Calculator Street Racing II: Evolution DEVELOPER'S DOCUMENTATION STRINGS USED: Str1: Car name Str2: Opponent name Str3: Car to buy name Str0: temporary string (often used to create grey "bands") Car save format: A car's tune setup is all saved in its list entry in |LCSE, much like CSRacing 1. However, more data is stored there than in CSR 1: 111.14 The numbers after the decimal is the car's paint color. the first whole number is the Car's engine tune. (1 = default) the tens digit is the Weight tune settings (1 = default) the hundreds digit is the tires you currently have equipped. (1 = default[a.k.a Street Tires], 2 = Sports Tires, 3 = Race tires, 4 = Drag Slicks) List CSE: (Primary Save File) 1: Amount of Cr. 2: Current stage in Ladder races 3: Current stage in Car Specific Races 4: Number of Special Events completed 5: Machine Test max speed Record 6: CRUX Si (1991) owned?(1 or above=owned, 0=not owned) 7: Camaco SS (1969) 8: Forkus RS (2009) owned? 9: Contact LP400 (1974) owned? 10: 7-11 GT3 RS (2016) owned? 11: 'Vette C8 (2020) owned? 12: DMCA-12 (1982) owned? 13: Sacks-O (1997) owned? 14: Super-a (1998) owned? 15: GTR R33 (1997) owned? 16: GTR R35 (2017) owned? 17: Enso (2003) owned? 18: Oxiti Increceba (2023) owned? 19: Custom Car 20: No car fallback spot 21: Special Event 1 completion status 22: Special Event 2 completion status 23: Special Event 3 completion status 24: Special Event 4 completion status 25: Special Event 5 completion status 26: Special Event 6 completion status 27: Unique player id (integer from 1 to 32768) 13 cars+ 30 + 13+ 6 = 49 things to complete List CAE: (Car Data) 1: Car Identifier Number (In Custom Car appvars, this line is replaced with the car name as the CIN for custom carsis always 14) 2: Max RPM 3: Best launch RPM 4: Actual Top speed (MPH) 5: Number of Gears 6: Gear 1 Ratio 7: Gear 2 Ratio 8: Gear 3 Ratio 9: Gear 4 Ratio 10: Gear 5 Ratio 11: Gear 6 Ratio 12: Gear 7 Ratio 13: Acceleration level (maximum increase in pixels moved per cycle) 14: Amount of rpm (x1000) lost per cycle while revving 15: Reduction in speed gained in gears above first gear (1.1 - (LCAE(14)* Current Gear) * Acceleration level) 16: Car color (10=Blue, 11=Red, 12=Black, 13=Magenta, 14=Green, 15=Orange, 16=Brown, 17=Navy, 18=LtBlue, 19=Yellow, 20=White, 21=LtGray, 22=MedGray, 23=Gray, and 24=DarkGray) 17: Car Tier 18: Peak Horsepower 19: Peak Torque (Lb-Ft) 20: Tire diameter (in) 21: Final drive ratio 22: Car region (1=USA, 2=EUR, 3=JPN) 23: Grip force (The higher the number, the more frames of wheelspin) 24: Car Weight (kg) 25: Drivetrain type (1 = RWD, 2 = FWD, 3 = AWD/4WD) 26: Custom car body type This structure is also used for custom car appvars List L1: 1: Launch speed for car challenge 1 2: Launch speed for car challenge 2 ...etc...this repeats until all 13 cars have their own challenges... 14: Accelleration level for car challenge 1 15: Acceleration level for car challenge 2 ...etc...this repeats until all 13 cars have their own challenges... 26: Accelleration level for car challenge 13 List TTR: 1: Short Tier 1 Record 2: Short Tier 2 Record 3: Short Tier 3 Record 4: Long Tier 1 Record 5: Long Tier 2 Record 6: Long Tier 3 Record VARIABLES: A = temp var. 1 B = temp var. 2 C = temp var. 3 D = Difficulty (affects opponent's speed directly in Regulation and Ladder races, just affects their launch speed in Car SPecific and Crew Battle) E = Rev loss rate per cycle F = Temp var. 4 G = Gear H = Reduction in speed gained in gears above first gear I = Multiplayer player identifier J = Opponent Acceleration level (Only affects Car Specific and Crew Battle) K = Key pressed L = Race Length, [Engine upgrade status] M = Final drive ratio [Weight upgrade status] N = Player Car color [Tires upgrade status] O = Opponent Car position P = Player Car position Q = Opponent car color R = RPM (x1000) S = Speed T = Race time U = Upgrade status in tuning menu V = Wheelspin level in races [upgrade type in tuning menu] W = Event type X = Temp 4 Y = Temp 5 Z = Countdown (Theta) = Special Event Flag [] refers to the tuning menu EVENT TYPES: Regulation races: W=1 Time Trials: W=2 Ladder races: W=3 Special Events: W=4 Car Specific/Custom Spec : W=5 Machine Test: W=0 SPECIAL EVENT INFO: Event 1: Classic Car Cup - Allows cars over 30 years old Event 2: Tier 1 Championship - Allows all Tier 1 cars Event 3: JP Tuner Trials - Allows only JP cars Event 4: Tier 2 Championship - Allows all Tier 2 cars Event 5: Top speed Showdown - All cars allowed Event 6: Tier 3 Championship - Allows all Tier 3 cars Variables when in menu: C = Event Selected B = Car Tier A = Car region If C is 9, current car does not meet regulations for event selected .1+(C/10)-> Theta CAR LIST (by car identifier number): 1: CRUX Si (1991) 2: Camaco SS (1969) 3: Forkus RS (2009) 4: Contact LP400 (1974) 5: 7-11 GT3 RS (2016) 6: 'Vette (2020) 7: DMCA-12 (1982) 8: Sacks-O (1997) 9: Super-A (1998) 10: GTR R33 (1997) 11: GTR R35 (2017) 12: Enso (2003) 13*: Oxiti Increceba (2023) 14: Identifies custom cars 15*: None *Not purchaseable at dealer