;################################################################## ; ; Phoenix-Z80 (Stored data) ; ; Programmed by Patrick Davidson (pad@calc.org) ; ; Copyright 2004 by Patrick Davidson. This software may be freely ; modified and/or copied with no restrictions. There is no warranty. ; ; This file was last updated April 29, 2005. ; ;################################################################## perm_vars: ; start of variables to save level_name: .db "!!!!!!!!" ext_level: .db 0 data_zero_start: ; area cleared on newgame saved_flag: .db 0 ; 1 if saved game here posqueue: .ds 20 ; queue of positions (for helper) player_y: .db 0 ; player ship coordinates player_x: .db 0 enemies_left: .db 0 ; # enemies still alive level: .db 0 ; level number player_pwr: .db 0 ; shield level player_cash: .dw 0 weapon_upgrade: .db 0 ; weapons available weapon_2: .db 0 weapon_3: .db 0 weapon_4: .db 0 weapon_5: .db 0 fire_counter: .db 0 ; timer for autofire chosen_weapon: .db 0 ; which weapon selected game_timer: .dw 0 pattern: .dw 0 companion_pwr: .db 0 companion_y: .db 0 companion_x: .db 0 companion_img: .db 0 which_shot: .db 0 time_score: .dw 0 ; time bonus (counts down) completed: .db 0 money_counter: .db 0 ; countdown to next money bonus pb_array: .ds pb_size*pb_num e_array: .ds e_size*e_num eb_array: .ds eb_size*eb_num data_zero_end: ; end of area cleared on newgame invert: .db -1 #ifdef __85OR86__ speed_option: .db 2 ; 0=slow, 1=medium, 2=fast #else speed_option: .db 1 #endif sides_flag: .db 1 difficulty: .db 0 ; 0=easy, 1=medium, 2=hard high_scores: .db "Patrick D ",0 .dw 30000 .db "Patrick D ",0 .dw 25000 .db "Patrick D ",0 .dw 20000 .db "Patrick D ",0 .dw 18000 .db "Patrick D ",0 .dw 16000 .db "Patrick D ",0 .dw 14000 .db "Patrick D ",0 high_scores_end: .dw 8000 perm_vars_end: ; end of variables to save