S_CHICPLAY_RUN3 {SPR_CHKN,1,3,0,S_CHICPLAY_RUN1,0,0}, // S_CHICPLAY_RUN4 {SPR_CHKN,2,12,0,S_CHICPLAY,0,0}, // S_CHICPLAY_ATK1 {SPR_CHKN,3,4,TA_Feathers,S_CHICPLAY_PAIN2,0,0}, // S_CHICPLAY_PAIN {SPR_CHKN,2,4,TA_Pain,S_CHICPLAY,0,0}, // S_CHICPLAY_PAIN2 {SPR_CHKN,0,10,TA_ChicLook,S_CHICKEN_LOOK2,0,0}, // S_CHICKEN_LOOK1 {SPR_CHKN,1,10,TA_ChicLook,S_CHICKEN_LOOK1,0,0}, // S_CHICKEN_LOOK2 {SPR_CHKN,0,3,TA_ChicChase,S_CHICKEN_WALK2,0,0}, // S_CHICKEN_WALK1 {SPR_CHKN,1,3,TA_ChicChase,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_WALK2 {SPR_CHKN,3,5,TA_Feathers,S_CHICKEN_PAIN2,0,0}, // S_CHICKEN_PAIN1 {SPR_CHKN,2,5,TA_ChicPain,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_PAIN2 {SPR_CHKN,0,8,TA_FaceTarget,S_CHICKEN_ATK2,0,0}, // S_CHICKEN_ATK1 {SPR_CHKN,2,10,TA_ChicAttack,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_ATK2 {SPR_CHKN,4,6,TA_Scream,S_CHICKEN_DIE2,0,0}, // S_CHICKEN_DIE1 {SPR_CHKN,5,6,TA_Feathers,S_CHICKEN_DIE3,0,0}, // S_CHICKEN_DIE2 {SPR_CHKN,6,6,0,S_CHICKEN_DIE4,0,0}, // S_CHICKEN_DIE3 {SPR_CHKN,7,6,TA_NoBlocking,S_CHICKEN_DIE5,0,0}, // S_CHICKEN_DIE4 {SPR_CHKN,8,6,0,S_CHICKEN_DIE6,0,0}, // S_CHICKEN_DIE5 {SPR_CHKN,9,6,0,S_CHICKEN_DIE7,0,0}, // S_CHICKEN_DIE6 {SPR_CHKN,10,6,0,S_CHICKEN_DIE8,0,0}, // S_CHICKEN_DIE7 {SPR_CHKN,11,-1,0,S_NULL,0,0}, // S_CHICKEN_DIE8 {SPR_CHKN,12,3,0,S_FEATHER2,0,0}, // S_FEATHER1 {SPR_CHKN,13,3,0,S_FEATHER3,0,0}, // S_FEATHER2 {SPR_CHKN,14,3,0,S_FEATHER4,0,0}, // S_FEATHER3 {SPR_CHKN,15,3,0,S_FEATHER5,0,0}, // S_FEATHER4 {SPR_CHKN,16,3,0,S_FEATHER6,0,0}, // S_FEATHER5 {SPR_CHKN,15,3,0,S_FEATHER7,0,0}, // S_FEATHER6 {SPR_CHKN,14,3,0,S_FEATHER8,0,0}, // S_FEATHER7 {SPR_CHKN,13,3,0,S_FEATHER1,0,0}, // S_FEATHER8 {SPR_CHKN,13,6,0,S_NULL,0,0}, // S_FEATHERX {SPR_MUMM,0,10,TA_Look,S_MUMMY_LOOK2,0,0}, // S_MUMMY_LOOK1 {SPR_MUMM,1,10,TA_Look,S_MUMMY_LOOK1,0,0}, // S_MUMMY_LOOK2 {SPR_MUMM,0,4,TA_Chase,S_MUMMY_WALK2,0,0}, // S_MUMMY_WALK1 {SPR_MUMM,1,4,TA_Chase,S_MUMMY_WALK3,0,0}, // S_MUMMY_WALK2 {SPR_MUMM,2,4,TA_Chase,S_MUMMY_WALK4,0,0}, // S_MUMMY_WALK3 {SPR_MUMM,3,4,TA_Chase,S_MUMMY_WALK1,0,0}, // S_MUMMY_WALK4 {SPR_MUMM,4,6,TA_FaceTarget,S_MUMMY_ATK2,0,0}, // S_MUMMY_ATK1 {SPR_MUMM,5,6,TA_MummyAttack,S_MUMMY_ATK3,0,0}, // S_MUMMY_ATK2 {SPR_MUMM,6,6,TA_FaceTarget,S_MUMMY_WALK1,0,0}, // S_MUMMY_ATK3 {SPR_MUMM,23,5,TA_FaceTarget,S_MUMMYL_ATK2,0,0}, // S_MUMMYL_ATK1 {SPR_MUMM,32792,5,TA_FaceTarget,S_MUMMYL_ATK3,0,0}, // S_MUMMYL_ATK2 {SPR_MUMM,23,5,TA_FaceTarget,S_MUMMYL_ATK4,0,0}, // S_MUMMYL_ATK3 {SPR_MUMM,32792,5,TA_FaceTarget,S_MUMMYL_ATK5,0,0}, // S_MUMMYL_ATK4 {SPR_MUMM,23,5,TA_FaceTarget,S_MUMMYL_ATK6,0,0}, // S_MUMMYL_ATK5 {SPR_MUMM,32792,15,TA_MummyAttack2,S_MUMMY_WALK1,0,0}, // S_MUMMYL_ATK6 {SPR_MUMM,7,4,0,S_MUMMY_PAIN2,0,0}, // S_MUMMY_PAIN1 {SPR_MUMM,7,4,TA_Pain,S_MUMMY_WALK1,0,0}, // S_MUMMY_PAIN2 {SPR_MUMM,8,5,0,S_MUMMY_DIE2,0,0}, // S_MUMMY_DIE1 {SPR_MUMM,9,5,TA_Scream,S_MUMMY_DIE3,0,0}, // S_MUMMY_DIE2 {SPR_MUMM,10,5,TA_MummySoul,S_MUMMY_DIE4,0,0}, // S_MUMMY_DIE3 {SPR_MUMM,11,5,0,S_MUMMY_DIE5,0,0}, // S_MUMMY_DIE4 {SPR_MUMM,12,5,TA_NoBlocking,S_MUMMY_DIE6,0,0}, // S_MUMMY_DIE5 {SPR_MUMM,13,5,0,S_MUMMY_DIE7,0,0}, // S_MUMMY_DIE6 {SPR_MUMM,14,5,0,S_MUMMY_DIE8,0,0}, // S_MUMMY_DIE7 {SPR_MUMM,15,-1,0,S_NULL,0,0}, // S_MUMMY_DIE8 {SPR_MUMM,16,5,0,S_MUMMY_SOUL2,0,0}, // S_MUMMY_SOUL1 {SPR_MUMM,17,5,0,S_MUMMY_SOUL3,0,0}, // S_MUMMY_SOUL2 {SPR_MUMM,18,5,0,S_MUMMY_SOUL4,0,0}, // S_MUMMY_SOUL3 {SPR_MUMM,19,9,0,S_MUMMY_SOUL5,0,0}, // S_MUMMY_SOUL4 {SPR_MUMM,20,5,0,S_MUMMY_SOUL6,0,0}, // S_MUMMY_SOUL5 {SPR_MUMM,21,5,0,S_MUMMY_SOUL7,0,0}, // S_MUMMY_SOUL6 {SPR_MUMM,22,5,0,S_NULL,0,0}, // S_MUMMY_SOUL7 {SPR_FX15,32768,5,TA_ContMobjSound,S_MUMMYFX1_2,0,0}, // S_MUMMYFX1_1 {SPR_FX15,32769,5,TA_MummyFX1Seek,S_MUMMYFX1_3,0,0}, // S_MUMMYFX1_2 {SPR_FX15,32770,5,0,S_MUMMYFX1_4,0,0}, // S_MUMMYFX1_3 {SPR_FX15,32769,5,TA_MummyFX1Seek,S_MUMMYFX1_1,0,0}, // S_MUMMYFX1_4 {SPR_FX15,32771,5,0,S_MUMMYFXI1_2,0,0}, // S_MUMMYFXI1_1 {SPR_FX15,32772,5,0,S_MUMMYFXI1_3,0,0}, // S_MUMMYFXI1_2 {SPR_FX15,32773,5,0,S_MUMMYFXI1_4,0,0}, // S_MUMMYFXI1_3 {SPR_FX15,32774,5,0,S_NULL,0,0}, // S_MUMMYFXI1_4 {SPR_BEAS,0,10,TA_Look,S_BEAST_LOOK2,0,0}, // S_BEAST_LOOK1 {SPR_BEAS,1,10,TA_Look,S_BEAST_LOOK1,0,0}, // S_BEAST_LOOK2 {SPR_BEAS,0,3,TA_Chase,S_BEAST_WALK2,0,0}, // S_BEAST_WALK1 {SPR_BEAS,1,3,TA_Chase,S_BEAST_WALK3,0,0}, // S_BEAST_WALK2 {SPR_BEAS,2,3,TA_Chase,S_BEAST_WALK4,0,0}, // S_BEAST_WALK3 {SPR_BEAS,3,3,TA_Chase,S_BEAST_WALK5,0,0}, // S_BEAST_WALK4 {SPR_BEAS,4,3,TA_Chase,S_BEAST_WALK6,0,0}, // S_BEAST_WALK5 {SPR_BEAS,5,3,TA_Chase,S_BEAST_WALK1,0,0}, // S_BEAST_WALK6 {SPR_BEAS,7,10,TA_FaceTarget,S_BEAST_ATK2,0,0}, // S_BEAST_ATK1 {SPR_BEAS,8,10,TA_BeastAttack,S_BEAST_WALK1,0,0}, // S_BEAST_ATK2 {SPR_BEAS,6,3,0,S_BEAST_PAIN2,0,0}, // S_BEAST_PAIN1 {SPR_BEAS,6,3,TA_Pain,S_BEAST_WALK1,0,0}, // S_BEAST_PAIN2 {SPR_BEAS,17,6,0,S_BEAST_DIE2,0,0}, // S_BEAST_DIE1 {SPR_BEAS,18,6,TA_Scream,S_BEAST_DIE3,0,0}, // S_BEAST_DIE2 {SPR_BEAS,19,6,0,S_BEAST_DIE4,0,0}, // S_BEAST_DIE3 {SPR_BEAS,20,6,0,S_BEAST_DIE5,0,0}, // S_BEAST_DIE4 {SPR_BEAS,21,6,0,S_BEAST_DIE6,0,0}, // S_BEAST_DIE5 {SPR_BEAS,22,6,TA_NoBlocking,S_BEAST_DIE7,0,0}, // S_BEAST_DIE6 {SPR_BEAS,23,6,0,S_BEAST_DIE8,0,0}, // S_BEAST_DIE7 {SPR_BEAS,24,6,0,S_BEAST_DIE9,0,0}, // S_BEAST_DIE8 {SPR_BEAS,25,-1,0,S_NULL,0,0}, // S_BEAST_DIE9 {SPR_BEAS,9,5,0,S_BEAST_XDIE2,0,0}, // S_BEAST_XDIE1 {SPR_BEAS,10,6,TA_Scream,S_BEAST_XDIE3,0,0}, // S_BEAST_XDIE2 {SPR_BEAS,11,5,0,S_BEAST_XDIE4,0,0}, // S_BEAST_XDIE3 {SPR_BEAS,12,6,0,S_BEAST_XDIE5,0,0}, // S_BEAST_XDIE4 {SPR_BEAS,13,5,0,S_BEAST_XDIE6,0,0}, // S_BEAST_XDIE5 {SPR_BEAS,14,6,TA_NoBlocking,S_BEAST_XDIE7,0,0}, // S_BEAST_XDIE6 {SPR_BEAS,15,5,0,S_BEAST_XDIE8,0,0}, // S_BEAST_XDIE7 {SPR_BEAS,16,-1,0,S_NULL,0,0}, // S_BEAST_XDIE8 {SPR_FRB1,0,2,TA_BeastPuff,S_BEASTBALL2,0,0}, // S_BEASTBALL1 {SPR_FRB1,0,2,TA_BeastPuff,S_BEASTBALL3,0,0}, // S_BEASTBALL2 {SPR_FRB1,1,2,TA_BeastPuff,S_BEASTBALL4,0,0}, // S_BEASTBALL3 {SPR_FRB1,1,2,TA_BeastPuff,S_BEASTBALL5,0,0}, // S_BEASTBALL4 {SPR_FRB1,2,2,TA_BeastPuff,S_BEASTBALL6,0,0}, // S_BEASTBALL5 {SPR_FRB1,2,2,TA_BeastPuff,S_BEASTBALL1,0,0}, // S_BEASTBALL6 {SPR_FRB1,3,4,0,S_BEASTBALLX2,0,0}, // S_BEASTBALLX1 {SPR_FRB1,4,4,0,S_BEASTBALLX3,0,0}, // S_BEASTBALLX2 {SPR_FRB1,5,4,0,S_BEASTBALLX4,0,0}, // S_BEASTBALLX3 {SPR_FRB1,6,4,0,S_BEASTBALLX5,0,0}, // S_BEASTBALLX4 {SPR_FRB1,7,4,0,S_NULL,0,0}, // S_BEASTBALLX5 {SPR_FRB1,0,4,0,S_BURNBALL2,0,0}, // S_BURNBALL1 {SPR_FRB1,1,4,0,S_BURNBALL3,0,0}, // S_BURNBALL2 {SPR_FRB1,2,4,0,S_BURNBALL4,0,0}, // S_BURNBALL3 {SPR_FRB1,3,4,0,S_BURNBALL5,0,0}, // S_BURNBALL4 {SPR_FRB1,4,4,0,S_BURNBALL6,0,0}, // S_BURNBALL5 {SPR_FRB1,5,4,0,S_BURNBALL7,0,0}, // S_BURNBALL6 {SPR_FRB1,6,4,0,S_BURNBALL8,0,0}, // S_BURNBALL7 {SPR_FRB1,7,4,0,S_NULL,0,0}, // S_BURNBALL8 {SPR_FRB1,32768,4,0,S_BURNBALLFB2,0,0}, // S_BURNBALLFB1 {SPR_FRB1,32769,4,0,S_BURNBALLFB3,0,0}, // S_BURNBALLFB2 {SPR_FRB1,32770,4,0,S_BURNBALLFB4,0,0}, // S_BURNBALLFB3 {SPR_FRB1,32771,4,0,S_BURNBALLFB5,0,0}, // S_BURNBALLFB4 {SPR_FRB1,32772,4,0,S_BURNBALLFB6,0,0}, // S_BURNBALLFB5 {SPR_FRB1,32773,4,0,S_BURNBALLFB7,0,0}, // S_BURNBALLFB6 {SPR_FRB1,32774,4,0,S_BURNBALLFB8,0,0}, // S_BURNBALLFB7 {SPR_FRB1,32775,4,0,S_NULL,0,0}, // S_BURNBALLFB8 {SPR_FRB1,3,4,0,S_PUFFY2,0,0}, // S_PUFFY1 {SPR_FRB1,4,4,0,S_PUFFY3,0,0}, // S_PUFFY2 {SPR_FRB1,5,4,0,S_PUFFY4,0,0}, // S_PUFFY3 {SPR_FRB1,6,4,0,S_PUFFY5,0,0}, // S_PUFFY4 {SPR_FRB1,7,4,0,S_NULL,0,0}, // S_PUFFY5 {SPR_SNKE,0,10,TA_Look,S_SNAKE_LOOK2,0,0}, // S_SNAKE_LOOK1 {SPR_SNKE,1,10,TA_Look,S_SNAKE_LOOK1,0,0}, // S_SNAKE_LOOK2 {SPR_SNKE,0,4,TA_Chase,S_SNAKE_WALK2,0,0}, // S_SNAKE_WALK1 {SPR_SNKE,1,4,TA_Chase,S_SNAKE_WALK3,0,0}, // S_SNAKE_WALK2 {SPR_SNKE,2,4,TA_Chase,S_SNAKE_WALK4,0,0}, // S_SNAKE_WALK3 {SPR_SNKE,3,4,TA_Chase,S_SNAKE_WALK1,0,0}, // S_SNAKE_WALK4 {SPR_SNKE,5,5,TA_FaceTarget,S_SNAKE_ATK2,0,0}, // S_SNAKE_ATK1 {SPR_SNKE,5,5,TA_FaceTarget,S_SNAKE_ATK3,0,0}, // S_SNAKE_ATK2 {SPR_SNKE,5,4,TA_SnakeAttack,S_SNAKE_ATK4,0,0}, // S_SNAKE_ATK3 {SPR_SNKE,5,4,TA_SnakeAttack,S_SNAKE_ATK5,0,0}, // S_SNAKE_ATK4 {SPR_SNKE,5,4,TA_SnakeAttack,S_SNAKE_ATK6,0,0}, // S_SNAKE_ATK5 {SPR_SNKE,5,5,TA_FaceTarget,S_SNAKE_ATK7,0,0}, // S_SNAKE_ATK6 {SPR_SNKE,5,5,TA_FaceTarget,S_SNAKE_ATK8,0,0}, // S_SNAKE_ATK7 {SPR_SNKE,5,5,TA_FaceTarget,S_SNAKE_ATK9,0,0}, // S_SNAKE_ATK8 {SPR_SNKE,5,4,TA_SnakeAttack2,S_SNAKE_WALK1,0,0}, // S_SNAKE_ATK9 {SPR_SNKE,4,3,0,S_SNAKE_PAIN2,0,0}, // S_SNAKE_PAIN1 {SPR_SNKE,4,3,TA_Pain,S_SNAKE_WALK1,0,0}, // S_SNAKE_PAIN2 {SPR_SNKE,6,5,0,S_SNAKE_DIE2,0,0}, // S_SNAKE_DIE1 {SPR_SNKE,7,5,TA_Scream,S_SNAKE_DIE3,0,0}, // S_SNAKE_DIE2 {SPR_SNKE,8,5,0,S_SNAKE_DIE4,0,0}, // S_SNAKE_DIE3 {SPR_SNKE,9,5,0,S_SNAKE_DIE5,0,0}, // S_SNAKE_DIE4 {SPR_SNKE,10,5,0,S_SNAKE_DIE6,0,0}, // S_SNAKE_DIE5 {SPR_SNKE,11,5,0,S_SNAKE_DIE7,0,0}, // S_SNAKE_DIE6 {SPR_SNKE,12,5,TA_NoBlocking,S_SNAKE_DIE8,0,0}, // S_SNAKE_DIE7 {SPR_SNKE,13,5,0,S_SNAKE_DIE9,0,0}, // S_SNAKE_DIE8 {SPR_SNKE,14,5,0,S_SNAKE_DIE10,0,0}, // S_SNAKE_DIE9 {SPR_SNKE,15,-1,0,S_NULL,0,0}, // S_SNAKE_DIE10 {SPR_SNFX,32768,5,0,S_SNAKEPRO_A2,0,0}, // S_SNAKEPRO_A1 {SPR_SNFX,32769,5,0,S_SNAKEPRO_A3,0,0}, // S_SNAKEPRO_A2 {SPR_SNFX,32770,5,0,S_SNAKEPRO_A4,0,0}, // S_SNAKEPRO_A3 {SPR_SNFX,32771,5,0,S_SNAKEPRO_A1,0,0}, // S_SNAKEPRO_A4 {SPR_SNFX,32772,5,0,S_SNAKEPRO_AX2,0,0}, // S_SNAKEPRO_AX1 {SPR_SNFX,32773,5,0,S_SNAKEPRO_AX3,0,0}, // S_SNAKEPRO_AX2 {SPR_SNFX,32774,4,0,S_SNAKEPRO_AX4,0,0}, // S_SNAKEPRO_AX3 {SPR_SNFX,32775,3,0,S_SNAKEPRO_AX5,0,0}, // S_SNAKEPRO_AX4 {SPR_SNFX,32776,3,0,S_NULL,0,0}, // S_SNAKEPRO_AX5 {SPR_SNFX,32777,6,0,S_SNAKEPRO_B2,0,0}, // S_SNAKEPRO_B1 {SPR_SNFX,32778,6,0,S_SNAKEPRO_B1,0,0}, // S_SNAKEPRO_B2 {SPR_SNFX,32779,5,0,S_SNAKEPRO_BX2,0,0}, // S_SNAKEPRO_BX1 {SPR_SNFX,32780,5,0,S_SNAKEPRO_BX3,0,0}, // S_SNAKEPRO_BX2 {SPR_SNFX,32781,4,0,S_SNAKEPRO_BX4,0,0}, // S_SNAKEPRO_BX3 {SPR_SNFX,32782,3,0,S_NULL,0,0}, // S_SNAKEPRO_BX4 {SPR_HEAD,0,10,TA_Look,S_HEAD_LOOK,0,0}, // S_HEAD_LOOK {SPR_HEAD,0,4,TA_Chase,S_HEAD_FLOAT,0,0}, // S_HEAD_FLOAT {SPR_HEAD,0,5,TA_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 {SPR_HEAD,1,20,TA_HeadAttack,S_HEAD_FLOAT,0,0}, // S_HEAD_ATK2 {SPR_HEAD,0,4,0,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN1 {SPR_HEAD,0,4,TA_Pain,S_HEAD_FLOAT,0,0}, // S_HEAD_PAIN2 {SPR_HEAD,2,7,0,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 {SPR_HEAD,3,7,TA_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 {SPR_HEAD,4,7,0,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 {SPR_HEAD,5,7,0,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 {SPR_HEAD,6,7,TA_NoBlocking,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 {SPR_HEAD,7,7,0,S_HEAD_DIE7,0,0}, // S_HEAD_DIE6 {SPR_HEAD,8,-1,TA_BossDeath,S_NULL,0,0}, // S_HEAD_DIE7 {SPR_FX05,0,6,0,S_HEADFX1_2,0,0}, // S_HEADFX1_1 {SPR_FX05,1,6,0,S_HEADFX1_3,0,0}, // S_HEADFX1_2 {SPR_FX05,2,6,0,S_HEADFX1_1,0,0}, // S_HEADFX1_3 {SPR_FX05,3,5,TA_HeadIceImpact,S_HEADFXI1_2,0,0}, // S_HEADFXI1_1 {SPR_FX05,4,5,0,S_HEADFXI1_3,0,0}, // S_HEADFXI1_2 {SPR_FX05,5,5,0,S_HEADFXI1_4,0,0}, // S_HEADFXI1_3 {SPR_FX05,6,5,0,S_NULL,0,0}, // S_HEADFXI1_4 {SPR_FX05,7,6,0,S_HEADFX2_2,0,0}, // S_HEADFX2_1 {SPR_FX05,8,6,0,S_HEADFX2_3,0,0}, // S_HEADFX2_2 {SPR_FX05,9,6,0,S_HEADFX2_1,0,0}, // S_HEADFX2_3 {SPR_FX05,3,5,0,S_HEADFXI2_2,0,0}, // S_HEADFXI2_1 {SPR_FX05,4,5,0,S_HEADFXI2_3,0,0}, // S_HEADFXI2_2 {SPR_FX05,5,5,0,S_HEADFXI2_4,0,0}, // S_HEADFXI2_3 {SPR_FX05,6,5,0,S_NULL,0,0}, // S_HEADFXI2_4 {SPR_FX06,0,4,TA_HeadFireGrow,S_HEADFX3_2,0,0}, // S_HEADFX3_1 {SPR_FX06,1,4,TA_HeadFireGrow,S_HEADFX3_3,0,0}, // S_HEADFX3_2 {SPR_FX06,2,4,TA_HeadFireGrow,S_HEADFX3_1,0,0}, // S_HEADFX3_3 {SPR_FX06,0,5,0,S_HEADFX3_5,0,0}, // S_HEADFX3_4 {SPR_FX06,1,5,0,S_HEADFX3_6,0,0}, // S_HEADFX3_5 {SPR_FX06,2,5,0,S_HEADFX3_4,0,0}, // S_HEADFX3_6 {SPR_FX06,3,5,0,S_HEADFXI3_2,0,0}, // S_HEADFXI3_1 {SPR_FX06,4,5,0,S_HEADFXI3_3,0,0}, // S_HEADFXI3_2 {SPR_FX06,5,5,0,S_HEADFXI3_4,0,0}, // S_HEADFXI3_3 {SPR_FX06,6,5,0,S_NULL,0,0}, // S_HEADFXI3_4 {SPR_FX07,3,3,0,S_HEADFX4_2,0,0}, // S_HEADFX4_1 {SPR_FX07,4,3,0,S_HEADFX4_3,0,0}, // S_HEADFX4_2 {SPR_FX07,5,3,0,S_HEADFX4_4,0,0}, // S_HEADFX4_3 {SPR_FX07,6,3,0,S_HEADFX4_5,0,0}, // S_HEADFX4_4 {SPR_FX07,0,3,TA_WhirlwindSeek,S_HEADFX4_6,0,0}, // S_HEADFX4_5 {SPR_FX07,1,3,TA_WhirlwindSeek,S_HEADFX4_7,0,0}, // S_HEADFX4_6 {SPR_FX07,2,3,TA_WhirlwindSeek,S_HEADFX4_5,0,0}, // S_HEADFX4_7 {SPR_FX07,6,4,0,S_HEADFXI4_2,0,0}, // S_HEADFXI4_1 {SPR_FX07,5,4,0,S_HEADFXI4_3,0,0}, // S_HEADFXI4_2 {SPR_FX07,4,4,0,S_HEADFXI4_4,0,0}, // S_HEADFXI4_3 {SPR_FX07,3,4,0,S_NULL,0,0}, // S_HEADFXI4_4 {SPR_CLNK,0,10,TA_Look,S_CLINK_LOOK2,0,0}, // S_CLINK_LOOK1 {SPR_CLNK,1,10,TA_Look,S_CLINK_LOOK1,0,0}, // S_CLINK_LOOK2 {SPR_CLNK,0,3,TA_Chase,S_CLINK_WALK2,0,0}, // S_CLINK_WALK1 {SPR_CLNK,1,3,TA_Chase,S_CLINK_WALK3,0,0}, // S_CLINK_WALK2 {SPR_CLNK,2,3,TA_Chase,S_CLINK_WALK4,0,0}, // S_CLINK_WALK3 {SPR_CLNK,3,3,TA_Chase,S_CLINK_WALK1,0,0}, // S_CLINK_WALK4 {SPR_CLNK,4,5,TA_FaceTarget,S_CLINK_ATK2,0,0}, // S_CLINK_ATK1 {SPR_CLNK,5,4,TA_FaceTarget,S_CLINK_ATK3,0,0}, // S_CLINK_ATK2 {SPR_CLNK,6,7,TA_ClinkAttack,S_CLINK_WALK1,0,0}, // S_CLINK_ATK3 {SPR_CLNK,7,3,0,S_CLINK_PAIN2,0,0}, // S_CLINK_PAIN1 {SPR_CLNK,7,3,TA_Pain,S_CLINK_WALK1,0,0}, // S_CLINK_PAIN2 {SPR_CLNK,8,6,0,S_CLINK_DIE2,0,0}, // S_CLINK_DIE1 {SPR_CLNK,9,6,0,S_CLINK_DIE3,0,0}, // S_CLINK_DIE2 {SPR_CLNK,10,5,TA_Scream,S_CLINK_DIE4,0,0}, // S_CLINK_DIE3 {SPR_CLNK,11,5,TA_NoBlocking,S_CLINK_DIE5,0,0}, // S_CLINK_DIE4 {SPR_CLNK,12,5,0,S_CLINK_DIE6,0,0}, // S_CLINK_DIE5 {SPR_CLNK,13,5,0,S_CLINK_DIE7,0,0}, // S_CLINK_DIE6 {SPR_CLNK,14,-1,0,S_NULL,0,0}, // S_CLINK_DIE7 {SPR_WZRD,0,10,TA_Look,S_WIZARD_LOOK2,0,0}, // S_WIZARD_LOOK1 {SPR_WZRD,1,10,TA_Look,S_WIZARD_LOOK1,0,0}, // S_WIZARD_LOOK2 {SPR_WZRD,0,3,TA_Chase,S_WIZARD_WALK2,0,0}, // S_WIZARD_WALK1 {SPR_WZRD,0,4,TA_Chase,S_WIZARD_WALK3,0,0}, // S_WIZARD_WALK2 {SPR_WZRD,0,3,TA_Chase,S_WIZARD_WALK4,0,0}, // S_WIZARD_WALK3 {SPR_WZRD,0,4,TA_Chase,S_WIZARD_WALK5,0,0}, // S_WIZARD_WALK4 {SPR_WZRD,1,3,TA_Chase,S_WIZARD_WALK6,0,0}, // S_WIZARD_WALK5 {SPR_WZRD,1,4,TA_Chase,S_WIZARD_WALK7,0,0}, // S_WIZARD_WALK6 {SPR_WZRD,1,3,TA_Chase,S_WIZARD_WALK8,0,0}, // S_WIZARD_WALK7 {SPR_WZRD,1,4,TA_Chase,S_WIZARD_WALK1,0,0}, // S_WIZARD_WALK8 {SPR_WZRD,2,4,TA_WizAtk1,S_WIZARD_ATK2,0,0}, // S_WIZARD_ATK1 {SPR_WZRD,2,4,TA_WizAtk2,S_WIZARD_ATK3,0,0}, // S_WIZARD_ATK2 {SPR_WZRD,2,4,TA_WizAtk1,S_WIZARD_ATK4,0,0}, // S_WIZARD_ATK3 {SPR_WZRD,2,4,TA_WizAtk2,S_WIZARD_ATK5,0,0}, // S_WIZARD_ATK4 {SPR_WZRD,2,4,TA_WizAtk1,S_WIZARD_ATK6,0,0}, // S_WIZARD_ATK5 {SPR_WZRD,2,4,TA_WizAtk2,S_WIZARD_ATK7,0,0}, // S_WIZARD_ATK6 {SPR_WZRD,2,4,TA_WizAtk1,S_WIZARD_ATK8,0,0}, // S_WIZARD_ATK7 {SPR_WZRD,2,4,TA_WizAtk2,S_WIZARD_ATK9,0,0}, // S_WIZARD_ATK8 {SPR_WZRD,3,12,TA_WizAtk3,S_WIZARD_WALK1,0,0}, // S_WIZARD_ATK9 {SPR_WZRD,4,3,TA_GhostOff,S_WIZARD_PAIN2,0,0}, // S_WIZARD_PAIN1 {SPR_WZRD,4,3,TA_Pain,S_WIZARD_WALK1,0,0}, // S_WIZARD_PAIN2 {SPR_WZRD,5,6,TA_GhostOff,S_WIZARD_DIE2,0,0}, // S_WIZARD_DIE1 {SPR_WZRD,6,6,TA_Scream,S_WIZARD_DIE3,0,0}, // S_WIZARD_DIE2 {SPR_WZRD,7,6,0,S_WIZARD_DIE4,0,0}, // S_WIZARD_DIE3 {SPR_WZRD,8,6,0,S_WIZARD_DIE5,0,0}, // S_WIZARD_DIE4 {SPR_WZRD,9,6,TA_NoBlocking,S_WIZARD_DIE6,0,0}, // S_WIZARD_DIE5 {SPR_WZRD,10,6,0,S_WIZARD_DIE7,0,0}, // S_WIZARD_DIE6 {SPR_WZRD,11,6,0,S_WIZARD_DIE8,0,0}, // S_WIZARD_DIE7 {SPR_WZRD,12,-1,0,S_NULL,0,0}, // S_WIZARD_DIE8 {SPR_FX11,32768,6,0,S_WIZFX1_2,0,0}, // S_WIZFX1_1 {SPR_FX11,32769,6,0,S_WIZFX1_1,0,0}, // S_WIZFX1_2 {SPR_FX11,32770,5,0,S_WIZFXI1_2,0,0}, // S_WIZFXI1_1 {SPR_FX11,32771,5,0,S_WIZFXI1_3,0,0}, // S_WIZFXI1_2 {SPR_FX11,32772,5,0,S_WIZFXI1_4,0,0}, // S_WIZFXI1_3 {SPR_FX11,32773,5,0,S_WIZFXI1_5,0,0}, // S_WIZFXI1_4 {SPR_FX11,32774,5,0,S_NULL,0,0}, // S_WIZFXI1_5 {SPR_IMPX,0,10,TA_Look,S_IMP_LOOK2,0,0}, // S_IMP_LOOK1 {SPR_IMPX,1,10,TA_Look,S_IMP_LOOK3,0,0}, // S_IMP_LOOK2 {SPR_IMPX,2,10,TA_Look,S_IMP_LOOK4,0,0}, // S_IMP_LOOK3 {SPR_IMPX,1,10,TA_Look,S_IMP_LOOK1,0,0}, // S_IMP_LOOK4 {SPR_IMPX,0,3,TA_Chase,S_IMP_FLY2,0,0}, // S_IMP_FLY1 {SPR_IMPX,0,3,TA_Chase,S_IMP_FLY3,0,0}, // S_IMP_FLY2 {SPR_IMPX,1,3,TA_Chase,S_IMP_FLY4,0,0}, // S_IMP_FLY3 {SPR_IMPX,1,3,TA_Chase,S_IMP_FLY5,0,0}, // S_IMP_FLY4 {SPR_IMPX,2,3,TA_Chase,S_IMP_FLY6,0,0}, // S_IMP_FLY5 {SPR_IMPX,2,3,TA_Chase,S_IMP_FLY7,0,0}, // S_IMP_FLY6 {SPR_IMPX,1,3,TA_Chase,S_IMP_FLY8,0,0}, // S_IMP_FLY7 {SPR_IMPX,1,3,TA_Chase,S_IMP_FLY1,0,0}, // S_IMP_FLY8 {SPR_IMPX,3,6,TA_FaceTarget,S_IMP_MEATK2,0,0}, // S_IMP_MEATK1 {SPR_IMPX,4,6,TA_FaceTarget,S_IMP_MEATK3,0,0}, // S_IMP_MEATK2 {SPR_IMPX,5,6,TA_ImpMeAttack,S_IMP_FLY1,0,0}, // S_IMP_MEATK3 {SPR_IMPX,0,10,TA_FaceTarget,S_IMP_MSATK1_2,0,0}, // S_IMP_MSATK1_1 {SPR_IMPX,1,6,TA_ImpMsAttack,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_2 {SPR_IMPX,2,6,0,S_IMP_MSATK1_4,0,0}, // S_IMP_MSATK1_3 {SPR_IMPX,1,6,0,S_IMP_MSATK1_5,0,0}, // S_IMP_MSATK1_4 {SPR_IMPX,0,6,0,S_IMP_MSATK1_6,0,0}, // S_IMP_MSATK1_5 {SPR_IMPX,1,6,0,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_6 {SPR_IMPX,3,6,TA_FaceTarget,S_IMP_MSATK2_2,0,0}, // S_IMP_MSATK2_1 {SPR_IMPX,4,6,TA_FaceTarget,S_IMP_MSATK2_3,0,0}, // S_IMP_MSATK2_2 {SPR_IMPX,5,6,TA_ImpMsAttack2,S_IMP_FLY1,0,0}, // S_IMP_MSATK2_3 {SPR_IMPX,6,3,0,S_IMP_PAIN2,0,0}, // S_IMP_PAIN1 {SPR_IMPX,6,3,TA_Pain,S_IMP_FLY1,0,0}, // S_IMP_PAIN2 {SPR_IMPX,6,4,TA_ImpDeath,S_IMP_DIE2,0,0}, // S_IMP_DIE1 {SPR_IMPX,7,5,0,S_IMP_DIE2,0,0}, // S_IMP_DIE2 {SPR_IMPX,18,5,TA_ImpXDeath1,S_IMP_XDIE2,0,0}, // S_IMP_XDIE1 {SPR_IMPX,19,5,0,S_IMP_XDIE3,0,0}, // S_IMP_XDIE2 {SPR_IMPX,20,5,0,S_IMP_XDIE4,0,0}, // S_IMP_XDIE3 {SPR_IMPX,21,5,TA_ImpXDeath2,S_IMP_XDIE5,0,0}, // S_IMP_XDIE4 {SPR_IMPX,22,5,0,S_IMP_XDIE5,0,0}, // S_IMP_XDIE5 {SPR_IMPX,8,7,TA_ImpExplode,S_IMP_CRASH2,0,0}, // S_IMP_CRASH1 {SPR_IMPX,9,7,TA_Scream,S_IMP_CRASH3,0,0}, // S_IMP_CRASH2 {SPR_IMPX,10,7,0,S_IMP_CRASH4,0,0}, // S_IMP_CRASH3 {SPR_IMPX,11,-1,0,S_NULL,0,0}, // S_IMP_CRASH4 {SPR_IMPX,23,7,0,S_IMP_XCRASH2,0,0}, // S_IMP_XCRASH1 {SPR_IMPX,24,7,0,S_IMP_XCRASH3,0,0}, // S_IMP_XCRASH2 {SPR_IMPX,25,-1,0,S_NULL,0,0}, // S_IMP_XCRASH3 {SPR_IMPX,12,5,0,S_IMP_CHUNKA2,0,0}, // S_IMP_CHUNKA1 {SPR_IMPX,13,700,0,S_IMP_CHUNKA3,0,0}, // S_IMP_CHUNKA2 {SPR_IMPX,14,700,0,S_NULL,0,0}, // S_IMP_CHUNKA3 {SPR_IMPX,15,5,0,S_IMP_CHUNKB2,0,0}, // S_IMP_CHUNKB1 {SPR_IMPX,16,700,0,S_IMP_CHUNKB3,0,0}, // S_IMP_CHUNKB2 {SPR_IMPX,17,700,0,S_NULL,0,0}, // S_IMP_CHUNKB3 {SPR_FX10,32768,6,0,S_IMPFX2,0,0}, // S_IMPFX1 {SPR_FX10,32769,6,0,S_IMPFX3,0,0}, // S_IMPFX2 {SPR_FX10,32770,6,0,S_IMPFX1,0,0}, // S_IMPFX3 {SPR_FX10,32771,5,0,S_IMPFXI2,0,0}, // S_IMPFXI1 {SPR_FX10,32772,5,0,S_IMPFXI3,0,0}, // S_IMPFXI2 {SPR_FX10,32773,5,0,S_IMPFXI4,0,0}, // S_IMPFXI3 {SPR_FX10,32774,5,0,S_NULL,0,0}, // S_IMPFXI4 {SPR_KNIG,0,10,TA_Look,S_KNIGHT_STND2,0,0}, // S_KNIGHT_STND1 {SPR_KNIG,1,10,TA_Look,S_KNIGHT_STND1,0,0}, // S_KNIGHT_STND2 {SPR_KNIG,0,4,TA_Chase,S_KNIGHT_WALK2,0,0}, // S_KNIGHT_WALK1 {SPR_KNIG,1,4,TA_Chase,S_KNIGHT_WALK3,0,0}, // S_KNIGHT_WALK2 {SPR_KNIG,2,4,TA_Chase,S_KNIGHT_WALK4,0,0}, // S_KNIGHT_WALK3 {SPR_KNIG,3,4,TA_Chase,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_WALK4 {SPR_KNIG,4,10,TA_FaceTarget,S_KNIGHT_ATK2,0,0}, // S_KNIGHT_ATK1 {SPR_KNIG,5,8,TA_FaceTarget,S_KNIGHT_ATK3,0,0}, // S_KNIGHT_ATK2 {SPR_KNIG,6,8,TA_KnightAttack,S_KNIGHT_ATK4,0,0}, // S_KNIGHT_ATK3 {SPR_KNIG,4,10,TA_FaceTarget,S_KNIGHT_ATK5,0,0}, // S_KNIGHT_ATK4 {SPR_KNIG,5,8,TA_FaceTarget,S_KNIGHT_ATK6,0,0}, // S_KNIGHT_ATK5 {SPR_KNIG,6,8,TA_KnightAttack,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_ATK6 {SPR_KNIG,7,3,0,S_KNIGHT_PAIN2,0,0}, // S_KNIGHT_PAIN1 {SPR_KNIG,7,3,TA_Pain,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_PAIN2 {SPR_KNIG,8,6,0,S_KNIGHT_DIE2,0,0}, // S_KNIGHT_DIE1 {SPR_KNIG,9,6,TA_Scream,S_KNIGHT_DIE3,0,0}, // S_KNIGHT_DIE2 {SPR_KNIG,10,6,0,S_KNIGHT_DIE4,0,0}, // S_KNIGHT_DIE3 {SPR_KNIG,11,6,TA_NoBlocking,S_KNIGHT_DIE5,0,0}, // S_KNIGHT_DIE4 {SPR_KNIG,12,6,0,S_KNIGHT_DIE6,0,0}, // S_KNIGHT_DIE5 {SPR_KNIG,13,6,0,S_KNIGHT_DIE7,0,0}, // S_KNIGHT_DIE6 {SPR_KNIG,14,-1,0,S_NULL,0,0}, // S_KNIGHT_DIE7 {SPR_SPAX,32768,3,TA_ContMobjSound,S_SPINAXE2,0,0}, // S_SPINAXE1 {SPR_SPAX,32769,3,0,S_SPINAXE3,0,0}, // S_SPINAXE2 {SPR_SPAX,32770,3,0,S_SPINAXE1,0,0}, // S_SPINAXE3 {SPR_SPAX,32771,6,0,S_SPINAXEX2,0,0}, // S_SPINAXEX1 {SPR_SPAX,32772,6,0,S_SPINAXEX3,0,0}, // S_SPINAXEX2 {SPR_SPAX,32773,6,0,S_NULL,0,0}, // S_SPINAXEX3 {SPR_RAXE,32768,5,TA_DripBlood,S_REDAXE2,0,0}, // S_REDAXE1 {SPR_RAXE,32769,5,TA_DripBlood,S_REDAXE1,0,0}, // S_REDAXE2 {SPR_RAXE,32770,6,0,S_REDAXEX2,0,0}, // S_REDAXEX1 {SPR_RAXE,32771,6,0,S_REDAXEX3,0,0}, // S_REDAXEX2 {SPR_RAXE,32772,6,0,S_NULL,0,0}, // S_REDAXEX3 {SPR_SRCR,0,10,TA_Look,S_SRCR1_LOOK2,0,0}, // S_SRCR1_LOOK1 {SPR_SRCR,1,10,TA_Look,S_SRCR1_LOOK1,0,0}, // S_SRCR1_LOOK2 {SPR_SRCR,0,5,TA_Sor1Chase,S_SRCR1_WALK2,0,0}, // S_SRCR1_WALK1 {SPR_SRCR,1,5,TA_Sor1Chase,S_SRCR1_WALK3,0,0}, // S_SRCR1_WALK2 {SPR_SRCR,2,5,TA_Sor1Chase,S_SRCR1_WALK4,0,0}, // S_SRCR1_WALK3 {SPR_SRCR,3,5,TA_Sor1Chase,S_SRCR1_WALK1,0,0}, // S_SRCR1_WALK4 {SPR_SRCR,16,6,TA_Sor1Pain,S_SRCR1_WALK1,0,0}, // S_SRCR1_PAIN1 {SPR_SRCR,16,7,TA_FaceTarget,S_SRCR1_ATK2,0,0}, // S_SRCR1_ATK1 {SPR_SRCR,17,6,TA_FaceTarget,S_SRCR1_ATK3,0,0}, // S_SRCR1_ATK2 {SPR_SRCR,18,10,TA_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK3 {SPR_SRCR,18,10,TA_FaceTarget,S_SRCR1_ATK5,0,0}, // S_SRCR1_ATK4 {SPR_SRCR,16,7,TA_FaceTarget,S_SRCR1_ATK6,0,0}, // S_SRCR1_ATK5 {SPR_SRCR,17,6,TA_FaceTarget,S_SRCR1_ATK7,0,0}, // S_SRCR1_ATK6 {SPR_SRCR,18,10,TA_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK7 {SPR_SRCR,4,7,0,S_SRCR1_DIE2,0,0}, // S_SRCR1_DIE1 {SPR_SRCR,5,7,TA_Scream,S_SRCR1_DIE3,0,0}, // S_SRCR1_DIE2 {SPR_SRCR,6,7,0,S_SRCR1_DIE4,0,0}, // S_SRCR1_DIE3 {SPR_SRCR,7,6,0,S_SRCR1_DIE5,0,0}, // S_SRCR1_DIE4 {SPR_SRCR,8,6,0,S_SRCR1_DIE6,0,0}, // S_SRCR1_DIE5 {SPR_SRCR,9,6,0,S_SRCR1_DIE7,0,0}, // S_SRCR1_DIE6 {SPR_SRCR,10,6,0,S_SRCR1_DIE8,0,0}, // S_SRCR1_DIE7 {SPR_SRCR,11,25,TA_SorZap,S_SRCR1_DIE9,0,0}, // S_SRCR1_DIE8 {SPR_SRCR,12,5,0,S_SRCR1_DIE10,0,0}, // S_SRCR1_DIE9 {SPR_SRCR,13,5,0,S_SRCR1_DIE11,0,0}, // S_SRCR1_DIE10 {SPR_SRCR,14,4,0,S_SRCR1_DIE12,0,0}, // S_SRCR1_DIE11 {SPR_SRCR,11,20,TA_SorZap,S_SRCR1_DIE13,0,0}, // S_SRCR1_DIE12 {SPR_SRCR,12,5,0,S_SRCR1_DIE14,0,0}, // S_SRCR1_DIE13 {SPR_SRCR,13,5,0,S_SRCR1_DIE15,0,0}, // S_SRCR1_DIE14 {SPR_SRCR,14,4,0,S_SRCR1_DIE16,0,0}, // S_SRCR1_DIE15 {SPR_SRCR,11,12,0,S_SRCR1_DIE17,0,0}, // S_SRCR1_DIE16 {SPR_SRCR,15,-1,TA_SorcererRise,S_NULL,0,0}, // S_SRCR1_DIE17 {SPR_FX14,32768,6,0,S_SRCRFX1_2,0,0}, // S_SRCRFX1_1 {SPR_FX14,32769,6,0,S_SRCRFX1_3,0,0}, // S_SRCRFX1_2 {SPR_FX14,32770,6,0,S_SRCRFX1_1,0,0}, // S_SRCRFX1_3 {SPR_FX14,32771,5,0,S_SRCRFXI1_2,0,0}, // S_SRCRFXI1_1 {SPR_FX14,32772,5,0,S_SRCRFXI1_3,0,0}, // S_SRCRFXI1_2 {SPR_FX14,32773,5,0,S_SRCRFXI1_4,0,0}, // S_SRCRFXI1_3 {SPR_FX14,32774,5,0,S_SRCRFXI1_5,0,0}, // S_SRCRFXI1_4 {SPR_FX14,32775,5,0,S_NULL,0,0}, // S_SRCRFXI1_5 {SPR_SOR2,0,4,0,S_SOR2_RISE2,0,0}, // S_SOR2_RISE1 {SPR_SOR2,1,4,0,S_SOR2_RISE3,0,0}, // S_SOR2_RISE2 {SPR_SOR2,2,4,TA_SorRise,S_SOR2_RISE4,0,0}, // S_SOR2_RISE3 {SPR_SOR2,3,4,0,S_SOR2_RISE5,0,0}, // S_SOR2_RISE4 {SPR_SOR2,4,4,0,S_SOR2_RISE6,0,0}, // S_SOR2_RISE5 {SPR_SOR2,5,4,0,S_SOR2_RISE7,0,0}, // S_SOR2_RISE6 {SPR_SOR2,6,12,TA_SorSightSnd,S_SOR2_WALK1,0,0}, // S_SOR2_RISE7 {SPR_SOR2,12,10,TA_Look,S_SOR2_LOOK2,0,0}, // S_SOR2_LOOK1 {SPR_SOR2,13,10,TA_Look,S_SOR2_LOOK1,0,0}, // S_SOR2_LOOK2 {SPR_SOR2,12,4,TA_Chase,S_SOR2_WALK2,0,0}, // S_SOR2_WALK1 {SPR_SOR2,13,4,TA_Chase,S_SOR2_WALK3,0,0}, // S_SOR2_WALK2 {SPR_SOR2,14,4,TA_Chase,S_SOR2_WALK4,0,0}, // S_SOR2_WALK3 {SPR_SOR2,15,4,TA_Chase,S_SOR2_WALK1,0,0}, // S_SOR2_WALK4 {SPR_SOR2,16,3,0,S_SOR2_PAIN2,0,0}, // S_SOR2_PAIN1 {SPR_SOR2,16,6,TA_Pain,S_SOR2_WALK1,0,0}, // S_SOR2_PAIN2 {SPR_SOR2,17,9,TA_Srcr2Decide,S_SOR2_ATK2,0,0}, // S_SOR2_ATK1 {SPR_SOR2,18,9,TA_FaceTarget,S_SOR2_ATK3,0,0}, // S_SOR2_ATK2 {SPR_SOR2,19,20,TA_Srcr2Attack,S_SOR2_WALK1,0,0}, // S_SOR2_ATK3 {SPR_SOR2,11,6,0,S_SOR2_TELE2,0,0}, // S_SOR2_TELE1 {SPR_SOR2,10,6,0,S_SOR2_TELE3,0,0}, // S_SOR2_TELE2 {SPR_SOR2,9,6,0,S_SOR2_TELE4,0,0}, // S_SOR2_TELE3 {SPR_SOR2,8,6,0,S_SOR2_TELE5,0,0}, // S_SOR2_TELE4 {SPR_SOR2,7,6,0,S_SOR2_TELE6,0,0}, // S_SOR2_TELE5 {SPR_SOR2,6,6,0,S_SOR2_WALK1,0,0}, // S_SOR2_TELE6 {SPR_SDTH,0,8,TA_Sor2DthInit,S_SOR2_DIE2,0,0}, // S_SOR2_DIE1 {SPR_SDTH,1,8,0,S_SOR2_DIE3,0,0}, // S_SOR2_DIE2 {SPR_SDTH,2,8,TA_SorDSph,S_SOR2_DIE4,0,0}, // S_SOR2_DIE3 {SPR_SDTH,3,7,0,S_SOR2_DIE5,0,0}, // S_SOR2_DIE4 {SPR_SDTH,4,7,0,S_SOR2_DIE6,0,0}, // S_SOR2_DIE5 {SPR_SDTH,5,7,TA_Sor2DthLoop,S_SOR2_DIE7,0,0}, // S_SOR2_DIE6 {SPR_SDTH,6,6,TA_SorDExp,S_SOR2_DIE8,0,0}, // S_SOR2_DIE7 {SPR_SDTH,7,6,0,S_SOR2_DIE9,0,0}, // S_SOR2_DIE8 {SPR_SDTH,8,18,0,S_SOR2_DIE10,0,0}, // S_SOR2_DIE9 {SPR_SDTH,9,6,TA_NoBlocking,S_SOR2_DIE11,0,0}, // S_SOR2_DIE10 {SPR_SDTH,10,6,TA_SorDBon,S_SOR2_DIE12,0,0}, // S_SOR2_DIE11 {SPR_SDTH,11,6,0,S_SOR2_DIE13,0,0}, // S_SOR2_DIE12 {SPR_SDTH,12,6,0,S_SOR2_DIE14,0,0}, // S_SOR2_DIE13 {SPR_SDTH,13,6,0,S_SOR2_DIE15,0,0}, // S_SOR2_DIE14 {SPR_SDTH,14,-1,TA_BossDeath,S_NULL,0,0}, // S_SOR2_DIE15 {SPR_FX16,32768,3,TA_BlueSpark,S_SOR2FX1_2,0,0}, // S_SOR2FX1_1 {SPR_FX16,32769,3,TA_BlueSpark,S_SOR2FX1_3,0,0}, // S_SOR2FX1_2 {SPR_FX16,32770,3,TA_BlueSpark,S_SOR2FX1_1,0,0}, // S_SOR2FX1_3 {SPR_FX16,32774,5,TA_Explode,S_SOR2FXI1_2,0,0}, // S_SOR2FXI1_1 {SPR_FX16,32775,5,0,S_SOR2FXI1_3,0,0}, // S_SOR2FXI1_2 {SPR_FX16,32776,5,0,S_SOR2FXI1_4,0,0}, // S_SOR2FXI1_3 {SPR_FX16,32777,5,0,S_SOR2FXI1_5,0,0}, // S_SOR2FXI1_4 {SPR_FX16,32778,5,0,S_SOR2FXI1_6,0,0}, // S_SOR2FXI1_5 {SPR_FX16,32779,5,0,S_NULL,0,0}, // S_SOR2FXI1_6 {SPR_FX16,32771,12,0,S_SOR2FXSPARK2,0,0}, // S_SOR2FXSPARK1 {SPR_FX16,32772,12,0,S_SOR2FXSPARK3,0,0}, // S_SOR2FXSPARK2 {SPR_FX16,32773,12,0,S_NULL,0,0}, // S_SOR2FXSPARK3 {SPR_FX11,32768,35,0,S_SOR2FX2_2,0,0}, // S_SOR2FX2_1 {SPR_FX11,32768,5,TA_GenWizard,S_SOR2FX2_3,0,0}, // S_SOR2FX2_2 {SPR_FX11,32769,5,0,S_SOR2FX2_2,0,0}, // S_SOR2FX2_3 {SPR_FX11,32770,5,0,S_SOR2FXI2_2,0,0}, // S_SOR2FXI2_1 {SPR_FX11,32771,5,0,S_SOR2FXI2_3,0,0}, // S_SOR2FXI2_2 {SPR_FX11,32772,5,0,S_SOR2FXI2_4,0,0}, // S_SOR2FXI2_3 {SPR_FX11,32773,5,0,S_SOR2FXI2_5,0,0}, // S_SOR2FXI2_4 {SPR_FX11,32774,5,0,S_NULL,0,0}, // S_SOR2FXI2_5 {SPR_SOR2,6,8,0,S_SOR2TELEFADE2,0,0}, // S_SOR2TELEFADE1 {SPR_SOR2,7,6,0,S_SOR2TELEFADE3,0,0}, // S_SOR2TELEFADE2 {SPR_SOR2,8,6,0,S_SOR2TELEFADE4,0,0}, // S_SOR2TELEFADE3 {SPR_SOR2,9,6,0,S_SOR2TELEFADE5,0,0}, // S_SOR2TELEFADE4 {SPR_SOR2,10,6,0,S_SOR2TELEFADE6,0,0}, // S_SOR2TELEFADE5 {SPR_SOR2,11,6,0,S_NULL,0,0}, // S_SOR2TELEFADE6 {SPR_MNTR,0,10,TA_Look,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1 {SPR_MNTR,1,10,TA_Look,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2 {SPR_MNTR,0,5,TA_Chase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1 {SPR_MNTR,1,5,TA_Chase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2 {SPR_MNTR,2,5,TA_Chase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3 {SPR_MNTR,3,5,TA_Chase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4 {SPR_MNTR,21,10,TA_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1 {SPR_MNTR,22,7,TA_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2 {SPR_MNTR,23,12,TA_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3 {SPR_MNTR,21,10,TA_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1 {SPR_MNTR,24,4,TA_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2 {SPR_MNTR,25,9,TA_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3 {SPR_MNTR,21,10,TA_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1 {SPR_MNTR,22,7,TA_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2 {SPR_MNTR,23,12,TA_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3 {SPR_MNTR,23,12,0,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4 {SPR_MNTR,20,2,TA_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1 {SPR_MNTR,4,3,0,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1 {SPR_MNTR,4,6,TA_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2 {SPR_MNTR,5,6,0,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1 {SPR_MNTR,6,5,0,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2 {SPR_MNTR,7,6,TA_Scream,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3 {SPR_MNTR,8,5,0,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4 {SPR_MNTR,9,6,0,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5 {SPR_MNTR,10,5,0,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6 {SPR_MNTR,11,6,0,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7 {SPR_MNTR,12,5,TA_NoBlocking,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8 {SPR_MNTR,13,6,0,S_MNTR_DIE10,0,0}, // S_MNTR_DIE9 {SPR_MNTR,14,5,0,S_MNTR_DIE11,0,0}, // S_MNTR_DIE10 {SPR_MNTR,15,6,0,S_MNTR_DIE12,0,0}, // S_MNTR_DIE11 {SPR_MNTR,16,5,0,S_MNTR_DIE13,0,0}, // S_MNTR_DIE12 {SPR_MNTR,17,6,0,S_MNTR_DIE14,0,0}, // S_MNTR_DIE13 {SPR_MNTR,18,5,0,S_MNTR_DIE15,0,0}, // S_MNTR_DIE14 {SPR_MNTR,19,-1,TA_BossDeath,S_NULL,0,0}, // S_MNTR_DIE15 {SPR_FX12,32768,6,0,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1 {SPR_FX12,32769,6,0,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2 {SPR_FX12,32770,5,0,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1 {SPR_FX12,32771,5,0,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2 {SPR_FX12,32772,5,0,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3 {SPR_FX12,32773,5,0,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4 {SPR_FX12,32774,5,0,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5 {SPR_FX12,32775,5,0,S_NULL,0,0}, // S_MNTRFXI1_6 {SPR_FX13,0,2,TA_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1 {SPR_FX13,32776,4,TA_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1 {SPR_FX13,32777,4,0,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2 {SPR_FX13,32778,4,0,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3 {SPR_FX13,32779,4,0,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4 {SPR_FX13,32780,4,0,S_NULL,0,0}, // S_MNTRFXI2_5 {SPR_FX13,32771,4,0,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1 {SPR_FX13,32770,4,0,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2 {SPR_FX13,32769,5,0,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3 {SPR_FX13,32770,5,0,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4 {SPR_FX13,32771,5,0,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5 {SPR_FX13,32772,5,0,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6 {SPR_FX13,32773,4,0,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7 {SPR_FX13,32774,4,0,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8 {SPR_FX13,32775,4,0,S_NULL,0,0}, // S_MNTRFX3_9 {SPR_AKYY,32768,3,0,S_AKYY2,0,0}, // S_AKYY1 {SPR_AKYY,32769,3,0,S_AKYY3,0,0}, // S_AKYY2 {SPR_AKYY,32770,3,0,S_AKYY4,0,0}, // S_AKYY3 {SPR_AKYY,32771,3,0,S_AKYY5,0,0}, // S_AKYY4 {SPR_AKYY,32772,3,0,S_AKYY6,0,0}, // S_AKYY5 {SPR_AKYY,32773,3,0,S_AKYY7,0,0}, // S_AKYY6 {SPR_AKYY,32774,3,0,S_AKYY8,0,0}, // S_AKYY7 {SPR_AKYY,32775,3,0,S_AKYY9,0,0}, // S_AKYY8 {SPR_AKYY,32776,3,0,S_AKYY10,0,0}, // S_AKYY9 {SPR_AKYY,32777,3,0,S_AKYY1,0,0}, // S_AKYY10 {SPR_BKYY,32768,3,0,S_BKYY2,0,0}, // S_BKYY1 {SPR_BKYY,32769,3,0,S_BKYY3,0,0}, // S_BKYY2 {SPR_BKYY,32770,3,0,S_BKYY4,0,0}, // S_BKYY3 {SPR_BKYY,32771,3,0,S_BKYY5,0,0}, // S_BKYY4 {SPR_BKYY,32772,3,0,S_BKYY6,0,0}, // S_BKYY5 {SPR_BKYY,32773,3,0,S_BKYY7,0,0}, // S_BKYY6 {SPR_BKYY,32774,3,0,S_BKYY8,0,0}, // S_BKYY7 {SPR_BKYY,32775,3,0,S_BKYY9,0,0}, // S_BKYY8 {SPR_BKYY,32776,3,0,S_BKYY10,0,0}, // S_BKYY9 {SPR_BKYY,32777,3,0,S_BKYY1,0,0}, // S_BKYY10 {SPR_CKYY,32768,3,0,S_CKYY2,0,0}, // S_CKYY1 {SPR_CKYY,32769,3,0,S_CKYY3,0,0}, // S_CKYY2 {SPR_CKYY,32770,3,0,S_CKYY4,0,0}, // S_CKYY3 {SPR_CKYY,32771,3,0,S_CKYY5,0,0}, // S_CKYY4 {SPR_CKYY,32772,3,0,S_CKYY6,0,0}, // S_CKYY5 {SPR_CKYY,32773,3,0,S_CKYY7,0,0}, // S_CKYY6 {SPR_CKYY,32774,3,0,S_CKYY8,0,0}, // S_CKYY7 {SPR_CKYY,32775,3,0,S_CKYY9,0,0}, // S_CKYY8 {SPR_CKYY,32776,3,0,S_CKYY1,0,0}, // S_CKYY9 {SPR_AMG1,0,-1,0,S_NULL,0,0}, // S_AMG1 {SPR_AMG2,0,4,0,S_AMG2_2,0,0}, // S_AMG2_1 {SPR_AMG2,1,4,0,S_AMG2_3,0,0}, // S_AMG2_2 {SPR_AMG2,2,4,0,S_AMG2_1,0,0}, // S_AMG2_3 {SPR_AMM1,0,-1,0,S_NULL,0,0}, // S_AMM1 {SPR_AMM2,0,-1,0,S_NULL,0,0}, // S_AMM2 {SPR_AMC1,0,-1,0,S_NULL,0,0}, // S_AMC1 {SPR_AMC2,0,5,0,S_AMC2_2,0,0}, // S_AMC2_1 {SPR_AMC2,1,5,0,S_AMC2_3,0,0}, // S_AMC2_2 {SPR_AMC2,2,5,0,S_AMC2_1,0,0}, // S_AMC2_3 {SPR_AMS1,0,5,0,S_AMS1_2,0,0}, // S_AMS1_1 {SPR_AMS1,1,5,0,S_AMS1_1,0,0}, // S_AMS1_2 {SPR_AMS2,0,5,0,S_AMS2_2,0,0}, // S_AMS2_1 {SPR_AMS2,1,5,0,S_AMS2_1,0,0}, // S_AMS2_2 {SPR_AMP1,0,4,0,S_AMP1_2,0,0}, // S_AMP1_1 {SPR_AMP1,1,4,0,S_AMP1_3,0,0}, // S_AMP1_2 {SPR_AMP1,2,4,0,S_AMP1_1,0,0}, // S_AMP1_3 {SPR_AMP2,0,4,0,S_AMP2_2,0,0}, // S_AMP2_1 {SPR_AMP2,1,4,0,S_AMP2_3,0,0}, // S_AMP2_2 {SPR_AMP2,2,4,0,S_AMP2_1,0,0}, // S_AMP2_3 {SPR_AMB1,0,4,0,S_AMB1_2,0,0}, // S_AMB1_1 {SPR_AMB1,1,4,0,S_AMB1_3,0,0}, // S_AMB1_2 {SPR_AMB1,2,4,0,S_AMB1_1,0,0}, // S_AMB1_3 {SPR_AMB2,0,4,0,S_AMB2_2,0,0}, // S_AMB2_1 {SPR_AMB2,1,4,0,S_AMB2_3,0,0}, // S_AMB2_2 {SPR_AMB2,2,4,0,S_AMB2_1,0,0}, // S_AMB2_3 {SPR_AMG1,0,100,TA_ESound,S_SND_WIND,0,0}, // S_SND_WIND {SPR_AMG1,0,85,TA_ESound,S_SND_WATERFALL,0,0} // S_SND_WATERFALL #endif }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_PLAYER -1, // doomednum S_PLAY, // spawnstate 100, // spawnhealth S_PLAY_RUN1, // seestate 0, // seesound 0, // reactiontime 0, // attacksound S_PLAY_PAIN, // painstate 255, // painchance 0, // painsound S_NULL, // meleestate S_PLAY_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_PLAY_DIE1, // deathstate S_PLAY_XDIE1, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_POSSESSED 3004, // doomednum S_POSS_STND, // spawnstate 20, // spawnhealth S_POSS_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_POSS_PAIN, // painstate 200, // painchance 0, // painsound 0, // meleestate S_POSS_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_POSS_DIE1, // deathstate S_POSS_XDIE1, // xdeathstate 0, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_POSS_RAISE1 // raisestate }, { // MT_SHOTGUY 9, // doomednum S_SPOS_STND, // spawnstate 30, // spawnhealth S_SPOS_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SPOS_PAIN, // painstate 170, // painchance 0, // painsound 0, // meleestate S_SPOS_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SPOS_DIE1, // deathstate S_SPOS_XDIE1, // xdeathstate 0, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_SPOS_RAISE1 // raisestate }, { // MT_VILE 64, // doomednum S_VILE_STND, // spawnstate 700, // spawnhealth S_VILE_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_VILE_PAIN, // painstate 10, // painchance 0, // painsound 0, // meleestate S_VILE_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_VILE_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 15, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 500, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_FIRE -1, // doomednum S_FIRE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_UNDEAD 66, // doomednum S_SKEL_STND, // spawnstate 300, // spawnhealth S_SKEL_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SKEL_PAIN, // painstate 100, // painchance 0, // painsound S_SKEL_FIST1, // meleestate S_SKEL_MISS1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SKEL_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 500, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_SKEL_RAISE1 // raisestate }, { // MT_TRACER -1, // doomednum S_TRACER, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_TRACEEXP1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 10, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_SMOKE -1, // doomednum S_SMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_FATSO 67, // doomednum S_FATT_STND, // spawnstate 600, // spawnhealth S_FATT_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_FATT_PAIN, // painstate 80, // painchance 0, // painsound 0, // meleestate S_FATT_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_FATT_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8, // speed 48*FRACUNIT, // radius 64*FRACUNIT, // height 1000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_FATT_RAISE1 // raisestate }, { // MT_FATSHOT -1, // doomednum S_FATSHOT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_FATSHOTX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 8, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_CHAINGUY 65, // doomednum S_CPOS_STND, // spawnstate 70, // spawnhealth S_CPOS_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_CPOS_PAIN, // painstate 170, // painchance 0, // painsound 0, // meleestate S_CPOS_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_CPOS_DIE1, // deathstate S_CPOS_XDIE1, // xdeathstate 0, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_CPOS_RAISE1 // raisestate }, { // MT_TROOP 3001, // doomednum S_TROO_STND, // spawnstate 60, // spawnhealth S_TROO_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_TROO_PAIN, // painstate 200, // painchance 0, // painsound S_TROO_ATK1, // meleestate S_TROO_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_TROO_DIE1, // deathstate S_TROO_XDIE1, // xdeathstate 0, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_TROO_RAISE1 // raisestate }, { // MT_SERGEANT 3002, // doomednum S_SARG_STND, // spawnstate 150, // spawnhealth S_SARG_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SARG_PAIN, // painstate 180, // painchance 0, // painsound S_SARG_ATK1, // meleestate 0, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SARG_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10, // speed 30*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_SARG_RAISE1 // raisestate }, { // MT_SHADOWS 58, // doomednum S_SARG_STND, // spawnstate 150, // spawnhealth S_SARG_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SARG_PAIN, // painstate 180, // painchance 0, // painsound S_SARG_ATK1, // meleestate 0, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SARG_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10, // speed 30*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_SARG_RAISE1 // raisestate }, { // MT_HEAD 3005, // doomednum S_HEAD_STND, // spawnstate 400, // spawnhealth S_HEAD_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_HEAD_PAIN, // painstate 128, // painchance 0, // painsound 0, // meleestate S_HEAD_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_HEAD_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8, // speed 31*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_HEAD_RAISE1 // raisestate }, { // MT_BRUISER 3003, // doomednum S_BOSS_STND, // spawnstate 1000, // spawnhealth S_BOSS_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_BOSS_PAIN, // painstate 50, // painchance 0, // painsound S_BOSS_ATK1, // meleestate S_BOSS_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BOSS_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8, // speed 24*FRACUNIT, // radius 64*FRACUNIT, // height 1000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_BOSS_RAISE1 // raisestate }, { // MT_BRUISERSHOT -1, // doomednum S_BRBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BRBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 15*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 8, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_KNIGHT 69, // doomednum S_BOS2_STND, // spawnstate 500, // spawnhealth S_BOS2_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_BOS2_PAIN, // painstate 50, // painchance 0, // painsound S_BOS2_ATK1, // meleestate S_BOS2_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BOS2_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8, // speed 24*FRACUNIT, // radius 64*FRACUNIT, // height 1000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_BOS2_RAISE1 // raisestate }, { // MT_SKULL 3006, // doomednum S_SKULL_STND, // spawnstate 100, // spawnhealth S_SKULL_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SKULL_PAIN, // painstate 256, // painchance 0, // painsound 0, // meleestate S_SKULL_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SKULL_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8, // speed 16*FRACUNIT, // radius 56*FRACUNIT, // height 50, // mass 3, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_SPIDER 7, // doomednum S_SPID_STND, // spawnstate 3000, // spawnhealth S_SPID_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SPID_PAIN, // painstate 40, // painchance 0, // painsound 0, // meleestate S_SPID_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SPID_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12, // speed 128*FRACUNIT, // radius 100*FRACUNIT, // height 1000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BABY 68, // doomednum S_BSPI_STND, // spawnstate 500, // spawnhealth S_BSPI_SIGHT, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_BSPI_PAIN, // painstate 128, // painchance 0, // painsound 0, // meleestate