*********************************************************************** * TurboBreakOut68k v2.10 Final * * For TI-89/TI-92/TI-92II/TI-92+ * * * * * * (C)2000 By Flavien Racine -FLASH- * * * * * * http://flashz.multimania.com/ * * http://www.bapg.net/ http://www.expertti.cjb.net/ * * Last update : 11/13/2000 - Last release : euh ?... * *********************************************************************** Sorry : bad english, I'm french. 1. About --------- It's an arkanoid like of course. It runs on all known ROMs versions (--> 2.05), and the both HardWares. You'll need around 13 Ko to run the game. (~8Kb to use grayscales with gray4lib or graphlib, and ~5Kb for TBO) Required System --------------- - A TI-89 / TI-92+ with : --> DoorsOS or compatible kernel installed --> HardWare 2.00 Patch for HW2 calcs --> GraphLib --> UserLib --> TBOLib of course - A TI-92 / TI-92II with : --> Fargo II installed --> FLib --> GraphLib --> Gray4Lib --> UserLib Keys ---- TI-89 ----- Anywhere -------- [+]/[-] Adjust the countrast [APPS] Pause, turns OFF the calc In the menus ------------ [UP]/[DOWN] Select items [2nd]/[ENTER] Valid [LEFT]/[RIGHT] Change, if possible [ESC] Quit In the game ----------- [2nd] Launch the ball Fire gun (if available) [LEFT]/[RIGHT] Move the paddle [ESC] Abort the game [MODE]+[HOME] Quick Exit, returns to the TI-OS TI-92 / TI-92II / TI-92+ ------------------------ Anywhere -------- [+]/[-] Adjust the countrast [APPS] Pause, turns OFF the calc In the menus ------------ [UP]/[DOWN] Select items [HAND]/[ENTER] Valid [LEFT]/[RIGHT] Change, if possible [ESC] Quit In the game ----------- [HAND] Launch the ball Fire gun (if available) [LEFT]/[RIGHT] Move the paddle [ESC] Abort the game [MODE]+[ESC] Quick Exit, returns to the TI-OS *********************************************************************** 2. History ----------- - v2.10 Final 11/13/2000 Sorry, I didn't tested the last release, and there was a bug when the game displayed "Random" in the Random mode... sorry for this. This release fixes this bug. In fact, I didn't want to let the "Final" release with any bug... I also changed the scorring mode : using a different play speed now changes the Bonus value, and no more the score. - v2.05 Final 10/30/2000 Now uses my personnal font UniversalOS and HW2Patch no more distributed, but you can download it here : ftp://jm.devel.bourges.net TeOS compatibility ! Smaller size : I removed the title picture. This release also includes new levels. - v2.00 Final 08/16/2000 Final version Just a few changes Some GFXs bugs corrected Some sprites were remade "Return" is now replaced by "Resume" DON'T MAIL ME ANY MORE BECAUSE THE GAME DOESN'T RUN ON YOUR CALC : THE REASON IS THAT YOU HAVE TeOS INSTALLED. The problem comes from TeOS, I made tests to say that. Since TBO68k is bigger than 32,... Ko, it always crashes with TeOS. If you wanna mail the author... I don't have a lot of time to do that. Use Universal OS v1.13, it's perfect ! - v1.95 07/02/2000 Quite the final version ! Corrected some bugs in Diamonds world Ported TurboBreakOut68k world to the new version Faster paddle Faster fire Added Anti-Bonuses ! (see 'About' in the game) Better look on TI-92/TI-92II/TI-92+ Better ball display : no more flashing ball - v1.80 06/25/2000 French doc Now uses virtual screens, so better look Bonuses can go trough the floor BackGrounds are displayed all over the board Now levels are bigger (x2), so it's harder New levels format, but the game also supports the old Corrected a very small starting bug Changed some bonus frequency, it was too easy One more external levels STR : TboDia (21 maps) - v1.71 06/18/2000 Corrected some bugs, and added some others...? Added the game-mode selector ! Now 3 game modes : -> Logic (like the old versions) -> Ping-Pong (just one angle) -> Standard (like a lot of breakout games) Better paddle moving routines Faster paddle Changed some bonus frequency Changed the fire gun (two bullets now) Changed the title pic The TBOLib is not the same as the older (TI-89/TI-92+) Other bug fix : you can now have a score bigger than 65535, because I now use long words ; so it doesn't more return to 0 ... I don't remember ... - v1.70 (internal) 06/17/2000 Improved the STR loader routines (speed, and GFXs) Corrected a small game's bug - v1.69 (internal) 06/12/2000 Added 4 differents bonus : -> Empties level -> Enlarges paddle -> The special ball -> Increases bonus Better ball speed Two more levels in TboLvls Some bugs corrected - v1.68 06/02/2000 Changed ball's physic --> No more different ball speeds ! Added the quick exit ([MODE]+[HOME] on TI-89 / [MODE]+[ESC] on TI-92+) New title screen TI-92 / TI-92II support (Fargo II version) - v1.67 (internal) 06/01/2000 First, all bonuses give 5 points - 1st points bonus = 25 points (+5 = 30) - 2nd points bonus = 50 points (+5 = 55) - 3rd points bonus = 100 points (+5 = 105) Corrected the last bonus bug (sometimes, you had 2 gun bonuses falling !!) Added the help screen in the About section Alpha is locked during the HiScore Name request - v1.65 (internal) 05/28/2000 I just give UniversalOS because of the ZIP file size (v 1.13, very good grayscales support with HW2 !) One more external levels STR (16 maps) Changed bonus GFXs - points bonus (darker, so better look) - life bonus (centered) Changed bonus <--> paddle collision (a little easier to take bonus) Changed random bonus order Corrected a random level bug, that disabled you to play the last level - v1.6 (internal) 05/??