.. _datatypes_and_values: ===================== Values and Data types ===================== Squirrel is a dynamically typed language so variables do not have a type, although they refer to a value that does have a type. Squirrel basic types are integer, float, string, null, table, array, function, generator, class, instance, bool, thread and userdata. .. _userdata-index: -------- Integer -------- An Integer represents a 32 bits (or better) signed number.:: local a = 123 //decimal local b = 0x0012 //hexadecimal local c = 075 //octal local d = 'w' //char code -------- Float -------- A float represents a 32 bits (or better) floating point number.:: local a=1.0 local b=0.234 -------- String -------- Strings are an immutable sequence of characters to modify a string is necessary create a new one. Squirrel's strings, behave like C or C++, are delimited by quotation marks(``"``) and can contain escape sequences(``\t``, ``\a``, ``\b``, ``\n``, ``\r``, ``\v``, ``\f``, ``\\``, ``\"``, ``\'``, ``\0``, ``\x``, ``\u`` and ``\U``). Verbatim string literals begin with ``@"`` and end with the matching quote. Verbatim string literals also can extend over a line break. If they do, they include any white space characters between the quotes: :: local a = "I'm a wonderful string\n" // has a newline at the end of the string local x = @"I'm a verbatim string\n" // the \n is copied in the string same as \\n in a regular string "I'm a verbatim string\n" The only exception to the "no escape sequence" rule for verbatim string literals is that you can put a double quotation mark inside a verbatim string by doubling it: :: local multiline = @" this is a multiline string it will ""embed"" all the new line characters " -------- Null -------- The null value is a primitive value that represents the null, empty, or non-existent reference. The type Null has exactly one value, called null.:: local a = null -------- Bool -------- the bool data type can have only two. They are the literals ``true`` and ``false``. A bool value expresses the validity of a condition (tells whether the condition is true or false).:: local a = true; -------- Table -------- Tables are associative containers implemented as pairs of key/value (called a slot).:: local t={} local test= { a=10 b=function(a) { return a+1; } } -------- Array -------- Arrays are simple sequence of objects, their size is dynamic and their index starts always from 0.:: local a = ["I'm","an","array"] local b = [null] b[0] = a[2]; -------- Function -------- Functions are similar to those in other C-like languages and to most programming languages in general, however there are a few key differences (see below). -------- Class -------- Classes are associative containers implemented as pairs of key/value. Classes are created through a 'class expression' or a 'class statement'. class members can be inherited from another class object at creation time. After creation members can be added until a instance of the class is created. -------------- Class Instance -------------- Class instances are created by calling a *class object*. Instances, as tables, are implemented as pair of key/value. Instances members cannot be dyncamically added or removed however the value of the members can be changed. --------- Generator --------- Generators are functions that can be suspended with the statement 'yield' and resumed later (see :ref:`Generators `). --------- Userdata --------- Userdata objects are blobs of memory(or pointers) defined by the host application but stored into Squirrel variables (See :ref:`Userdata and UserPointers `). --------- Thread --------- Threads are objects that represents a cooperative thread of execution, also known as coroutines. -------------- Weak Reference -------------- Weak References are objects that point to another(non scalar) object but do not own a strong reference to it. (See :ref:`Weak References `).