S_BSPI_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BSPI_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12, // speed 64*FRACUNIT, // radius 64*FRACUNIT, // height 600, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_BSPI_RAISE1 // raisestate }, { // MT_CYBORG 16, // doomednum S_CYBER_STND, // spawnstate 4000, // spawnhealth S_CYBER_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_CYBER_PAIN, // painstate 20, // painchance 0, // painsound 0, // meleestate S_CYBER_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_CYBER_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 16, // speed 40*FRACUNIT, // radius 110*FRACUNIT, // height 1000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_PAIN 71, // doomednum S_PAIN_STND, // spawnstate 400, // spawnhealth S_PAIN_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_PAIN_PAIN, // painstate 128, // painchance 0, // painsound 0, // meleestate S_PAIN_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_PAIN_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8, // speed 31*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_PAIN_RAISE1 // raisestate }, { // MT_WOLFSS 84, // doomednum S_SSWV_STND, // spawnstate 50, // spawnhealth S_SSWV_RUN1, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_SSWV_PAIN, // painstate 170, // painchance 0, // painsound 0, // meleestate S_SSWV_ATK1, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_SSWV_DIE1, // deathstate S_SSWV_XDIE1, // xdeathstate 0, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_SSWV_RAISE1 // raisestate }, { // MT_KEEN 72, // doomednum S_KEENSTND, // spawnstate 100, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_KEENPAIN, // painstate 256, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_COMMKEEN, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 72*FRACUNIT, // height 10000000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BOSSBRAIN 88, // doomednum S_BRAIN, // spawnstate 250, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_BRAIN_PAIN, // painstate 255, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BRAIN_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 10000000, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BOSSSPIT 89, // doomednum S_BRAINEYE, // spawnstate 1000, // spawnhealth S_BRAINEYESEE, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BOSSTARGET 87, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_SPAWNSHOT -1, // doomednum S_SPAWN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 3, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_SPAWNFIRE -1, // doomednum S_SPAWNFIRE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BARREL 2035, // doomednum S_BAR1, // spawnstate 20, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BEXP, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 10*FRACUNIT, // radius 42*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_TROOPSHOT -1, // doomednum S_TBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_TBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 3, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_HEADSHOT -1, // doomednum S_RBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_RBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 5, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags 0, //flags2 S_NULL // raisestate }, { // MT_ROCKET -1, // doomednum S_ROCKET, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_EXPLODE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 20, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_PLASMA -1, // doomednum S_PLASBALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_PLASEXP, // deathstate S_NULL, // xdeathstate 0, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 5, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BFG -1, // doomednum S_BFGSHOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_BFGLAND, // deathstate S_NULL, // xdeathstate 0, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 100, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_ARACHPLAZ -1, // doomednum S_ARACH_PLAZ, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_ARACH_PLEX, // deathstate S_NULL, // xdeathstate 0, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 5, // damage 0, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_PUFF -1, // doomednum S_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_TFOG -1, // doomednum S_TFOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_IFOG -1, // doomednum S_IFOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_EXTRABFG -1, // doomednum S_BFGEXP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC0 2018, // doomednum S_ARM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC1 2019, // doomednum S_ARM2, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC2 2014, // doomednum S_BON1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC3 2015, // doomednum S_BON2, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC4 5, // doomednum S_BKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC5 13, // doomednum S_RKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC6 6, // doomednum S_YKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC7 39, // doomednum S_YSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC8 38, // doomednum S_RSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC9 40, // doomednum S_BSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC10 2011, // doomednum S_STIM, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC11 2012, // doomednum S_MEDI, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC12 2013, // doomednum S_SOUL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_INV 2022, // doomednum S_PINV, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC13 2023, // doomednum S_PSTR, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_INS 2024, // doomednum S_PINS, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC14 2025, // doomednum S_SUIT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC15 2026, // doomednum S_PMAP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC16 2045, // doomednum S_PVIS, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MEGA 83, // doomednum S_MEGA, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL|MF_COUNTITEM, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_CLIP 2007, // doomednum S_CLIP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC17 2048, // doomednum S_AMMO, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC18 2010, // doomednum S_ROCK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC19 2046, // doomednum S_BROK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC20 2047, // doomednum S_CELL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC21 17, // doomednum S_CELP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC22 2008, // doomednum S_SHEL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC23 2049, // doomednum S_SBOX, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC24 8, // doomednum S_BPAK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC25 2006, // doomednum S_BFUG, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_CHAINGUN 2002, // doomednum S_MGUN, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC26 2005, // doomednum S_CSAW, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC27 2003, // doomednum S_LAUN, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC28 2004, // doomednum S_PLAS, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_SHOTGUN 2001, // doomednum S_SHOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_SUPERSHOTGUN 82, // doomednum S_SHOT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPECIAL, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC29 85, // doomednum S_TECHLAMP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC30 86, // doomednum S_TECH2LAMP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC31 2028, // doomednum S_COLU, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC32 30, // doomednum S_TALLGRNCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC33 31, // doomednum S_SHRTGRNCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC34 32, // doomednum S_TALLREDCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC35 33, // doomednum S_SHRTREDCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC36 37, // doomednum S_SKULLCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC37 36, // doomednum S_HEARTCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC38 41, // doomednum S_EVILEYE, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC39 42, // doomednum S_FLOATSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC40 43, // doomednum S_TORCHTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC41 44, // doomednum S_BLUETORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC42 45, // doomednum S_GREENTORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC43 46, // doomednum S_REDTORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC44 55, // doomednum S_BTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC45 56, // doomednum S_GTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC46 57, // doomednum S_RTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC47 47, // doomednum S_STALAGTITE, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC48 48, // doomednum S_TECHPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC49 34, // doomednum S_CANDLESTIK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC50 35, // doomednum S_CANDELABRA, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC51 49, // doomednum S_BLOODYTWITCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC52 50, // doomednum S_MEAT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 84*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC53 51, // doomednum S_MEAT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 84*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC54 52, // doomednum S_MEAT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC55 53, // doomednum S_MEAT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC56 59, // doomednum S_MEAT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 84*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC57 60, // doomednum S_MEAT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC58 