Bust a Move 1.5 --------------- by Joe Flint and Nick Haigler tiworld.calc.org New in version 1.5 ------------------ Increased speed Scoring method changed. New in version 1.4 ------------------ Levels repeat after you beat them all. After playing through the levels the balls move down faster. New in version 1.2 ------------------ Better collision detection, faster aiming, and smaller size too! Improved randomized levels and bug fixes. Installation ------------ To install Bust a Move send it to your calc (BAM.83P for 83, BAM.8xp for 83+) To run Bust a Move start an ion compatible shell (Mirage, Plasma, Ion, Ice, or others), find it in the program list and start it. When Bust a Move start you will see the title screen and a menu with choices. Level play - Play a set of premade levels built into Bust a Move Random play - Play an infinite number of randomized levels About - See the about screen for Bust a Move Playing the game ---------------- The object of the game is to make all the balls either "pop" or fall. When a series of balls of 3 or more are touching each other they "pop," however this only occurs when you hit the cluster with a ball of the same color. Don't worry if this seems confusing you will understand it once you have played the game. After a certain number of balls have been shot, a wall will come down and the balls will move closer to the line. Any bubbles that aren't connect to the top of the screen or the wall will fall down. If a ball drops below the line, you will die. During the game 2nd - Shoot a bubble Left and Right - Aim where the bubble will go Clear - Return to main menu On main menu 2nd - Select current menu choice Up and Down - Move cursor up and down Clear - Exit Scoring ------- Your score is calculated as follows: For the first 3 bubbles you pop you receive 30 points, for every bubble after that you receive an additional 20 points. Bust a move features online highscores. After you die or complete the built in levels the game will give you a score code. Write that code down and input it at http://tiworld.calc.org Thanks ------ I would like to thank the following people for all their help in making this wonderful game: Andy Poes Hideaki Omuro Danny Rogers Jason Kovacs Dan Englender Andreas Finne Brandon Engelberth Jason Notoras Danny Lundy