#ifndef TILESET_H_INCLUDED #define TILESET_H_INCLUDED #include "nRGBlib.h" //Tile8Unicolor tile_bonhommeU = {255, 0, 0, { Tile8Unicolor tile_bonhommeU = {RGB(255, 0, 0), { {0b0011, 0b1100}, {0b0011, 0b1100}, {0b0001, 0b1000}, {0b1111, 0b1111}, {0b1011, 0b1101}, {0b1011, 0b1101}, {0b0010, 0b0100}, {0b0110, 0b0110} } }; Tile8Multicolors tile_bonhommeM = { { {0b0011, 0b1100, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 255, 0, 0, /**/ 255, 0, 0, /**/ 255, 0, 0, /**/ 255, 0, 0, /**/ 0, 0, 0, /**/ 0, 0, 0}, {0b0011, 0b1100, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 255, 0, 0, /**/ 255, 0, 0, /**/ 255, 0, 0, /**/ 255, 0, 0, /**/ 0, 0, 0, /**/ 0, 0, 0}, {0b0001, 0b1000, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 255, 80, 0, /**/ 255, 80, 0, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 0, 0, 0}, {0b1111, 0b1111, /**/ 140, 0, 255, /**/ 140, 0, 255, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 140, 0, 255, /**/ 140, 0, 255}, {0b1011, 0b1101, /**/ 140, 0, 255, /**/ 0, 0, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 0, 0, 0, /**/ 140, 0, 255}, {0b1011, 0b1101, /**/ 140, 0, 255, /**/ 0, 0, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 255, 255, 0, /**/ 0, 0, 0, /**/ 140, 0, 255}, {0b0010, 0b0100, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 0, 255, 255, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 0, 255, 255, /**/ 0, 0, 0, /**/ 0, 0, 0}, {0b0110, 0b0110, /**/ 0, 0, 0, /**/ 0, 255, 255, /**/ 0, 255, 255, /**/ 0, 0, 0, /**/ 0, 0, 0, /**/ 0, 255, 255, /**/ 0, 255, 255, /**/ 0, 0, 0} } }; #endif // TILESET_H_INCLUDED