#ifndef __pjump_draw__ #define __pjump_draw__ #include //void drawTrapezoid(int tx1, int tx2, int ty1, int ty2, int tw1, int tw2, int color); void drawGameField(uint8_t tile_offset,uint8_t pixel_offset,int x_offset); void drawBG(void); void hue_to_1555RGB(uint8_t hue); //Hue is 0-255 #endif