typedef struct { uint16_t y; uint16_t x; uint16_t w; uint16_t h; uint32_t offset; } splash_s; #define NSPLASH 12 #define SPLASH_I_LOWBAT 0 #define SPLASH_I_GEARWARN1 1 #define SPLASH_I_FLOPPY 2 #define SPLASH_I_GEARWARN2 3 #define SPLASH_I_WARNING 4 #define SPLASH_I_PROGRBACK 5 #define SPLASH_I_PROGR 6 #define SPLASH_I_BACK1 7 #define SPLASH_I_BACK2 8 #define SPLASH_I_BACK3 9 #define SPLASH_I_BACK4 10 #define SPLASH_I_BACK5 11