// Converted using ConvPNG #include #include "sprite_gfx.h" // 8 bpp image uint8_t street_data[146] = { 6,24, // width,height 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x04,0x04,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, 0x01,0x01,0x01,0x01,0x01,0x01, };