61, // doomednum S_MEAT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC59 62, // doomednum S_MEAT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC60 63, // doomednum S_BLOODYTWITCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC61 22, // doomednum S_HEAD_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC62 15, // doomednum S_PLAY_DIE7, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC63 18, // doomednum S_POSS_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC64 21, // doomednum S_SARG_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC65 23, // doomednum S_SKULL_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC66 20, // doomednum S_TROO_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC67 19, // doomednum S_SPOS_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC68 10, // doomednum S_PLAY_XDIE9, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC69 12, // doomednum S_PLAY_XDIE9, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC70 28, // doomednum S_HEADSONSTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC71 24, // doomednum S_GIBS, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound 0, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC72 27, // doomednum S_HEADONASTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC73 29, // doomednum S_HEADCANDLES, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC74 25, // doomednum S_DEADSTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC75 26, // doomednum S_LIVESTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC76 54, // doomednum S_BIGTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 32*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC77 70, // doomednum S_BBAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC78 73, // doomednum S_HANGNOGUTS, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 88*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC79 74, // doomednum S_HANGBNOBRAIN, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 88*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC80 75, // doomednum S_HANGTLOOKDN, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC81 76, // doomednum S_HANGTSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC82 77, // doomednum S_HANGTLOOKUP, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC83 78, // doomednum S_HANGTNOBRAIN, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC84 79, // doomednum S_COLONGIBS, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC85 80, // doomednum S_SMALLPOOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate }, { // MT_MISC86 81, // doomednum S_BRAINSTEM, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime 0, // attacksound S_NULL, // painstate 0, // painchance 0, // painsound S_NULL, // meleestate S_NULL, // missilestate #ifdef H_CRASHSTATE S_NULL, //crashstate #endif S_NULL, // deathstate S_NULL, // xdeathstate 0, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage 0, // activesound MF_NOBLOCKMAP, // flags #ifdef H_FLAGS2 0, //flags2 #endif S_NULL // raisestate } #ifdef HERETIC ,{ // MT_MISC0 81, // doomednum S_ITEM_PTN1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ITEMSHIELD1 85, // doomednum S_ITEM_SHLD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ITEMSHIELD2 31, // doomednum S_ITEM_SHD2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_MISC1 8, // doomednum S_ITEM_BAGH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_MISC2 35, // doomednum S_ITEM_SPMP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ARTIINVISIBILITY 75, // doomednum S_ARTI_INVS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_MISC3 82, // doomednum S_ARTI_PTN2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ARTIFLY 83, // doomednum S_ARTI_SOAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ARTIINVULNERABILITY 84, // doomednum S_ARTI_INVU1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ARTITOMEOFPOWER 86, // doomednum S_ARTI_PWBK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_ARTIEGG 30, // doomednum S_ARTI_EGGC1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_EGGFX -1, // doomednum S_EGGFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_EGGFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_ARTISUPERHEAL 32, // doomednum S_ARTI_SPHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_MISC4 33, // doomednum S_ARTI_TRCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_MISC5 34, // doomednum S_ARTI_FBMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_FIREBOMB -1, // doomednum S_FIREBOMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_ARTITELEPORT 36, // doomednum S_ARTI_ATLP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 , S_NULL //raisestate }, { // MT_POD 2035, // doomednum S_POD_WAIT1, // spawnstate 45, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_POD_PAIN1, // painstate 255, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POD_DIE1, // deathstate S_NULL, // xdeathstate sfx_podexp, // deathsound 0, // speed 16*FRACUNIT, // radius 54*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, // flags MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2 , S_NULL //raisestate }, { // MT_PODGOO -1, // doomednum S_PODGOO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PODGOOX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_PODGENERATOR 43, // doomednum S_PODGENERATOR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SPLASH -1, // doomednum S_SPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPLASHX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_SPLASHBASE -1, // doomednum S_SPLASHBASE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_LAVASPLASH -1, // doomednum S_LAVASPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_LAVASMOKE -1, // doomednum S_LAVASMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SLUDGECHUNK -1, // doomednum S_SLUDGECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SLUDGECHUNKX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_SLUDGESPLASH -1, // doomednum S_SLUDGESPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SKULLHANG70 17, // doomednum S_SKULLHANG70_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 70*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SKULLHANG60 24, // doomednum S_SKULLHANG60_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SKULLHANG45 25, // doomednum S_SKULLHANG45_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 45*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SKULLHANG35 26, // doomednum S_SKULLHANG35_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 35*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_CHANDELIER 28, // doomednum S_CHANDELIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SERPTORCH 27, // doomednum S_SERPTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 54*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SMALLPILLAR 29, // doomednum S_SMALLPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 34*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_STALAGMITESMALL 37, // doomednum S_STALAGMITESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_STALAGMITELARGE 38, // doomednum S_STALAGMITELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_STALACTITESMALL 39, // doomednum S_STALACTITESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius 36*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_STALACTITELARGE 40, // doomednum S_STALACTITELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC6 76, // doomednum S_FIREBRAZIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 44*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_BARREL 44, // doomednum S_BARREL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC7 47, // doomednum S_BRPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 14*FRACUNIT, // radius 128*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC8 48, // doomednum S_MOSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 23*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC9 49, // doomednum S_MOSS2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 27*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC10 50, // doomednum S_WALLTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC11 51, // doomednum S_HANGINGCORPSE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius 104*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_KEYGIZMOBLUE 94, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_KEYGIZMOGREEN 95, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_KEYGIZMOYELLOW 96, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_KEYGIZMOFLOAT -1, // doomednum S_KGZ_START, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC12 87, // doomednum S_VOLCANO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_VOLCANOBLAST -1, // doomednum S_VOLCANOBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_VOLCANOBALLX1, // deathstate S_NULL, // xdeathstate sfx_volhit, // deathsound 2*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_VOLCANOTBLAST -1, // doomednum S_VOLCANOTBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_VOLCANOTBALLX1, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 2*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_TELEGLITGEN 74, // doomednum S_TELEGLITGEN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_TELEGLITGEN2 52, // doomednum S_TELEGLITGEN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_TELEGLITTER -1, // doomednum S_TELEGLITTER1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_TELEGLITTER2 -1, // doomednum S_TELEGLITTER2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_TFOG -1, // doomednum S_TFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_STAFFPUFF -1, // doomednum S_STAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfhit, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_STAFFPUFF2 -1, // doomednum S_STAFFPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfpow, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_BEAKPUFF -1, // doomednum S_STAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_chicatk, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC13 2005, // doomednum S_WGNT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_GAUNTLETPUFF1 -1, // doomednum S_GAUNTLETPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_GAUNTLETPUFF2 -1, // doomednum S_GAUNTLETPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MISC14 53, // doomednum S_BLSR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_BLASTERFX1 -1, // doomednum S_BLASTERFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLASTERFXI1_1, // deathstate S_NULL, // xdeathstate sfx_blshit, // deathsound 184*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_BLASTERSMOKE -1, // doomednum S_BLASTERSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_RIPPER -1, // doomednum S_RIPPER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RIPPERX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 14*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_RIP // flags2 , S_NULL //raisestate }, { // MT_BLASTERPUFF1 -1, // doomednum S_BLASTERPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_BLASTERPUFF2 -1, // doomednum S_BLASTERPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_WMACE 2002, // doomednum S_WMCE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MACEFX1 -1, // doomednum S_MACEFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_lobsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_MACEFX2 -1, // doomednum S_MACEFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_MACEFX3 -1, // doomednum S_MACEFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 7*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_MACEFX4 -1, // doomednum S_MACEFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI4_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 7*FRACUNIT, // speed 8*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 18, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP // flags2 , S_NULL //raisestate }, { // MT_WSKULLROD 2004, // doomednum S_WSKL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_HORNRODFX1 -1, // doomednum S_HRODFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HRODFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 22*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_HORNRODFX2 -1, // doomednum S_HRODFX2_1, // spawnstate 4*35, // spawnhealth S_NULL, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HRODFXI2_1, // deathstate S_NULL, // xdeathstate sfx_ramphit, // deathsound 22*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_RAINPLR1 -1, // doomednum S_RAINPLR1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR1X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_RAINPLR2 -1, // doomednum S_RAINPLR2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR2X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_RAINPLR3 -1, // doomednum S_RAINPLR3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR3X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_RAINPLR4 -1, // doomednum S_RAINPLR4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR4X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_GOLDWANDFX1 -1, // doomednum S_GWANDFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_GWANDFXI1_1, // deathstate S_NULL, // xdeathstate sfx_gldhit, // deathsound 22*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_GOLDWANDFX2 -1, // doomednum S_GWANDFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_GWANDFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_GOLDWANDPUFF1 -1, // doomednum S_GWANDPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_GOLDWANDPUFF2 -1, // doomednum S_GWANDFXI1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_WPHOENIXROD 2003, // doomednum S_WPHX, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_PHOENIXFX1 -1, // doomednum S_PHOENIXFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_phosht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PHOENIXFXI1_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 20*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_THRUGHOST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_PHOENIXPUFF -1, // doomednum S_PHOENIXPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_PHOENIXFX2 -1, // doomednum S_PHOENIXFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PHOENIXFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_MISC15 2001, // doomednum S_WBOW, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_CRBOWFX1 -1, // doomednum S_CRBOWFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 30*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_CRBOWFX2 -1, // doomednum S_CRBOWFX2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 32*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_CRBOWFX3 -1, // doomednum S_CRBOWFX3, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI3_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 20*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_CRBOWFX4 -1, // doomednum S_CRBOWFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV // flags2 , S_NULL //raisestate }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_BLOODSPLATTER -1, // doomednum S_BLOODSPLATTER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLOODSPLATTERX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_PLAYER -1, // doomednum S_PLAY, // spawnstate 100, // spawnhealth S_PLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_PLAY_PAIN, // painstate 255, // painchance sfx_plrpai, // painsound S_NULL, // meleestate S_PLAY_ATK1, // missilestate S_NULL, // crashstate S_PLAY_DIE1, // deathstate S_PLAY_XDIE1, // xdeathstate sfx_plrdth, // deathsound 0, // speed 16*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2 , S_NULL //raisestate }, { // MT_BLOODYSKULL -1, // doomednum S_BLOODYSKULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 4*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_LOGRAV|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_CHICPLAYER -1, // doomednum S_CHICPLAY, // spawnstate 100, // spawnhealth S_CHICPLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_CHICPLAY_PAIN, // painstate 255, // painchance sfx_chicpai, // painsound S_NULL, // meleestate S_CHICPLAY_ATK1, // missilestate S_NULL, // crashstate S_CHICKEN_DIE1, // deathstate S_NULL, // xdeathstate sfx_chicdth, // deathsound 0, // speed 16*FRACUNIT, // radius 24*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP // flags2* , S_NULL //raisestate }, { // MT_CHICKEN -1, // doomednum S_CHICKEN_LOOK1, // spawnstate 10, // spawnhealth S_CHICKEN_WALK1, // seestate sfx_chicpai, // seesound 8, // reactiontime sfx_chicatk, // attacksound S_CHICKEN_PAIN1, // painstate 200, // painchance sfx_chicpai, // painsound S_CHICKEN_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CHICKEN_DIE1, // deathstate S_NULL, // xdeathstate sfx_chicdth, // deathsound 4, // speed 9*FRACUNIT, // radius 22*FRACUNIT, // height 40, // mass 0, // damage sfx_chicact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_FEATHER -1, // doomednum S_FEATHER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FEATHERX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST // flags2 , S_NULL //raisestate }, { // MT_MUMMY 68, // doomednum S_MUMMY_LOOK1, // spawnstate 80, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 128, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_MUMMYLEADER 45, // doomednum S_MUMMY_LOOK1, // spawnstate 100, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 64, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate S_MUMMYL_ATK1, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_MUMMYGHOST 69, // doomednum S_MUMMY_LOOK1, // spawnstate 80, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 128, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_MUMMYLEADERGHOST 46, // doomednum S_MUMMY_LOOK1, // spawnstate 100, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 64, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate S_MUMMYL_ATK1, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22*FRACUNIT, // radius 62*FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_MUMMYSOUL -1, // doomednum S_MUMMY_SOUL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MUMMYFX1 -1, // doomednum S_MUMMYFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MUMMYFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 9*FRACUNIT, // speed 8*FRACUNIT, // radius 14*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_BEAST 70, // doomednum S_BEAST_LOOK1, // spawnstate 220, // spawnhealth S_BEAST_WALK1, // seestate sfx_bstsit, // seesound 8, // reactiontime sfx_bstatk, // attacksound S_BEAST_PAIN1, // painstate 100, // painchance sfx_bstpai, // painsound 0, // meleestate S_BEAST_ATK1, // missilestate S_NULL, // crashstate S_BEAST_DIE1, // deathstate S_BEAST_XDIE1, // xdeathstate sfx_bstdth, // deathsound 14, // speed 32*FRACUNIT, // radius 74*FRACUNIT, // height 200, // mass 0, // damage sfx_bstact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_BEASTBALL -1, // doomednum S_BEASTBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12*FRACUNIT, // speed 9*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_BURNBALL -1, // doomednum S_BURNBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_BURNBALLFB -1, // doomednum S_BURNBALLFB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_PUFFY -1, // doomednum S_PUFFY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PUFFY1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_SNAKE 92, // doomednum S_SNAKE_LOOK1, // spawnstate 280, // spawnhealth S_SNAKE_WALK1, // seestate sfx_snksit, // seesound 8, // reactiontime sfx_snkatk, // attacksound S_SNAKE_PAIN1, // painstate 48, // painchance sfx_snkpai, // painsound 0, // meleestate S_SNAKE_ATK1, // missilestate S_NULL, // crashstate S_SNAKE_DIE1, // deathstate S_NULL, // xdeathstate sfx_snkdth, // deathsound 10, // speed 22*FRACUNIT, // radius 70*FRACUNIT, // height 100, // mass 0, // damage sfx_snkact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_SNAKEPRO_A -1, // doomednum S_SNAKEPRO_A1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SNAKEPRO_AX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_SNAKEPRO_B -1, // doomednum S_SNAKEPRO_B1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SNAKEPRO_BX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_HEAD 6, // doomednum