Wal-Rush! CE v2.1 for the TI-84 Plus CE and TI-83 Premium CE calculators Original PC and Atari 2600 game by JWinslow23 (2016) CE port by Dream of Omnimaga (2016) https://djomnimaga.music-2000.com DESCRIPTION Wal-Rush! CE is a port of JWinslow23's PC game called Wal-Rush!, which he made for CodeWalrus Contest II. He also made an Atari 2600 version and now I have ported the game to the TI-83 Premium CE and TI-84 Plus CE calculators! In this game, you control Walrii, the CodeWalrus mascot, in its winged form, and must fly your way through various obstacles while eating floating fishes. The game is written in hybrid TI-BASIC with the help of an ASM library called Sprites, by grosged. Unlike the original games, however, this calculator port is in color instead of grayscale and there is an extra obstacle to avoid. The previous CE version used CE Textlib, by DrDnar and is still included in this ZIP file. The new version uses better graphics and is much faster. If you would prefer to use the old version, please refer to its readme.txt for installation. INSTALLING *WARNING: If you use OS 5.5.1 or higher, then you must download ArTIfiCE at https://yvantt.github.io/arTIfiCE/ and ASMHOOK at https://github.com/jacobly0/asmhook in order to restore ASM functionality, required to run the Sprites library below.* 1) Before installing the game, you must download the Sprites library by grosged at https://tiplanet.org/modules/archives/download.php?id=539203 (or https://tiplanet.org/forum/archives_voir.php?id=539203 ). 2) Send SPRITES, CLSCREEN, BACKHOME, SETTINGS, PRINT and PALETTE to your TI-83 Premium CE or TI-84 Plus CE RAM. 3) Send WALRUSH to your calculator RAM. 3) Launch prgmWALRUSH from the PRGM menu. CONTROLS -Press any key to get past the title or Game Over screens -CLEAR: Exit game -Left and Right: Move Walrii around the screen -2nd: Fly up (note that you can only press 1 key at a time, due to TI-BASIC limitations) GAMEPLAY During the game, you control a flying walrus named Walrii and must avoid obstacles such as spike (red) and mines (black), while not falling out of the screen. Unlike spikes, mines will chase you, so they're much harder to avoid. If you avoid an obstacle, you gain 1 point and if you eat a blue fish, you get 10 points. Try to get the highest score possible! KNOWN ISSUES -If you have too many programs on your calculator or a low amount of RAM, the game will run slower. For optimal performance it's recommended to have as few files as possible in your calculator RAM and archive. DISCLAIMERS -I will not be held responsible for any damage caused by this software. It shouldn't cause any crash, though, and it was tested thoroughly to make sure it won't. -This game will not run on the TI-84 Plus C Silver Edition nor on monochrome models. -You can re-use the source code in your game. Just make sure to give me and JWinslow23 some credits for the idea. CREDITS -JWinslow23 for the ideas -grosged for his Sprite library (used in this new game version) -CodeWalrus members for the support. VERSION HISTORY 2.1 (May 14th 2021) -Game now has an icon in shells like Cesium -Highscore variable is now archived most of the time -Fixed text display issue on the title screen 2.0 (2016) -Sprites 3.3 edition with new graphics 1.0 (2016) -Initial release of the TI-84 Plus CE version, using CE Textlib