#ifndef _WORLD #define _WORLD #define WORLD_WIDTH_PX 311 #define WORLD_HEIGHT_PX 215 #define WORLD_X0 36 // = (LCD_WIDTH_PX - WORLD_WIDTH_PX) / 2 #define WORLD_GRID_WIDTH 13 #define WORLD_GRID_HEIGHT 9 #define WORLD_GRID_SIZE 23 #define WORLD_GRID_SIZE_B 24 #define WORLD_COLOR_BG 0x24a4 #define ID_GRASS 0x00 #define ID_WOOD 0x01 #define ID_STONE 0x02 #define ID_BOMB 0x10 #define ID_RANGE 0x20 #define ID_SHOES 0x30 #define ID_HEAL 0x40 #define ID_BOMB_IGNITED 0xf0 #define ENTITY_SIZE 19 _Bool World_Init(short); int World_Run(_Bool); void World_DrawBackground(); void World_CleanUp(); short World_GetNumPlayers(); Bomberman** World_GetBombermen(); void World_DrawStats(); void World_DrawPlayerStats(); Bomb_t* World_GetBomb(short, short); _Bool World_PlaceBomb(Bomberman*, short, short); short World_DetonateAndBreak(Bomb_t*, int, int); _Bool World_HitBombermen(Bomb_t*, int, int); short World_ToGrid(int); _Bool World_IsValid(short, short); short World_GetBlockType(short, short); void World_SetBlockType(short, short, short); void World_RemoveBlock(short, short); short World_GetEntityType(short, short); void World_SetEntityType(short, short, short); void World_RemoveEntity(short, short); void World_DrawEntity(short, short); unsigned int SeedRandom(int); float Random(); #endif //_WORLD