#ifndef _BOMBS #define _BOMBS #define BOMB_EXPLODE_AT 40 #define BOMB_VANISH_AT 60 typedef struct Bomb { short x; short y; short state; short range; short ticksLived; Bomberman* bomberman; struct Bomb* next; } Bomb_t; void Bombs_Tick(); short Bombs_NewBomb(Bomberman* bomberman, short, short); void Bombs_Unshift(); Bomb_t* Bombs_First(); #endif //_BOMBS