/2000 I don't remember ! - v1.5 05/13/2000 Corrected all bonus VS paddle collision bugs - v1.4 (internal) 05/13/2000 Added the gun bonus Changed some bonus GFXs Ball's drawing improvements Added BackGround ON/OFF in the options menu Changed LoadLevel's place Corrected a TI-92+'s option bug that disabled you to use random level mode - v1.3 (internal) 05/13/2000 Corrected all the GFXs drawing bugs Changed GFXs routines Changed levels format Added background pictures Added the random level option Some other improvement - v1.2 (internal) 05/09/2000 Added bonus support --> hart = 1 life --> flash = paddle speed up --> small # = 5 points --> middle # = 10 points --> large # = 20 points Corrected a small GFX bug in the HiscoreRequest screen - v1.1 05/07/2000 Added 3 brick's types Corrected some bugs Redisigned the levels - v1.0 (internal) 05/07/2000 Added the Return/Retry/Abort box to the game Added external levels support Like PacMan, GFXs are stored in the levels string 10 more levels - Beta 3 (internal) 05/06/2000 The last beta of the game, next release will be called v1.0 Now TI-92+ support ! Some bugs corrected Multiple angles ! Changed GFX routines Changed bricks GFXs - Beta 2 (internal) 05/05/2000 Also a BETA, no public release Better brick collision The blank brick collision bug is corrected Added some features (Pause...) Corrected ball explosion, when you lose a life A lot of bugs corrected - Beta 1 05/01/2000 First public release, just a BETA You can now play the game, but there isn't a lot of features GrayScales, HiScores, Options... *********************************************************************** 3. Tests I made ---------------- - Virtual TI v2.5 Beta 5 and VTI68k -> ROM v1.00 -> ROM v1.01 (TI-92+) -> ROM v1.05 -> ROM v2.03 -> ROM v2.04 - My own TI-89, HardWare v1.00, ROM v2.04 - My own TI-92, ROM v1.12i - Sometimes, I test the game with my old TI-89 HardWare v2.00 ROM v2.03 I sold to a friend *********************************************************************** 4. Known bugs -------------- Current bugs : I don't know any 'crashing bug', because I never crashed my calc. That doesn't mean there aren't any. *********************************************************************** 5. Future improvements ----------------------- - All you want - Remember it's the final version, so... *********************************************************************** 6. About me ------------ Who am I ? Good question ! I'm french, like a lot of 68K programers, and I'm 18. I live in France, near Dijon, in Bourgogne. I like a lot programming (TI-Basic / CASIO-Basic / TI68k-Assembly) Euh, what else to say ? ... I'm not enough courageous to say a lot about me ! :o) *********************************************************************** 7. Contact me -------------- It's very easy : you'll just have to mail me at this address : Have a look at my HomePage : http://www.multimania.com/flashz You can also send me a postcard at : Flavien Racine 31 rue du Général de Nansouty 21000 DIJON FRANCE If you want to get the source code of this game, mail me and tell me why, then I'll give it to you if possible. *********************************************************************** 8. Thanks ---------- - eXor for scrolling routines (for PacMan) and Pang exor@netcourrier.com - Dolstouf for TI-Picture and Mr Nutz of course dolstouf@ifrance.com - PèreNono for his font routines and simply for his fonts ! (I'll use them in PacMan and in the future in TBO68k) and for Master-StripTease perenono@free.fr - Patrick Pelissier for all his infos about HW2 and video and for his help with external levels ! and SMA and Fernando 3C... ppelissier@hotmail.com - Xavier Vassor for his work and his help with DoorsOS xvassor@mail.dotcom.fr and all the Doors Team http://start.at/doors - Florian Drevet for ZGuide v3.0 :o) (french HTML programing guide) E-mail : zorglop@infonie.fr Web : http://www.multimania.com/zorglop ICQ : 99 48 092 Address : Florian DREVET 24, chemin des charbottes 69450 Saint Cyr au Mont d'Or FRANCE - CandyMan for his help and lessons with matrix and for PictureMaker v1.3 ... :o) http://www.i-france.com/candyman - Andreas Nestmann for help with programing A.Nestmann@gmx.de - Thomas Fernique for HiScores routines and all his games :o) - Rusty Wagner for Virtual TI v2.5 Beta 5 and VTI68k and PlusShell - The ti-fr team for a good web site http://www.ti-fr.org - ... (all I forgot !) 9. Web Sites : --------------- - http://www.tinews.net - http://www.ti-fr.org - http://start.at/doors - http://www.ticalc.org - http://www.calc.org - http://www.ti-files.org - http://www.ti.com/calc