S_HEAD_LOOK, // spawnstate 700, // spawnhealth S_HEAD_FLOAT, // seestate sfx_hedsit, // seesound 8, // reactiontime sfx_hedat1, // attacksound S_HEAD_PAIN1, // painstate 32, // painchance sfx_hedpai, // painsound 0, // meleestate S_HEAD_ATK1, // missilestate S_NULL, // crashstate S_HEAD_DIE1, // deathstate S_NULL, // xdeathstate sfx_heddth, // deathsound 6, // speed 40*FRACUNIT, // radius 72*FRACUNIT, // height 325, // mass 0, // damage sfx_hedact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_HEADFX1 -1, // doomednum S_HEADFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 13*FRACUNIT, // speed 12*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_THRUGHOST // flags2 , S_NULL //raisestate }, { // MT_HEADFX2 -1, // doomednum S_HEADFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8*FRACUNIT, // speed 12*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_HEADFX3 -1, // doomednum S_HEADFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI3_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 14*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_WHIRLWIND -1, // doomednum S_HEADFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI4_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 16*FRACUNIT, // radius 74*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_CLINK 90, // doomednum S_CLINK_LOOK1, // spawnstate 150, // spawnhealth S_CLINK_WALK1, // seestate sfx_clksit, // seesound 8, // reactiontime sfx_clkatk, // attacksound S_CLINK_PAIN1, // painstate 32, // painchance sfx_clkpai, // painsound S_CLINK_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CLINK_DIE1, // deathstate S_NULL, // xdeathstate sfx_clkdth, // deathsound 14, // speed 20*FRACUNIT, // radius 64*FRACUNIT, // height 75, // mass 0, // damage sfx_clkact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_WIZARD 15, // doomednum S_WIZARD_LOOK1, // spawnstate 180, // spawnhealth S_WIZARD_WALK1, // seestate sfx_wizsit, // seesound 8, // reactiontime sfx_wizatk, // attacksound S_WIZARD_PAIN1, // painstate 64, // painchance sfx_wizpai, // painsound 0, // meleestate S_WIZARD_ATK1, // missilestate S_NULL, // crashstate S_WIZARD_DIE1, // deathstate S_NULL, // xdeathstate sfx_wizdth, // deathsound 12, // speed 16*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_wizact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, // flags MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_WIZFX1 -1, // doomednum S_WIZFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WIZFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_IMP 66, // doomednum S_IMP_LOOK1, // spawnstate 40, // spawnhealth S_IMP_FLY1, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat1, // attacksound S_IMP_PAIN1, // painstate 200, // painchance sfx_imppai, // painsound S_IMP_MEATK1, // meleestate S_IMP_MSATK1_1, // missilestate S_IMP_CRASH1, // crashstate S_IMP_DIE1, // deathstate S_IMP_XDIE1, // xdeathstate sfx_impdth, // deathsound 10, // speed 16*FRACUNIT, // radius 36*FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_IMPLEADER 5, // doomednum S_IMP_LOOK1, // spawnstate 80, // spawnhealth S_IMP_FLY1, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat2, // attacksound S_IMP_PAIN1, // painstate 200, // painchance sfx_imppai, // painsound 0, // meleestate S_IMP_MSATK2_1, // missilestate S_IMP_CRASH1, // crashstate S_IMP_DIE1, // deathstate S_IMP_XDIE1, // xdeathstate sfx_impdth, // deathsound 10, // speed 16*FRACUNIT, // radius 36*FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_IMPCHUNK1 -1, // doomednum S_IMP_CHUNKA1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_IMPCHUNK2 -1, // doomednum S_IMP_CHUNKB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_IMPBALL -1, // doomednum S_IMPFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_IMPFXI1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_KNIGHT 64, // doomednum S_KNIGHT_STND1, // spawnstate 200, // spawnhealth S_KNIGHT_WALK1, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound S_KNIGHT_PAIN1, // painstate 100, // painchance sfx_kgtpai, // painsound S_KNIGHT_ATK1, // meleestate S_KNIGHT_ATK1, // missilestate S_NULL, // crashstate S_KNIGHT_DIE1, // deathstate S_NULL, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24*FRACUNIT, // radius 78*FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_KNIGHTGHOST 65, // doomednum S_KNIGHT_STND1, // spawnstate 200, // spawnhealth S_KNIGHT_WALK1, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound S_KNIGHT_PAIN1, // painstate 100, // painchance sfx_kgtpai, // painsound S_KNIGHT_ATK1, // meleestate S_KNIGHT_ATK1, // missilestate S_NULL, // crashstate S_KNIGHT_DIE1, // deathstate S_NULL, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24*FRACUNIT, // radius 78*FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FOOTCLIP|MF2_PASSMOBJ // flags2 , S_NULL //raisestate }, { // MT_KNIGHTAXE -1, // doomednum S_SPINAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPINAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9*FRACUNIT, // speed 10*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST // flags2 , S_NULL //raisestate }, { // MT_REDAXE -1, // doomednum S_REDAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_REDAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9*FRACUNIT, // speed 10*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 7, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_THRUGHOST // flags2 , S_NULL //raisestate }, { // MT_SORCERER1 7, // doomednum S_SRCR1_LOOK1, // spawnstate 2000, // spawnhealth S_SRCR1_WALK1, // seestate sfx_sbtsit, // seesound 8, // reactiontime sfx_sbtatk, // attacksound S_SRCR1_PAIN1, // painstate 56, // painchance sfx_sbtpai, // painsound 0, // meleestate S_SRCR1_ATK1, // missilestate S_NULL, // crashstate S_SRCR1_DIE1, // deathstate S_NULL, // xdeathstate sfx_sbtdth, // deathsound 16, // speed 28*FRACUNIT, // radius 100*FRACUNIT, // height 800, // mass 0, // damage sfx_sbtact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 , S_NULL //raisestate }, { // MT_SRCRFX1 -1, // doomednum S_SRCRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SRCRFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_SORCERER2 -1, // doomednum S_SOR2_LOOK1, // spawnstate 3500, // spawnhealth S_SOR2_WALK1, // seestate sfx_sorsit, // seesound 8, // reactiontime sfx_soratk, // attacksound S_SOR2_PAIN1, // painstate 32, // painchance sfx_sorpai, // painsound 0, // meleestate S_SOR2_ATK1, // missilestate S_NULL, // crashstate S_SOR2_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14, // speed 16*FRACUNIT, // radius 70*FRACUNIT, // height 300, // mass 0, // damage sfx_soract, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 , S_NULL //raisestate }, { // MT_SOR2FX1 -1, // doomednum S_SOR2FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SOR2FXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_SOR2FXSPARK -1, // doomednum S_SOR2FXSPARK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 , S_NULL //raisestate }, { // MT_SOR2FX2 -1, // doomednum S_SOR2FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SOR2FXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 6*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 , S_NULL //raisestate }, { // MT_SOR2TELEFADE -1, // doomednum S_SOR2TELEFADE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_MINOTAUR 9, // doomednum S_MNTR_LOOK1, // spawnstate 3000, // spawnhealth S_MNTR_WALK1, // seestate sfx_minsit, // seesound 8, // reactiontime sfx_minat1, // attacksound S_MNTR_PAIN1, // painstate 25, // painchance sfx_minpai, // painsound S_MNTR_ATK1_1, // meleestate S_MNTR_ATK2_1, // missilestate S_NULL, // crashstate S_MNTR_DIE1, // deathstate S_NULL, // xdeathstate sfx_mindth, // deathsound 16, // speed 28*FRACUNIT, // radius 100*FRACUNIT, // height 800, // mass 7, // damage sfx_minact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2 , S_NULL //raisestate }, { // MT_MNTRFX1 -1, // doomednum S_MNTRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_MNTRFX2 -1, // doomednum S_MNTRFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 14*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_MNTRFX3 -1, // doomednum S_MNTRFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 0, // speed 8*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 , S_NULL //raisestate }, { // MT_AKYY 73, // doomednum S_AKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_BKYY 79, // doomednum S_BKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_CKEY 80, // doomednum S_CKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMGWNDWIMPY 10, // doomednum S_AMG1, // spawnstate AMMO_GWND_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMGWNDHEFTY 12, // doomednum S_AMG2_1, // spawnstate AMMO_GWND_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMMACEWIMPY 13, // doomednum S_AMM1, // spawnstate AMMO_MACE_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMMACEHEFTY 16, // doomednum S_AMM2, // spawnstate AMMO_MACE_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMCBOWWIMPY 18, // doomednum S_AMC1, // spawnstate AMMO_CBOW_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMCBOWHEFTY 19, // doomednum S_AMC2_1, // spawnstate AMMO_CBOW_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMSKRDWIMPY 20, // doomednum S_AMS1_1, // spawnstate AMMO_SKRD_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMSKRDHEFTY 21, // doomednum S_AMS2_1, // spawnstate AMMO_SKRD_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMPHRDWIMPY 22, // doomednum S_AMP1_1, // spawnstate AMMO_PHRD_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMPHRDHEFTY 23, // doomednum S_AMP2_1, // spawnstate AMMO_PHRD_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMBLSRWIMPY 54, // doomednum S_AMB1_1, // spawnstate AMMO_BLSR_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_AMBLSRHEFTY 55, // doomednum S_AMB2_1, // spawnstate AMMO_BLSR_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SOUNDWIND 42, // doomednum S_SND_WIND, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 , S_NULL //raisestate }, { // MT_SOUNDWATERFALL 41, // doomednum S_SND_WATERFALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 , S_NULL //raisestate } #endif };